Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449315232
Total Pages : 156 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by : Mario Andres Pagella

Download or read book Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript written by Mario Andres Pagella and published by "O'Reilly Media, Inc.". This book was released on 2011-08-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

Making Isometric Social Real-time Games with HTML5, CSS3, and Javascript

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Publisher :
ISBN 13 : 9781449309664
Total Pages : 135 pages
Book Rating : 4.3/5 (96 download)

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Book Synopsis Making Isometric Social Real-time Games with HTML5, CSS3, and Javascript by : Mario Andrés Pagella

Download or read book Making Isometric Social Real-time Games with HTML5, CSS3, and Javascript written by Mario Andrés Pagella and published by . This book was released on 2011 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with.

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449304753
Total Pages : 155 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by : Mario Pagella

Download or read book Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript written by Mario Pagella and published by "O'Reilly Media, Inc.". This book was released on 2011-09-02 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

jQuery Game Development Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849695075
Total Pages : 371 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis jQuery Game Development Essentials by : Selim Arsever

Download or read book jQuery Game Development Essentials written by Selim Arsever and published by Packt Publishing Ltd. This book was released on 2013-04-25 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great without the hassle of learning about a complex game engine in the process.Knowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, it's specifically targeted at web developers that want to experiment with and utilize their existing skills.

Building a 2D Game Physics Engine

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Publisher : Apress
ISBN 13 : 148422583X
Total Pages : 129 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Building a 2D Game Physics Engine by : Michael Tanaya

Download or read book Building a 2D Game Physics Engine written by Michael Tanaya and published by Apress. This book was released on 2017-01-11 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

The Web Game Developer's Cookbook

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Publisher : Addison-Wesley
ISBN 13 : 0133358674
Total Pages : 869 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis The Web Game Developer's Cookbook by : Evan Burchard

Download or read book The Web Game Developer's Cookbook written by Evan Burchard and published by Addison-Wesley. This book was released on 2013-03-23 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

HTML5 Game Development Insights

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Author :
Publisher : Apress
ISBN 13 : 1430266988
Total Pages : 457 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis HTML5 Game Development Insights by : Colt McAnlis

Download or read book HTML5 Game Development Insights written by Colt McAnlis and published by Apress. This book was released on 2014-04-19 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.

Getting Paid to Make Games and Apps

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508172978
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Getting Paid to Make Games and Apps by : Kristina Lyn Heitkamp

Download or read book Getting Paid to Make Games and Apps written by Kristina Lyn Heitkamp and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional.

Mobile Development with C#

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449338305
Total Pages : 173 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Mobile Development with C# by : Greg Shackles

Download or read book Mobile Development with C# written by Greg Shackles and published by "O'Reilly Media, Inc.". This book was released on 2012-05-07 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy. By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms. Learn the building blocks for building applications on iOS, Android, and Windows Phone Discover how the Mono tools interact with iOS and Android Use several techniques and patterns for maximizing non-UI code reuse Determine how much functionality can go into the shared business logic layer Connect to external resources with .NET’s rich networking stack Read and write data using each platform’s filesystem and local database Create apps to explore the platforms’ location and mapping capabilities

Pro HTML5 Games

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Publisher : Apress
ISBN 13 : 148422910X
Total Pages : 432 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Pro HTML5 Games by : Aditya Ravi Shankar

Download or read book Pro HTML5 Games written by Aditya Ravi Shankar and published by Apress. This book was released on 2017-10-05 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API

Values, Units, and Colors

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449342515
Total Pages : 47 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Values, Units, and Colors by : Eric Meyer

Download or read book Values, Units, and Colors written by Eric Meyer and published by "O'Reilly Media, Inc.". This book was released on 2012-10-08 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly everything you do with CSS involves units for determining the look and formatting of your web page elements. With this concise guide, you’ll learn how to work with an array of units—including measurements and keywords—that help you define color, text, distance between elements, location of external files, and other values. This book contains chapters from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Values, Units, and Colors, you’ll receive a significant discount on the entire Definitive Guide when it’s released. Why wait when you can learn how to use units and other key CSS3 features right away? Use RGB or HSL values to mix your own colors, and designate the degree of opacity Learn how to apply global keywords introduced in CSS3 Use string values to wrap a sequence of text characters in quotes Describe margins, letter spacing, and other properties, with either fixed or relative length units Understand how number, integer, and percentage values differ Explore CSS3 unit types for describing display resolution Use time values for transitions and animations

