(IN)VISIBLE

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Author :
Publisher : Ambra
ISBN 13 : 9783990431900
Total Pages : 168 pages
Book Rating : 4.4/5 (319 download)

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Book Synopsis (IN)VISIBLE by : Stefan Sonvilla-Weiss

Download or read book (IN)VISIBLE written by Stefan Sonvilla-Weiss and published by Ambra. This book was released on 2008-09-05 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seemingly at the end of our campaign of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. This book looks ahead to future developments in the merging of real and virtual interaction in networked dataspaces.

Learning and the Metaverse

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Author :
Publisher : Kogan Page Publishers
ISBN 13 : 1398612111
Total Pages : 281 pages
Book Rating : 4.3/5 (986 download)

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Book Synopsis Learning and the Metaverse by : Donald Clark

Download or read book Learning and the Metaverse written by Donald Clark and published by Kogan Page Publishers. This book was released on 2023-09-03 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional. It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.

Becoming Brilliant

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Author :
Publisher : American Psychological Association
ISBN 13 : 1433822407
Total Pages : 328 pages
Book Rating : 4.4/5 (338 download)

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Book Synopsis Becoming Brilliant by : Roberta Michnick Golinkoff

Download or read book Becoming Brilliant written by Roberta Michnick Golinkoff and published by American Psychological Association. This book was released on 2016-05-16 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just a few years, today’s children and teens will forge careers that look nothing like those that were available to their parents or grandparents. While the U.S. economy becomes ever more information-driven, our system of education seems stuck on the idea that “content is king,” neglecting other skills that 21st century citizens sorely need. Becoming Brilliant offers solutions that parents can implement right now. Backed by the latest scientific evidence and illustrated with examples of what’s being done right in schools today, this book introduces the 6Cs—collaboration, communication, content, critical thinking, creative innovation, and confidence—along with ways parents can nurture their children’s development in each area.

The Metaverse: And How It Will Revolutionize Everything

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Author :
Publisher : Liveright Publishing
ISBN 13 : 1324092041
Total Pages : 293 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis The Metaverse: And How It Will Revolutionize Everything by : Matthew Ball

Download or read book The Metaverse: And How It Will Revolutionize Everything written by Matthew Ball and published by Liveright Publishing. This book was released on 2022-07-19 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.

The future of education: how the metaverse is changing the learning

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Author :
Publisher : Topazart
ISBN 13 : 6238441011
Total Pages : 106 pages
Book Rating : 4.2/5 (384 download)

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Book Synopsis The future of education: how the metaverse is changing the learning by : Ariesto Hadi Sutopo

Download or read book The future of education: how the metaverse is changing the learning written by Ariesto Hadi Sutopo and published by Topazart. This book was released on 2023-10-20 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores the impact of the metaverse on education. The metaverse is a virtual world where users can interact with each other in real time, and it has the potential to revolutionize how we learn and teach. It covers the basics of the metaverse, including its history and current state, and then delves into how it is changing education. Finally, it discusses how the metaverse can provide immersive and engaging learning experiences, personalized instruction, and access to education for anyone with an internet connection. This book guides those who wish to improve themselves in metaverse-based educational development for various fields of study. Learning at various levels, from elementary school to university, uses the metaverse concept. By mastering this material, you will gain insight into the development of metaverse-based education.

Methodologies and Use Cases on Extended Reality for Training and Education

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Author :
Publisher : IGI Global
ISBN 13 : 1668434008
Total Pages : 375 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Methodologies and Use Cases on Extended Reality for Training and Education by : Correia, Anacleto

Download or read book Methodologies and Use Cases on Extended Reality for Training and Education written by Correia, Anacleto and published by IGI Global. This book was released on 2022-06-24 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.

Shaping the Future of Online Learning: Education in the Metaverse

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Author :
Publisher : IGI Global
ISBN 13 : 1668465140
Total Pages : 368 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Shaping the Future of Online Learning: Education in the Metaverse by : Durak, Gürhan

Download or read book Shaping the Future of Online Learning: Education in the Metaverse written by Durak, Gürhan and published by IGI Global. This book was released on 2022-12-27 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Ditch That Textbook

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Author :
Publisher :
ISBN 13 : 9781946444257
Total Pages : 240 pages
Book Rating : 4.4/5 (442 download)

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Book Synopsis Ditch That Textbook by : Matt Miller

Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Cognitive and Affective Perspectives on Immersive Technology in Education

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Author :
Publisher : IGI Global
ISBN 13 : 179983252X
Total Pages : 337 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Cognitive and Affective Perspectives on Immersive Technology in Education by : Zheng, Robert Z.

