The Guide to Classic Graphic Adventures

Download The Guide to Classic Graphic Adventures PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

DOWNLOAD NOW!


Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Compute!'s Guide to Adventure Games

Download Compute!'s Guide to Adventure Games PDF Online Free

Author :
Publisher : Compute
ISBN 13 : 9780942386677
Total Pages : 203 pages
Book Rating : 4.3/5 (866 download)

DOWNLOAD NOW!


Book Synopsis Compute!'s Guide to Adventure Games by : Gary McGath

Download or read book Compute!'s Guide to Adventure Games written by Gary McGath and published by Compute. This book was released on 1984 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures

Download He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures PDF Online Free

Author :
Publisher : Dark Horse Comics
ISBN 13 : 1630086770
Total Pages : 592 pages
Book Rating : 4.6/5 (3 download)

DOWNLOAD NOW!


Book Synopsis He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures by : Various

Download or read book He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures written by Various and published by Dark Horse Comics. This book was released on 2016-09-13 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: He-Man and She-Ra entranced boys and girls everywhere with their animated adventures that offered cartoon excitement and moral guidance. Now, Dark Horse Books is proud to present the official companion to He-Man and the Masters of the Universeand She-Ra: Princess of Power, featuring story synopses, animation processes, and trivia for every episode! * Written by animator and He-Man expert James Eatock!

Wild Ride

Download Wild Ride PDF Online Free

Author :
Publisher : Orca Book Publishers
ISBN 13 : 1554697808
Total Pages : 64 pages
Book Rating : 4.5/5 (546 download)

DOWNLOAD NOW!


Book Synopsis Wild Ride by : Liam O'Donnell

Download or read book Wild Ride written by Liam O'Donnell and published by Orca Book Publishers. This book was released on 2018-04-19 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety. Combining pulse-pounding adventure and survival skills in a colorful graphic novel format, Graphic Guides are sure to be a hit with young readers. Wild Ride is packed with survival tips including how to build a fire and set a broken limb.

ART OF POINT-AND-CLICK ADVENTURE GAMES.

Download ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Online Free

Author :
Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

DOWNLOAD NOW!


Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Download Hardcore Gaming 101 Presents: Japanese Video Game Obscurities PDF Online Free

Author :
Publisher : Unbound Publishing
ISBN 13 : 178352765X
Total Pages : 243 pages
Book Rating : 4.7/5 (835 download)

DOWNLOAD NOW!


Book Synopsis Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition)

Download Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) PDF Online Free

Author :
Publisher :
ISBN 13 : 9781519662217
Total Pages : 216 pages
Book Rating : 4.6/5 (622 download)

DOWNLOAD NOW!


Book Synopsis Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: the 200 Best Games of All Time (B&W Edition) written by Kurt Kalata and published by . This book was released on 2015-12-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every website or magazine has their own "Best Video Games of All Times" list - here is Hardcore Gaming 101's! From early arcade classics to 3D action games, from text adventures to interactive cinema, this book includes 200 of the best video games ever released, covering over three decades of gaming history, created by developers all over the world. Each entry highlights why our picks are the best examples of their genre, and includes additional recommendations for similar games. Both rookie and veteran gamers will definitely discover some new and interesting games to check out after finishing this book!

The Adventures of John Blake

Download The Adventures of John Blake PDF Online Free

Author :
Publisher : Scholastic Inc.
ISBN 13 : 133816659X
Total Pages : 164 pages
Book Rating : 4.3/5 (381 download)

DOWNLOAD NOW!


Book Synopsis The Adventures of John Blake by : Philip Pullman

Download or read book The Adventures of John Blake written by Philip Pullman and published by Scholastic Inc.. This book was released on 2017-05-30 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unforgettable graphic novel of time travel and adventure on the high seas from the #1 international bestselling author of the His Dark Materials series. Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help. But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg’s true intentions, and only they have the power to stop him from bending the world to his will . . . Praise for The Adventures of John Blake “With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace . . . he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast . . . Anything new from Pullman is big news, and his first original graphic novel won’t disappoint.” —Booklist, starred review “The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author’s oeuvre.” —School Library Journal, starred review “Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner . . . A richly imagined high-octane thriller.” —Kirkus Reviews “The graphic novel format lets Pullman’s . . . dialogue shine, and Fordham’s lucid panels are strong, legible, and charged with energy.” —Publishers Weekly

Crash Course in Gaming

Download Crash Course in Gaming PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1610690478
Total Pages : 140 pages
Book Rating : 4.6/5 (16 download)

DOWNLOAD NOW!


