Google SketchUp for Game Design

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Google SketchUp for Game Design

Download Google SketchUp for Game Design PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Game Design

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0471968943
Total Pages : 193 pages
Book Rating : 4.4/5 (719 download)

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Book Synopsis Game Design by : Jim Thompson

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Game Design

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Author :
Publisher : McFarland
ISBN 13 : 0786491051
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Windows Phone 7 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430233079
Total Pages : 579 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Phone 7 Game Development by : Adam Dawes

Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Handbook of Research on Promoting Economic and Social Development Through Serious Games

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Author :
Publisher : IGI Global
ISBN 13 : 1799897346
Total Pages : 665 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Promoting Economic and Social Development Through Serious Games by : Bernardes, Oscar

Download or read book Handbook of Research on Promoting Economic and Social Development Through Serious Games written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-03-18 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Windows 8 and Windows Phone 8 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258365
Total Pages : 499 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows 8 and Windows Phone 8 Game Development by : Adam Dawes

Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-06-17 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.

Introduction to Game Design, Prototyping, and Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0136619851
Total Pages : 2429 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson Bond

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2022-08-05 with total page 2429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

Google SketchUp and SketchUp Pro 7 Bible

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470493976
Total Pages : 556 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Google SketchUp and SketchUp Pro 7 Bible by : Kelly L. Murdock

Download or read book Google SketchUp and SketchUp Pro 7 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2009-02-23 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Google SketchUp & SketchUp Pro Bible will target design professionals who are increasingly turning to SketchUp and SketchUp Pro to easily create professional quality designs and design presentations. This book will cover creating 2D and 3D designs, exporting models to Google Earth, and using LayOut to create professional quality design presentations. Offering everything that a professional or hobbyist needs to know, Google SketchUp and SketchUp Pro Bible will include tips and tricks to make using this software easy and efficient. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Google SketchUp Workshop

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136127410
Total Pages : 386 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Google SketchUp Workshop by : Laurent Brixius

Download or read book Google SketchUp Workshop written by Laurent Brixius and published by Taylor & Francis. This book was released on 2012-10-12 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.

Windows Mobile Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430229292
Total Pages : 448 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Mobile Game Development by : Adam Dawes

Download or read book Windows Mobile Game Development written by Adam Dawes and published by Apress. This book was released on 2010-08-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Interdisciplinary Design of Game-based Learning Platforms

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Author :
Publisher : Springer
ISBN 13 : 3030043398
Total Pages : 156 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke

Download or read book Interdisciplinary Design of Game-based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

Google SketchUp: The Missing Manual

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596555768
Total Pages : 602 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Google SketchUp: The Missing Manual by : Chris Grover

Download or read book Google SketchUp: The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2009-05-22 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time. Google SketchUp: The Missing Manual offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. Learn to use the basic tools, build and animate models, and place your objects in Google Earth. With this book, you will: Learn your way around the SketchUp workspace, and explore the differences between working in 2-D and 3-D Build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work Tackle a complicated model building with lots of detail, and discover timesaving tools for using many components Animate the model by creating an interior walkthrough of your building Dress up your model with realistic material shading and shadows, and place it in Google Earth It's easy to get started. Just download the program from Google.com, and follow the instructions in this book. You'll become a SketchUp master in a jiffy.

Sustainable Architecture: A Solution to a Sustainable Sleep-out Design Brief. Volume 1. (Sustainable Architecture - Sustainable Sleep-out Design Brief, #1)

Download Sustainable Architecture: A Solution to a Sustainable Sleep-out Design Brief. Volume 1. (Sustainable Architecture - Sustainable Sleep-out Design Brief, #1) PDF Online Free

Author :
Publisher : Five House Publishing
ISBN 13 : 0473438321
Total Pages : pages
Book Rating : 4.4/5 (734 download)

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Book Synopsis Sustainable Architecture: A Solution to a Sustainable Sleep-out Design Brief. Volume 1. (Sustainable Architecture - Sustainable Sleep-out Design Brief, #1) by : William Van Zyl