Download or read book Cognitive and Affective Perspectives on Immersive Technology in Education written by Zheng, Robert Z. and published by IGI Global. This book was released on 2020-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

The Metaverse for Learning and Education

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Author :
Publisher :
ISBN 13 : 9781032538341
Total Pages : 0 pages
Book Rating : 4.5/5 (383 download)

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Book Synopsis The Metaverse for Learning and Education by : Maggi Savin-Baden

Download or read book The Metaverse for Learning and Education written by Maggi Savin-Baden and published by . This book was released on 2024-09-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying The Metaverse: A Critical Introduction in CRC Press' new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from VR application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, while students can access a wider range of material, learn within appropriate settings and create content to support their own and others' learning. Key Features: - Provides practical advice from the authors' collective three decades of work and experience in VR and Metaverse learning and education - Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy - Suggests different approaches to learning that might be used and explores learning in practice in the metaverse - from early versions such as computer-supported collaborative learning and action learning though to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds. - Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers, and lay readers.

Application of the Metaverse in Education

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Author :
Publisher : Springer Nature
ISBN 13 : 981971298X
Total Pages : 171 pages
Book Rating : 4.8/5 (197 download)

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Book Synopsis Application of the Metaverse in Education by : Dejian Liu

Download or read book Application of the Metaverse in Education written by Dejian Liu and published by Springer Nature. This book was released on with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Take the L. E. A. P.

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Publisher :
ISBN 13 : 9781948334068
Total Pages : 262 pages
Book Rating : 4.3/5 (34 download)

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Book Synopsis Take the L. E. A. P. by : Elisabeth Bostwick

Download or read book Take the L. E. A. P. written by Elisabeth Bostwick and published by . This book was released on 2019-01-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the L.E.A.P.: Ignite a Culture of Innovation will inspire and support you as you to take steps to grow beyond traditional and self-imposed boundaries. Award-winning educator Elisabeth Bostwick shares stories and practical strategies to help you challenge conventional thinking and create the conditions that empower meaningful learning.

Learning in 3D

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Publisher : John Wiley & Sons
ISBN 13 : 0470567759
Total Pages : 458 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Learning in 3D by : Karl M. Kapp

Download or read book Learning in 3D written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2009-12-30 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.

The Trainer's Balanced Scorecard

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Publisher : John Wiley & Sons
ISBN 13 : 1118429850
Total Pages : 402 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis The Trainer's Balanced Scorecard by : Ajay Pangarkar

Download or read book The Trainer's Balanced Scorecard written by Ajay Pangarkar and published by John Wiley & Sons. This book was released on 2012-06-29 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: The balanced scorecard (BSC) is increasingly the strategic business tool of choice for many organizations. One of the four components of the BSC, ?learning and growth,? is largely misunderstood, underutilized, and ineffectively applied. The BSC framework provides an opportunity for management and workplace learning and performance professionals to communicate through a common language, establish realistic and measurable targets, and align and support the rest of the organization in a strategic way. This book provides proven guidance and customizable tools to measure the role of learning and performance, link it to organizational objectives, and communicate to management results in a common language.

Exploring the Use of Metaverse in Business and Education

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 351 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Exploring the Use of Metaverse in Business and Education by : Kumar, Jeetesh

Download or read book Exploring the Use of Metaverse in Business and Education written by Kumar, Jeetesh and published by IGI Global. This book was released on 2024-04-05 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Navigating the complexities of the metaverse presents a significant challenge in the rapidly evolving landscapes of business and education. As enterprises seek innovative ways to engage customers in virtual environments and educators explore new avenues for immersive learning experiences, having a comprehensive understanding and guidance is immeasurably valuable. However, the need for more literature addressing these emerging fields leaves a gap in knowledge and practice. Exploring the Use of Metaverse in Business and Education fills this void by providing a structured framework for studying the multifaceted dimensions of the metaverse. Edited by experts in their respective fields, each chapter of the book offers insights into foundational technologies, cutting-edge academic research, practical applications, and challenges ahead. This comprehensive approach equips readers with the knowledge and tools to navigate the metaverse confidently. By addressing the metaverse's current state and future potential, the book enables businesses to leverage this transformative technology for marketing, branding, and e-commerce. It also provides educators with strategies for creating immersive virtual learning environments and enhancing student engagement.

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 309 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning by : Chafiq, Nadia

Download or read book Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning written by Chafiq, Nadia and published by IGI Global. This book was released on 2024-02-26 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: From collaborative platforms to deep learning, from serious games to Massive Open Online Course’s (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how to harness these tools effectively for the benefit of learners and educators alike. With the educational metaverse emerging as a new frontier, the need for guidance, research, and insight is paramount. The challenge is clear: How can one navigate this intricate web of digital possibilities and create transformative educational experiences? Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning offers a meticulously curated collection of original research and insights, serving as a guiding light in the complex world of digital learning. It not only identifies the challenges and opportunities presented by digital transformation but also provides concrete solutions and innovative approaches. Whether you are an academic scholar, an instructional designer, a learning data analyst, or an e-learning manager, this book is your indispensable companion on the journey to mastering digital education. It does not just offer theoretical frameworks; it unveils the latest empirical research findings, equipping you with the knowledge and tools needed to navigate the digital landscape effectively.

Learning Online with Games, Simulations, and Virtual Worlds

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470438347
Total Pages : 136 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning Online with Games, Simulations, and Virtual Worlds by : Clark Aldrich

Download or read book Learning Online with Games, Simulations, and Virtual Worlds written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University