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Gurps Special Ops
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Download or read book Gurps Special Ops written by Greg Rose and published by Steve Jackson Games. This book was released on 2002-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book GURPS Special Ops written by Greg Rose and published by Steve Jackson Games. This book was released on 1999-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Allows a very high-powered campaign with realistic "super-soldiers". -- Template system makes it easy to design complex characters. -- Covers both realistic and Hollywood-style operations.
Download or read book Ground Forces written by Douglas E. Berry and published by Steve Jackson Games. This book was released on 2000-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis GURPS Martial Arts by : C. J. Carella
Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Book Synopsis The Hacker Crackdown by : Bruce Sterling
Download or read book The Hacker Crackdown written by Bruce Sterling and published by Open Road Media. This book was released on 2020-08-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling cyberpunk author “has produced by far the most stylish report from the computer outlaw culture since Steven Levy’s Hackers” (Publishers Weekly). Bruce Sterling delves into the world of high-tech crime and punishment in one of the first books to explore the cyberspace breaches that threaten national security. From the crash of AT&T’s long-distance switching system to corporate cyberattacks, he investigates government and law enforcement efforts to break the back of America’s electronic underground in the 1990s. In this modern classic, “Sterling makes the hackers—who live in the ether between terminals under noms de net such as VaxCat—as vivid as Wyatt Earp and Doc Holliday. His book goes a long way towards explaining the emerging digital world and its ethos” (Publishers Weekly). This edition features a new preface by the author that analyzes the sobering increase in computer crime over the twenty-five years since The Hacker Crackdown was first published. “Offbeat and brilliant.” —Booklist “Thoroughly researched, this account of the government’s crackdown on the nebulous but growing computer-underground provides a thoughtful report on the laws and rights being defined on the virtual frontier of cyberspace. . . . An enjoyable, informative, and (as the first mainstream treatment of the subject) potentially important book . . . Sterling is a fine and knowledgeable guide to this strange new world.” —Kirkus Reviews “A well-balanced look at this new group of civil libertarians. Written with humor and intelligence, this book is highly recommended.” —Library Journal
Book Synopsis US Army and Marine Corps MRAPs by : Mike Guardia
Download or read book US Army and Marine Corps MRAPs written by Mike Guardia and published by Bloomsbury Publishing. This book was released on 2013-11-20 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mine Resistant Ambush Protected (MRAP) vehicle is the newest land warfare system in the United States Army and Marine Corps inventory. Designed to meet the challenges of operating in a counterinsurgency environment, the MRAP has taken survivability to a new level. MRAPs are currently manufactured by three companies: BAE Systems, Navistar International Military Group, and Force Protection Inc. Each company manufactures an MRAP according to one of three classifications set by the US Department of Defense: Category I, Category II, or Category III. The Category I MRAPs are designed for urban combat. Category II covers the MRAPs designed for convoy security, medical evacuation, and explosive ordnance disposal. The Category III MRAP performs the same function as Category II but is designed to carry more personnel. Since their introduction in 2007, MRAPs have performed remarkably in the asymmetric warfare environment. Their unique design and survivability characteristics have saved the lives hundreds of soldiers who otherwise would have been lost to landmines or IED attacks. As with any combat system, however, the MRAP is not without its drawbacks.
Download or read book Gurps WWII written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2003-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reality's Edge written by Joseph McGuire and published by Bloomsbury Publishing. This book was released on 2019-08-22 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson
Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Book Synopsis Gurps Fantasy Bestiary by : Steffan O'Sullivan
Download or read book Gurps Fantasy Bestiary written by Steffan O'Sullivan and published by Steve Jackson Games. This book was released on 1999-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!
Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Eye for an Eye by : Iron Crown Enterprises Staff
Download or read book An Eye for an Eye written by Iron Crown Enterprises Staff and published by Univ. Press of Mississippi. This book was released on with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gurps Mass Combat by : David L. Pulver
Download or read book Gurps Mass Combat written by David L. Pulver and published by Steve Jackson Games. This book was released on 2017-10-19 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include: Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight. Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning. Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game - every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.
Book Synopsis Gurps Basic Set: Campaigns by : David L. Pulver
Download or read book Gurps Basic Set: Campaigns written by David L. Pulver and published by GURPS: Generic Universal Role. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover
Book Synopsis Gurps Covert Ops by : William H. Stoddard
Download or read book Gurps Covert Ops written by William H. Stoddard and published by Steve Jackson Games. This book was released on 2018-05-31 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure In The Shadows . . . Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history -- or stop those who would -- then GURPS Covert Ops is the book you're looking for. GURPS Covert Ops features: A comprehensive catalog of the tools of the trade, from guns and bombs to disguises and forged documents. A guide to defenses and countermeasures that operatives must defeat to accomplish their mission. Covert operations for historical, science-fiction, and fantasy settings. Templates for agents in any setting, from the street-corner thug to the secretive poisoner, from the mercenary to the religious fanatic. Profiles of organizations that can be used as sponsors . . . or adversaries. GURPS Covert Ops can be used in any roleplaying game that involves assassins, saboteurs, or terrorists, either as the heroes - or the enemy. Come play in the shadows . . .
Book Synopsis Hacking In The Computer World by : Sandeep Gupta
Download or read book Hacking In The Computer World written by Sandeep Gupta and published by Mittal Publications. This book was released on 2004 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Book Takes The Reader Into The Broader World Of Hacking And Introduces Many Of The Culprits--Some, Who Are Fighting For A Cause, Some Who Are In It For Kicks, And Some Who Are Traditional Criminals After A Fast Buck.
Download or read book Black Ops written by Guy Bowers and published by Bloomsbury Publishing. This book was released on 2015-10-20 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types – spies, mercenaries, criminals, hackers, special forces, and many more – to recruit the best possible team for the job. Players may also choose to join a faction – powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!