Download or read book Sustainable Architecture: A Solution to a Sustainable Sleep-out Design Brief. Volume 1. (Sustainable Architecture - Sustainable Sleep-out Design Brief, #1) written by William Van Zyl and published by Five House Publishing. This book was released on 2018-06-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: BOOK DETAILS: Volume 1 : 222 pages in total. 20,000 words in total. Volume 2 - second book (not included in this book) This book was written with the intent to assist teachers, parents, caregivers, students, architects, designers, and those who are interested in Education for Sustainability, Environmental Education, Eco Education, Sustainable Architecture, and Design and Visual Communication. Sustainable architectural solutions are the focus. Different sustainable sleepout solutions are discussed and illustrated. The sleepout briefs and the solutions by 16-year-old students are: The Egg Sleepout (egg-shaped, floating sleepout) The Shipping Container Sleepout. (Constructed by using 3 x shipping containers. The Armadillo and Onion Inspired Sleepout (focus on the biomimetic principles of the onion and the armadillo). Based on a Design and Visual Communication book by the author. Included free in this book. BACKGROUND OF THE AUTHOR AND THE BOOK As a practising Design and Visual Communication teacher, who has also practised Technical Drawing, 'Ingenieur's Grafika' (Afrikaans), and Graphics, for the past 22 years, the author wanted to give back to students and teachers. He has studied extensively over the past 15 to 20 years (education). He is qualified in Design and Visual Communication, Education for Sustainability, Technology Education, Innovations for STEM (Science, Technology, Environment, and Mathematics), Gifted and Talented, Research Methods and eventually completed a Master's degree in Open Education, Global development Education, Peer-to-Peer collaboration (P2P), Peer Learning (PL), Peer Assisted Learning(PAL), and Peer-to-Peer Learning Technologies. The author has secondary school teaching experience of over 22 years in Technology Education. The benefits for reading this book is that the contents focus on informing the reader about sustainable architectural practice, and then continues to give practical examples of how a typical sustainable design brief could be structured and planned. As mentioned, three different sleepouts are included to provide depth to the sustainable features and functions considered for each design brief. Several resources are included in the appendices for the reader. The author produced a systematic solution to the design briefs with a range of media and techniques, which the reader will find valuable. The resources include freehand sketches, illustrations, screenshots, drawings, Sketch-up design work, annotations, and YouTube video clips produced by the author specifically for these design brief. The resources will provide a solid starting point for readers either to attempt their own sustainable design projects or to teach sustainable architectural design. Armadillo and Onion inspired design brief is included: After touching on the first two sustainable sleepout briefs, the author includes the solution to an armadillo and onion inspires sleepout towards the end. The intention is to develop the sleepout design brief to include creativity and innovation for students. This section is taken from a book by the author namely, 'Armadillo and Onion inspired sleep-out design brief: Research, climate, weather, ideation and freehand sketching- Sustainable Architecture.' For more details go to https://fivehousepublishing.com/

Interactivity, Game Creation, Design, Learning, and Innovation

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Author :
Publisher : Springer
ISBN 13 : 331955834X
Total Pages : 324 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony L. Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2017-03-17 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Smart Cities and Smart Spaces: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1522570314
Total Pages : 1707 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Smart Cities and Smart Spaces: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Smart Cities and Smart Spaces: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-09-07 with total page 1707 pages. Available in PDF, EPUB and Kindle. Book excerpt: As populations have continued to grow and expand, many people have made their homes in cities around the globe. With this increase in city living, it is becoming vital to create intelligent urban environments that efficiently support this growth and simultaneously provide friendly and progressive environments to both businesses and citizens alike. Smart Cities and Smart Spaces: Concepts, Methodologies, Tools, and Applications is an innovative reference source that discusses social, economic, and environmental issues surrounding the evolution of smart cities. Highlighting a range of topics such as smart destinations, urban planning, and intelligent communities, this multi-volume book is designed for engineers, architects, facility managers, policymakers, academicians, and researchers interested in expanding their knowledge on the emerging trends and topics involving smart cities.

Handbook of Research on Geographic Information Systems Applications and Advancements

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Author :
Publisher : IGI Global
ISBN 13 : 1522509380
Total Pages : 650 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Geographic Information Systems Applications and Advancements by : Faiz, Sami

Download or read book Handbook of Research on Geographic Information Systems Applications and Advancements written by Faiz, Sami and published by IGI Global. This book was released on 2016-10-21 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proper management of geographic data can provide assistance to a number of different sectors within society. As such, it is imperative to continue advancing research for spatial data analysis. The Handbook of Research on Geographic Information Systems Applications and Advancements presents a thorough overview of the latest developments in effective management techniques for collecting, processing, analyzing, and utilizing geographical data and information. Highlighting theoretical frameworks and relevant applications, this book is an ideal reference source for researchers, academics, professionals, and students actively involved in the field of geographic information systems.