Public Relations: The Basics

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Publisher : Routledge
ISBN 13 : 1135089671
Total Pages : 278 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Public Relations: The Basics by : Ron Smith

Download or read book Public Relations: The Basics written by Ron Smith and published by Routledge. This book was released on 2013-08-15 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Public Relations: The Basics is a highly readable introduction to one of the most exciting and fast-paced media industries. Both the practice and profession of public relations are explored and the focus is on those issues which will be most relevant to those new to the field: The four key phases of public relations campaigns: research, strategy, tactics and evaluation. History and evolution of public relations. Basic concepts of the profession: ethics, professionalism and theoretical underpinnings. Contemporary international case studies are woven throughout the text ensuring that the book is relevant to a global audience. It also features a glossary and an appendix on first steps towards a career in public relations making this the book the ideal starting point for anyone new to the study of public relations.

HTML5 Games

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Publisher : John Wiley & Sons
ISBN 13 : 1118855388
Total Pages : 514 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis HTML5 Games by : Jacob Seidelin

Download or read book HTML5 Games written by Jacob Seidelin and published by John Wiley & Sons. This book was released on 2014-03-10 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…

Sams Teach Yourself HTML and CSS in 24 Hours

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Publisher : Pearson Education
ISBN 13 : 0768689902
Total Pages : 777 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Sams Teach Yourself HTML and CSS in 24 Hours by : Dick Oliver

Download or read book Sams Teach Yourself HTML and CSS in 24 Hours written by Dick Oliver and published by Pearson Education. This book was released on 2005-12-14 with total page 777 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the newest, updated edition of the highly acclaimed introduction to HTML, Sams Teach Yourself HTML and CSS In 24 Hours. The seventh edition includes updates to introduce Cascading Style Sheets (CSS) in concert with HTML to produce quality web pages. You'll be able to study revisions that refine examples, as well as provide an enhanced integration with your web pages. You'll also gain a comprehensive understanding with new examples that match the current state of HTML. This carefully organized, well-written tutorial teaches beginning web page development skills, covering only those HTML and CSS tags that are likely to be used on creating a beginning web page. The 24 separate, one hour-long tutorials follow the process by which you should be creating your web page, building knowledge not only of how to create a web page, but building a general knowledge of how to use HTML and CSS in other projects as well. Chapters include: Understanding HTML and XHTML Creating Your Own Web Page Graphics Using Tables to Organize and Lay Out Your Pages Using Style Sheets for Page Layout Dynamic Web Pages

Foundation HTML5 Canvas

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Publisher : Apress
ISBN 13 : 1430232927
Total Pages : 313 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation HTML5 Canvas by : Rob Hawkes

Download or read book Foundation HTML5 Canvas written by Rob Hawkes and published by Apress. This book was released on 2011-09-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

Learning HTML5 Game Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321767365
Total Pages : 253 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Learning HTML5 Game Programming by : James L. Williams

Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

JavaScript Robotics

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Publisher : Maker Media, Inc.
ISBN 13 : 1457186918
Total Pages : 579 pages
Book Rating : 4.4/5 (571 download)

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Book Synopsis JavaScript Robotics by : Backstop Media

Download or read book JavaScript Robotics written by Backstop Media and published by Maker Media, Inc.. This book was released on 2015-04-13 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript Robotics is on the rise. Rick Waldron, the lead author of this book and creator of the Johnny-Five platform, is at the forefront of this movement. Johnny-Five is an open source JavaScript Arduino programming framework for robotics. This book brings together fifteen innovative programmers, each creating a unique Johnny-Five robot step-by-step, and offering tips and tricks along the way. Experience with JavaScript is a prerequisite.