Book Synopsis Crash Course in Gaming by : Suellen S. Adams

Download or read book Crash Course in Gaming written by Suellen S. Adams and published by Bloomsbury Publishing USA. This book was released on 2013-11-25 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Thinking about Video Games

Download Thinking about Video Games PDF Online Free

Author :
Publisher : Indiana University Press
ISBN 13 : 0253017181
Total Pages : 268 pages
Book Rating : 4.2/5 (53 download)

DOWNLOAD NOW!


Book Synopsis Thinking about Video Games by : David S. Heineman

Download or read book Thinking about Video Games written by David S. Heineman and published by Indiana University Press. This book was released on 2015-08-03 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

A Guide to Japanese Role-Playing Games

Download A Guide to Japanese Role-Playing Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

DOWNLOAD NOW!


Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Science Fiction Video Games

Download Science Fiction Video Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1040074618
Total Pages : 540 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Star Fox Adventures

Download Star Fox Adventures PDF Online Free

Author :
Publisher : Bradygames
ISBN 13 : 9780744001228
Total Pages : 174 pages
Book Rating : 4.0/5 (12 download)

DOWNLOAD NOW!


Book Synopsis Star Fox Adventures by : Tim Bogenn

Download or read book Star Fox Adventures written by Tim Bogenn and published by Bradygames. This book was released on 2002 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Star Fox Adventures: Dinosaur Planet is an epic action/adventure game for Nintendo GameCube. The gameplay displays many similarities to The Legend of Zelda: Ocarina of Time, with exploration, combat, and puzzle solving. Controlling Fox McCloud, gamers try to save a prehistoric world known as Dinosaur Planet, from evil dictator General Scales, who has corrupted the land. Star Fox characters like Slippy, Peppy, and General Pepper return to this game in intriguing roles, while new characters are on hand to aid Fox in his mission. As players progress through the game, they'll encounter classic Star Fox action as they pilot Fox's Arwing through dangerous areas and engage in combat with other pilots. When outside of the famous Arwing, players will be armed with a staff that has a variety of powers to launch lethal attacks. The game features detailed textures and expansive environments, beautiful dinosaur animation, and numerous other special effects. Not Final Cover.

The Art of Videogames

Download The Art of Videogames PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 9781444310184
Total Pages : 240 pages
Book Rating : 4.3/5 (11 download)

DOWNLOAD NOW!


Book Synopsis The Art of Videogames by : Grant Tavinor

Download or read book The Art of Videogames written by Grant Tavinor and published by John Wiley & Sons. This book was released on 2009-11-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Memoirs of a Virtual Caveman

Download Memoirs of a Virtual Caveman PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 131210483X
Total Pages : 474 pages
Book Rating : 4.3/5 (121 download)

DOWNLOAD NOW!


Book Synopsis Memoirs of a Virtual Caveman by : Rob Strangman

Download or read book Memoirs of a Virtual Caveman written by Rob Strangman and published by Lulu.com. This book was released on 2014-07-06 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.

The SNES Omnibus

Download The SNES Omnibus PDF Online Free

Author :
Publisher :
ISBN 13 : 9780764355325
Total Pages : 416 pages
Book Rating : 4.3/5 (553 download)

DOWNLOAD NOW!


Book Synopsis The SNES Omnibus by : Brett Weiss

Download or read book The SNES Omnibus written by Brett Weiss and published by . This book was released on 2018-07-28 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A-M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.

The Sierra Adventure

Download The Sierra Adventure PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 9781716758720
Total Pages : 0 pages
Book Rating : 4.7/5 (587 download)

DOWNLOAD NOW!


Book Synopsis The Sierra Adventure by : Shawn Mills

Download or read book The Sierra Adventure written by Shawn Mills and published by Lulu.com. This book was released on 2020-07-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sierra Adventure: The Story of Sierra On-Line tells the story of legendary computer game company Sierra On-Line, developers of industry defining titles such as King’s Quest, Quest for Glory, and Leisure Suit Larry. Told through the words of the people who worked there, designers, artists, programmers, animators, musicians, marketting, and management, this is the story told in the words of those people who worked there.