Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

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Publisher : Springer
ISBN 13 : 3030122409
Total Pages : 773 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage by : Alessandro Luigini

Download or read book Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage written by Alessandro Luigini and published by Springer. This book was released on 2019-03-22 with total page 773 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

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Publisher :
ISBN 13 : 9783030122416
Total Pages : 757 pages
Book Rating : 4.1/5 (224 download)

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Book Synopsis Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage by : Alessandro Luigini

Download or read book Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage written by Alessandro Luigini and published by . This book was released on 2019 with total page 757 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

From Building Information Modelling to Mixed Reality

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Publisher : Springer Nature
ISBN 13 : 3030492788
Total Pages : 221 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis From Building Information Modelling to Mixed Reality by : Cecilia Bolognesi

Download or read book From Building Information Modelling to Mixed Reality written by Cecilia Bolognesi and published by Springer Nature. This book was released on 2020-07-14 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases – as comprehensive sources of information for finalizing various types of documentation in the building industry – and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.

Handbook on Heritage, Sustainable Tourism and Digital Media

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Publisher : Edward Elgar Publishing
ISBN 13 : 178897008X
Total Pages : 400 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Handbook on Heritage, Sustainable Tourism and Digital Media by : De Ascaniis, Silvia

Download or read book Handbook on Heritage, Sustainable Tourism and Digital Media written by De Ascaniis, Silvia and published by Edward Elgar Publishing. This book was released on 2022-02-04 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the impact of the rise of digital media over the last few decades, this timely Handbook highlights the major role it plays in preserving and protecting heritage as well as its ability to promote and support sustainable tourism at heritage sites. Particularly relevant at this time due to the diffusion of smartphones and use of social media, chapters look at the experience and expectation of being ‘always on’, and how this interacts with heritage and tourism.

Research and Education in Urban History in the Age of Digital Libraries

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Publisher : Springer Nature
ISBN 13 : 3031388712
Total Pages : 264 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Research and Education in Urban History in the Age of Digital Libraries by : Sander Münster

Download or read book Research and Education in Urban History in the Age of Digital Libraries written by Sander Münster and published by Springer Nature. This book was released on 2023-07-28 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes refereed proceedings of the Third International Workshop on Research and Education in Urban History in the Age of Digital Libraries, UHDL 2023, held in Munich, Germany, during March 27-28, 2023. The 15 full papers presented were carefully reviewed and selected from 32 submissions. The papers are organized in the following topical sections: theory, methods, and systematization; data handling and data schemes; machine Learning and artificial Intelligence; visualization and presentation and education.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

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Publisher : Springer Nature
ISBN 13 : 3030730433
Total Pages : 763 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection by : Marinos Ioannides

Download or read book Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection written by Marinos Ioannides and published by Springer Nature. This book was released on 2021-04-13 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

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Publisher : IGI Global
ISBN 13 : 1668448556
Total Pages : 765 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 by : Ugliotti, Francesca Maria

Download or read book Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 written by Ugliotti, Francesca Maria and published by IGI Global. This book was released on 2022-06-30 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Business Intelligence and Modelling

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Publisher : Springer Nature
ISBN 13 : 3030570657
Total Pages : 523 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Business Intelligence and Modelling by : Damianos P. Sakas

Download or read book Business Intelligence and Modelling written by Damianos P. Sakas and published by Springer Nature. This book was released on 2021-01-31 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights interdisciplinary insights, latest research results, and technological trends in Business Intelligence and Modelling in fields such as: Business Intelligence, Business Transformation, Knowledge Dissemination & Implementation, Modeling for Logistics, Business Informatics, Business Model Innovation, Simulation Modelling, E-Business, Enterprise & Conceptual Modelling, etc. The book is divided into eight sections, grouping emerging marketing technologies together in a close examination of practices, problems and trends. The chapters have been written by researchers and practitioners that demonstrate a special orientation in Strategic Marketing and Business Intelligence. This volume shares their recent contributions to the field and showcases their exchange of insights.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Cultural Heritage Education in the Everyday Landscape

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Publisher : Springer Nature
ISBN 13 : 3031103955
Total Pages : 287 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Cultural Heritage Education in the Everyday Landscape by : Camilla Casonato

Download or read book Cultural Heritage Education in the Everyday Landscape written by Camilla Casonato and published by Springer Nature. This book was released on 2022-12-01 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book summarizes work being undertaken within the School Activates Resources—stitching the lost heritage of the suburbs (ScAR) project, which addressed cultural heritage in a broad sense, as a system of values identified by the populations and in constant evolution. This tangible and intangible heritage fuels the promotion of intergenerational and intercultural dialogue and represents an opportunity for resilient social and territorial development. The book ponders the experience gained and the points of view of the different disciplines involved, examines issues such as children and youth participation in civil life or education in cultural heritage and landscape, and presents real-world experiences of heritage education in everyday landscape in difficult contexts and/or concerning poorly recognized and valued cultural heritage.

Design Thinking and Innovation in Learning

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Publisher : Emerald Group Publishing
ISBN 13 : 1800711107
Total Pages : 127 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis Design Thinking and Innovation in Learning by : Ellen Taricani

Download or read book Design Thinking and Innovation in Learning written by Ellen Taricani and published by Emerald Group Publishing. This book was released on 2021-02-08 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Acknowledging that empowering today’s learner to find innovative and enriching experiences brings about a deeper desire within them to learn and develop skills, this book showcases a combination of innovative educational practices and creative pedagogy techniques to demonstrate how educators can kick-start learning success.

