Creating Q*bert and Other Classic Video Arcade Games

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Author :
Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.5/5 (958 download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2

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Author :
Publisher :
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.7/5 (159 download)

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Book Synopsis Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 by : Nick Zverloff

Download or read book Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 written by Nick Zverloff and published by . This book was released on 2021-04-21 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

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Author :
Publisher : Unbound Publishing
ISBN 13 : 178352765X
Total Pages : 243 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover)

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Author :
Publisher :
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.5/5 (324 download)

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Book Synopsis Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover) by : Sam Derboo

Download or read book Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover) written by Sam Derboo and published by . This book was released on 2021-08-25 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready for hot-blooded fighting action? Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Vol. 1 covers the origins of the belt-scrolling brawler with Technos' Nekketsu Kouha Kunio-kun (AKA Renegade) and the world-famous Double Dragon. Also covered are the works of Capcom (Final Fight, Captain Commando, Aliens vs. Predator, Dungeons & Dragons) and Konami (Teenage Mutant Ninja Turtles, The Simpsons, Vendetta) as well as Sega's Streets of Rage series!

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Guide to Classic Graphic Adventures

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Trigger Happy

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Publisher : Arcade Publishing
ISBN 13 : 9781559705981
Total Pages : 268 pages
Book Rating : 4.7/5 (59 download)

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Book Synopsis Trigger Happy by : Steven Poole

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

A Guide to Japanese Role-Playing Games

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Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Paper Towns

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Publisher : A&C Black
ISBN 13 : 140884818X
Total Pages : 321 pages
Book Rating : 4.4/5 (88 download)

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Book Synopsis Paper Towns by : John Green

Download or read book Paper Towns written by John Green and published by A&C Black. This book was released on 2013 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quentin Jacobson has spent a lifetime loving Margo Roth Spiegelman from afar. So when she cracks open a window and climbs into his life - dressed like a ninja and summoning him for an ingenious campaign of revenge - he follows. After their all-nighter ends, Q arrives at school to discover that Margo has disappeared.

Actionable Gamification

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Publisher : Packt Publishing Ltd
ISBN 13 : 183921077X
Total Pages : 500 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Actionable Gamification by : Yu-kai Chou

Download or read book Actionable Gamification written by Yu-kai Chou and published by Packt Publishing Ltd. This book was released on 2019-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

A Hymn Before Battle, Second Edition

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Publisher : Baen Publishing Enterprises
ISBN 13 : 1625791593
Total Pages : 493 pages
Book Rating : 4.6/5 (257 download)

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Book Synopsis A Hymn Before Battle, Second Edition by : John Ringo

Download or read book A Hymn Before Battle, Second Edition written by John Ringo and published by Baen Publishing Enterprises. This book was released on 2013-05-15 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now with all new content by John Ringo! WITH FRIENDS LIKE THESE . . . With the Earth in the path of the rapacious Posleen, the peaceful and friendly races of the Galactic Federation offer their resources to help the backward Terrans¾for a price. Humanity now has three worlds to defend. As Earth's armies rush into battle and special operations units scout alien worlds, the humans begin to learn a valuable lesson: You can protect yourself from your enemies, but may the Lord save you from your allies. At the publisher's request, this title is sold without DRM (Digital Rights Management).

Game Research Methods: An Overview

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Publisher : Lulu.com
ISBN 13 : 1312884738
Total Pages : 374 pages
Book Rating : 4.3/5 (128 download)

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Book Synopsis Game Research Methods: An Overview by : Patri Lankoski

Download or read book Game Research Methods: An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Silent Hill

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Publisher : University of Michigan Press
ISBN 13 : 0472051628
Total Pages : 171 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Silent Hill by : Bernard Perron

Download or read book Silent Hill written by Bernard Perron and published by University of Michigan Press. This book was released on 2012-01-03 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second entry in the Landmark Video Games series

Storyplaying

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Publisher : Walter de Gruyter
ISBN 13 : 3110272458
Total Pages : 196 pages
Book Rating : 4.1/5 (12 download)

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Book Synopsis Storyplaying by : Sebastian Domsch

Download or read book Storyplaying written by Sebastian Domsch and published by Walter de Gruyter. This book was released on 2013-08-28 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

Creating Games in C++

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Publisher : New Riders
ISBN 13 : 0735714347
Total Pages : 466 pages
Book Rating : 4.7/5 (357 download)

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Book Synopsis Creating Games in C++ by : David Conger

Download or read book Creating Games in C++ written by David Conger and published by New Riders. This book was released on 2006 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

Game Architecture and Design

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Publisher : New Riders Publishing
ISBN 13 : 9780735713635
Total Pages : 964 pages
Book Rating : 4.7/5 (136 download)

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Book Synopsis Game Architecture and Design by : Andrew Rollings

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition)

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Author :
Publisher :
ISBN 13 : 9781519662217
Total Pages : 216 pages
Book Rating : 4.6/5 (622 download)

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Book Synopsis Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) written by Kurt Kalata and published by . This book was released on 2015-12-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every website or magazine has their own "Best Video Games of All Times" list - here is Hardcore Gaming 101's! From early arcade classics to 3D action games, from text adventures to interactive cinema, this book includes 200 of the best video games ever released, covering over three decades of gaming history, created by developers all over the world. Each entry highlights why our picks are the best examples of their genre, and includes additional recommendations for similar games. Both rookie and veteran gamers will definitely discover some new and interesting games to check out after finishing this book!