Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)

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Publisher :
ISBN 13 : 9781668431726
Total Pages : 438 pages
Book Rating : 4.4/5 (317 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) by : Harrison Hao Yang

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) written by Harrison Hao Yang and published by . This book was released on 2011-07-31 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

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Publisher :
ISBN 13 : 9781780346540
Total Pages : 788 pages
Book Rating : 4.3/5 (465 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by : Harrison Hao Yang

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by Harrison Hao Yang and published by . This book was released on 2012 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2)

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Publisher :
ISBN 13 : 9781668431733
Total Pages : 404 pages
Book Rating : 4.4/5 (317 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2) by : Harrison Hao Yang

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2) written by Harrison Hao Yang and published by . This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

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Publisher : IGI Global
ISBN 13 : 1609607635
Total Pages : 404 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by : Yang, Harrison Hao

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by Yang, Harrison Hao and published by IGI Global. This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Emerging Tools and Applications of Virtual Reality in Education

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Publisher : IGI Global
ISBN 13 : 1466698381
Total Pages : 360 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Emerging Tools and Applications of Virtual Reality in Education by : Choi, Dong Hwa

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

International Handbook of Virtual Learning Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1402038038
Total Pages : 1611 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis International Handbook of Virtual Learning Environments by : Joel Weiss

Download or read book International Handbook of Virtual Learning Environments written by Joel Weiss and published by Springer Science & Business Media. This book was released on 2007-11-24 with total page 1611 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

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Publisher : IGI Global
ISBN 13 : 1466628499
Total Pages : 626 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun

Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

ECGBL 2018 12th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764008
Total Pages : pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi

Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Virtual Workplaces and the New Nature of Business Practices

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Publisher : IGI Global
ISBN 13 : 1599048949
Total Pages : 768 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Handbook of Research on Virtual Workplaces and the New Nature of Business Practices by : Zemliansky, Pavel

Download or read book Handbook of Research on Virtual Workplaces and the New Nature of Business Practices written by Zemliansky, Pavel and published by IGI Global. This book was released on 2008-04-30 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.

Handbook of Research on Teaching with Virtual Environments and AI

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Publisher :
ISBN 13 : 9781799876380
Total Pages : pages
Book Rating : 4.8/5 (763 download)

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Book Synopsis Handbook of Research on Teaching with Virtual Environments and AI by : Gianni Panconesi

Download or read book Handbook of Research on Teaching with Virtual Environments and AI written by Gianni Panconesi and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--

Analyzing Art, Culture, and Design in the Digital Age

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Publisher : IGI Global
ISBN 13 : 1466686804
Total Pages : 330 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Download or read book Analyzing Art, Culture, and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin

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Publisher : IGI Global
ISBN 13 :
Total Pages : 317 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin by : Singh, Surabhi

Download or read book Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin written by Singh, Surabhi and published by IGI Global. This book was released on 2024-03-07 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a serious issue affecting the tourism sector right now. Traditional service models and approaches are no longer sufficient to meet the evolving needs and expectations of travelers in a world characterized by unpredictability and rapid change. The demand for immersive and unique experiences has pushed this industry to explore innovative solutions. The challenge serves as the backdrop for the book, Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin. In response to the industry's changing demands, this book offers a visionary solution. It presents a thorough exploration of service innovations in tourism, focusing on the transformative potential of the metaverse, digital twins, and immersive technologies. These cutting-edge innovations are reshaping the tourism landscape, offering travelers exciting new ways to choose accommodations, plan trips, and engage in events. This book goes beyond theoretical exploration into practical guidance that gives academic scholars, practitioners, students, and industry professionals the skills and insights they need to navigate and thrive in this quickly evolving field.

Game-Based Teaching and Simulation in Nursing and Health Care

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Publisher : Springer Publishing Company
ISBN 13 : 0826109705
Total Pages : 288 pages
Book Rating : 4.8/5 (261 download)

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Book Synopsis Game-Based Teaching and Simulation in Nursing and Health Care by : Eric B. Bauman, PhD, RN

Download or read book Game-Based Teaching and Simulation in Nursing and Health Care written by Eric B. Bauman, PhD, RN and published by Springer Publishing Company. This book was released on 2012-07-27 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

Muslim Americans

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Publisher : Routledge
ISBN 13 : 131551723X
Total Pages : 262 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis Muslim Americans by : Nahid Afrose Kabir

Download or read book Muslim Americans written by Nahid Afrose Kabir and published by Routledge. This book was released on 2016-08-12 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Islamophobia on the rise in the US since 9/11, Muslims remain the most misunderstood people in American society. Taking as its point of departure the question of the compatibility of Islam and democracy, this book examines Muslims’ sense of belonging in American society. Based on extensive interview data across seven states in the US, the author explores the question of what it means to be American or un-American amongst Muslims, offering insights into common views of community, culture, and wider society. Through a combination of interviewees’ responses and discourse analysis of print media, Muslim Americans also raises the question of whether media coverage of the issue might itself be considered ‘un-American’. An empirically grounded study of race and faith-based relations, this book undertakes a rigorous questioning of what it means to be American in the contemporary US. As such, it will appeal to scholars of sociology and political science with interests in race, ethnicity, religion and national identity.

Ethnography and Virtual Worlds

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Publisher : Princeton University Press
ISBN 13 : 0691264856
Total Pages : 264 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Ethnography and Virtual Worlds by : Tom Boellstorff

Download or read book Ethnography and Virtual Worlds written by Tom Boellstorff and published by Princeton University Press. This book was released on 2024-08-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

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Publisher : IGI Global
ISBN 13 : 1522524274
Total Pages : 637 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by : Panconesi, Gianni

Download or read book Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments written by Panconesi, Gianni and published by IGI Global. This book was released on 2017-05-17 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

International Handbook of Virtual Learning Environments

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Author :
Publisher : Springer
ISBN 13 : 9781402038020
Total Pages : 1615 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis International Handbook of Virtual Learning Environments by : Joel Weiss

Download or read book International Handbook of Virtual Learning Environments written by Joel Weiss and published by Springer. This book was released on 2006-04-21 with total page 1615 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.