Digital Restoration and Virtual Reconstructions

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Publisher : Springer Nature
ISBN 13 : 3031153219
Total Pages : 335 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Digital Restoration and Virtual Reconstructions by : Ilaria Trizio

Download or read book Digital Restoration and Virtual Reconstructions written by Ilaria Trizio and published by Springer Nature. This book was released on 2023-02-20 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the opportunity to explore the variety of meanings, undertones and contextual connotations that currently pertain to the expressions of "virtual (or digital) restoration" and "reconstruction". The book focuses on the latest applications of virtual restoration and reconstruction in different areas of Cultural Heritage through the presentation and discussion of several case studies. The goal is to provide a broad perspective on the subject. The sample presented in this book has been indeed selected and evaluated referring to different disciplinary fields such as archaeology, architecture, and conservation while encompassing a variety of cultural and chronological contexts.

Game + Design Education

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Publisher : Springer Nature
ISBN 13 : 303065060X
Total Pages : 409 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Game + Design Education by : Özge Cordan

Download or read book Game + Design Education written by Özge Cordan and published by Springer Nature. This book was released on 2021-07-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Impact of Industry 4.0 on Architecture and Cultural Heritage

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Publisher : IGI Global
ISBN 13 : 1799812367
Total Pages : 422 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Impact of Industry 4.0 on Architecture and Cultural Heritage by : Bolognesi, Cecilia Maria

Download or read book Impact of Industry 4.0 on Architecture and Cultural Heritage written by Bolognesi, Cecilia Maria and published by IGI Global. This book was released on 2019-12-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the modern age of the 4th Industrial Revolution, advancements in communication and connectivity are transforming the professional world as new technologies are being embedded into society. These innovations have triggered the development of a digitally driven world where adaptation is necessary. This is no different in the architectural field, where the changing paradigm has opened new methods and advancements that have yet to be researched. Impact of Industry 4.0 on Architecture and Cultural Heritage is a pivotal reference source that provides vital research on the application of new technological tools, such as digital modeling, within architectural design, and improves the understanding of the strategic role of Industry 4.0 as a tool to empower the role of architecture and cultural heritage in society. Moreover, the book provides insights and support concerned with advances in communication and connectivity among digital environments in different types of research and industry communities. While highlighting topics such as semantic processing, crowdsourcing, and interactive environments, this publication is ideally designed for architects, engineers, construction professionals, cultural researchers, academicians, and students.

Beyond Digital Representation

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Publisher : Springer Nature
ISBN 13 : 3031361555
Total Pages : 830 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Beyond Digital Representation by : Andrea Giordano

Download or read book Beyond Digital Representation written by Andrea Giordano and published by Springer Nature. This book was released on 2023-10-03 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design. AR is an alternative path of analysis and communication if applied to several fields of research, in particular if related to space and artifacts in it. This happens because the neural network development strengthens the relationship between augmented reality and artificial intelligence, creating processes close to human thought in shorter times. In the last years, the AR/AI expansion and the future scenarios have raised a deep trans-disciplinary speculation. The disciplines of representation (drawing, surveying, visual communication), as a convergence place of multidisciplinary theoretical and applicative studies related to architecture, city, environment, tangible and intangible cultural heritage, are called to contribute to the international debate. The book chapters deal with augmented reality and artificial intelligence, analyzing their connections as research tools for knowing the environment. In particular, the topics focus on the intersection between real and virtual world and on the heuristic role of drawing in the enhancement and management of cultural heritage, in planning and monitoring the architecture, the environment, or the infrastructures. Scientists involved in AR and AI research applied separately or together in the field of cultural heritage, architectural design, urban planning, and infrastructures analysis, as well as members of public and private organizations make up interdisciplinary groups that fuel the discussion focusing on the priorities and aims of the research related to the disciplines of representation.

Art that Tells the Truth

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Publisher : Taylor & Francis
ISBN 13 : 1040085199
Total Pages : 382 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Art that Tells the Truth by : Reinekke Lengelle

Download or read book Art that Tells the Truth written by Reinekke Lengelle and published by Taylor & Francis. This book was released on 2024-06-28 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Methods are a shortcut to what we didn’t know we knew. In working from a student’s or client’s own imagination and psychological material, a person discovers who they are and what they need to expand and move forward. This enriching and inspiring book on creative methods demonstrates the power and effectiveness of the creative approach in guidance and counselling settings. The twenty chapters in this volume focus on the importance and joys of play, creative expression, and imagination in effective learning: as we develop, observe, and interact with our own creations we can arrive at fresh insights by tapping into the wisdom of the unconscious mind. Creative methods often provide a new perspective on difficult emotions and allow us to perceive what they’re trying to tell us. Chapter topics include the following: Embodied Theatre Ecology; the Use of Poetry with Clients Recovering from Anorexia; Retirement Life Writing; the Value of Metaphors in Grieving; the Construction of New Narrative Identities in Careers; Dance Movement Psychotherapy as an Approach to Depression; Psychodrama and Philosophy in Learning Self-care by Encountering the “Unknown Other”; Artistic Tools for Psychotherapeutic Work with Children and Youth; Temporal Chair Work; Identity Learning through Paintings; and the ways in which Poetry can Help us Bridge Cultural Divides and Inform Career Learning Practices. This volume will be of value and interest to students, researchers, teachers, professionals, and practitioners of psychology, behavioural sciences, mental health, counselling, and education. The chapters in this book were originally published as special issues in the British Journal of Guidance and Counselling.

Springer Handbook of Augmented Reality

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Publisher : Springer Nature
ISBN 13 : 3030678229
Total Pages : 919 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Springer Handbook of Augmented Reality by : Andrew Yeh Ching Nee

Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.