Mathematical Tools in Computer Graphics with C# Implementations

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Publisher : World Scientific
ISBN 13 : 9812791027
Total Pages : 494 pages
Book Rating : 4.8/5 (127 download)

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Book Synopsis Mathematical Tools in Computer Graphics with C# Implementations by : Alexandre Hardy

Download or read book Mathematical Tools in Computer Graphics with C# Implementations written by Alexandre Hardy and published by World Scientific. This book was released on 2008 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.

Mathematical and Computer Programming Techniques for Computer Graphics

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Publisher : Springer
ISBN 13 : 9781849969543
Total Pages : 548 pages
Book Rating : 4.9/5 (695 download)

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Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos

Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos and published by Springer. This book was released on 2010-10-13 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Mathematical Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 3662035677
Total Pages : 398 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Mathematical Visualization by : H.-C. Hege

Download or read book Mathematical Visualization written by H.-C. Hege and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical Visualization is a young new discipline. It offers efficient visualization tools to the classical subjects of mathematics, and applies mathematical techniques to problems in computer graphics and scientific visualization. Originally, it started in the interdisciplinary area of differential geometry, numerical mathematics, and computer graphics. In recent years, the methods developed have found important applications. The current volume is the quintessence of an international workshop in September 1997 in Berlin, focusing on recent developments in this emerging area. Experts present selected research work on new algorithms for visualization problems, describe the application and experiments in geometry, and develop new numerical or computer graphical techniques.

Physically-Based Modeling for Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0080916449
Total Pages : 334 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-Based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann. This book was released on 2013-10-22 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. * Presents a philosophy and terminology for "Structured Modeling" * Includes mathematicl and programming techniques to support and implement the methodology * Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods * Includes illustrations of several ample models created from these components * Foreword by Al Barr

Advances in Visual Computing

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Author :
Publisher : Springer
ISBN 13 : 3642172776
Total Pages : 650 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Advances in Visual Computing by : Richard Boyle

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2010-11-19 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.

Geometric Tools for Computer Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 9780080478029
Total Pages : 1056 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Geometric Tools for Computer Graphics by : Philip Schneider

Download or read book Geometric Tools for Computer Graphics written by Philip Schneider and published by Elsevier. This book was released on 2002-10-10 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

The Nonlinear Workbook

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Author :
Publisher : World Scientific Publishing Company
ISBN 13 : 9813100702
Total Pages : 644 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis The Nonlinear Workbook by : Willi-Hans Steeb

Download or read book The Nonlinear Workbook written by Willi-Hans Steeb and published by World Scientific Publishing Company. This book was released on 2011-03-16 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 150 ready to run programs are included. New topics added to the fifth edition are Langton's ant, chaotic data communication, self-controlling feedback, differential forms and optimization, T-norms and T-conorms with applications.

Fast Algorithms for 3D-Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1461226643
Total Pages : 315 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Fast Algorithms for 3D-Graphics by : Georg Glaeser

Download or read book Fast Algorithms for 3D-Graphics written by Georg Glaeser and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

Computer Graphics

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201848403
Total Pages : 1294 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Introduction to the Mathematics of Computer Graphics

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Author :
Publisher : American Mathematical Soc.
ISBN 13 : 1614441227
Total Pages : 462 pages
Book Rating : 4.6/5 (144 download)

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Book Synopsis Introduction to the Mathematics of Computer Graphics by : Nathan Carter

Download or read book Introduction to the Mathematics of Computer Graphics written by Nathan Carter and published by American Mathematical Soc.. This book was released on 2016-12-31 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Foundations of 3D Graphics Programming

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Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

An Introduction to Object-Oriented Programming in C++

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Publisher : Springer Science & Business Media
ISBN 13 : 1447133781
Total Pages : 1072 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis An Introduction to Object-Oriented Programming in C++ by : Graham M. Seed

Download or read book An Introduction to Object-Oriented Programming in C++ written by Graham M. Seed and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.

Computer Graphics through Key Mathematics

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852334222
Total Pages : 1078 pages
Book Rating : 4.3/5 (342 download)

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Book Synopsis Computer Graphics through Key Mathematics by : Huw Jones

Download or read book Computer Graphics through Key Mathematics written by Huw Jones and published by Springer Science & Business Media. This book was released on 2001-04-27 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

The Nonlinear Workbook

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Author :
Publisher : World Scientific Publishing Company
ISBN 13 : 9814583499
Total Pages : 684 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis The Nonlinear Workbook by : Willi-Hans Steeb

Download or read book The Nonlinear Workbook written by Willi-Hans Steeb and published by World Scientific Publishing Company. This book was released on 2014-11-14 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 160 ready to run programs are included. Each chapter provides a collection of interesting problems. New topics added to the 6th edition are Swarm Intelligence, Quantum Cellular Automata, Hidden Markov Model and DNA, Birkhoff's ergodic theorem and chaotic maps, Banach fixed point theorem and applications, tau-wavelets of Haar, Boolean derivatives and applications, and Cartan forms and Lagrangian. Request Inspection Copy

The Nonlinear Workbook

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Author :
Publisher : World Scientific Publishing Company
ISBN 13 : 9813107243
Total Pages : 628 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis The Nonlinear Workbook by : Willi-Hans Steeb

Download or read book The Nonlinear Workbook written by Willi-Hans Steeb and published by World Scientific Publishing Company. This book was released on 2008-06-17 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of nonlinear dynamical systems has advanced tremendously in the last 20 years, making a big impact on science and technology. This book provides all the techniques and methods used in nonlinear dynamics. The concepts and underlying mathematics are discussed in detail. The numerical and symbolic methods are implemented in C++, SymbolicC++ and Java. Object-oriented techniques are also applied. The book contains more than 150 ready-to-run programs. The text has also been designed for a one-year course at both the junior and senior levels in nonlinear dynamics. The topics discussed in the book are part of e-learning and distance learning courses conducted by the International School for Scientific Computing, University of Johannesburg.