Interdisciplinary Design of Game-based Learning Platforms

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Author :
Publisher : Springer
ISBN 13 : 3030043398
Total Pages : 156 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke

Download or read book Interdisciplinary Design of Game-based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

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Publisher : IGI Global
ISBN 13 : 1615207201
Total Pages : 430 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions by : Van Eck, Richard

Download or read book Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions written by Van Eck, Richard and published by IGI Global. This book was released on 2010-03-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Game-based Learning Across the Disciplines

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Publisher : Springer Nature
ISBN 13 : 3030751422
Total Pages : 427 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Game-based Learning Across the Disciplines by : Carmela Aprea

Download or read book Game-based Learning Across the Disciplines written by Carmela Aprea and published by Springer Nature. This book was released on 2021-08-02 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

ECGBL 2022 16th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587529
Total Pages : 842 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2022 16th European Conference on Game-Based Learning by : Conceição Costa

Download or read book ECGBL 2022 16th European Conference on Game-Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game-Based Assessment Revisited

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Publisher : Springer Nature
ISBN 13 : 3030155692
Total Pages : 361 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game-Based Assessment Revisited by : Dirk Ifenthaler

Download or read book Game-Based Assessment Revisited written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2019-11-05 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

Handbook of Research on Transformative and Innovative Pedagogies in Education

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Publisher : IGI Global
ISBN 13 : 1799895629
Total Pages : 370 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared

Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Games as Stealth Assessments

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Publisher : IGI Global
ISBN 13 :
Total Pages : 386 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Games as Stealth Assessments by : McCreery, Michael P.

Download or read book Games as Stealth Assessments written by McCreery, Michael P. and published by IGI Global. This book was released on 2023-11-01 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation.

Computational Psychometrics: New Methodologies for a New Generation of Digital Learning and Assessment

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Publisher : Springer Nature
ISBN 13 : 3030743942
Total Pages : 265 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Computational Psychometrics: New Methodologies for a New Generation of Digital Learning and Assessment by : Alina A. von Davier

Download or read book Computational Psychometrics: New Methodologies for a New Generation of Digital Learning and Assessment written by Alina A. von Davier and published by Springer Nature. This book was released on 2022-01-01 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book defines and describes a new discipline, named “computational psychometrics,” from the perspective of new methodologies for handling complex data from digital learning and assessment. The editors and the contributing authors discuss how new technology drastically increases the possibilities for the design and administration of learning and assessment systems, and how doing so significantly increases the variety, velocity, and volume of the resulting data. Then they introduce methods and strategies to address the new challenges, ranging from evidence identification and data modeling to the assessment and prediction of learners’ performance in complex settings, as in collaborative tasks, game/simulation-based tasks, and multimodal learning and assessment tasks. Computational psychometrics has thus been defined as a blend of theory-based psychometrics and data-driven approaches from machine learning, artificial intelligence, and data science. All these together provide a better methodological framework for analysing complex data from digital learning and assessments. The term “computational” has been widely adopted by many other areas, as with computational statistics, computational linguistics, and computational economics. In those contexts, “computational” has a meaning similar to the one proposed in this book: a data-driven and algorithm-focused perspective on foundations and theoretical approaches established previously, now extended and, when necessary, reconceived. This interdisciplinarity is already a proven success in many disciplines, from personalized medicine that uses computational statistics to personalized learning that uses, well, computational psychometrics. We expect that this volume will be of interest not just within but beyond the psychometric community. In this volume, experts in psychometrics, machine learning, artificial intelligence, data science and natural language processing illustrate their work, showing how the interdisciplinary expertise of each researcher blends into a coherent methodological framework to deal with complex data from complex virtual interfaces. In the chapters focusing on methodologies, the authors use real data examples to demonstrate how to implement the new methods in practice. The corresponding programming codes in R and Python have been included as snippets in the book and are also available in fuller form in the GitHub code repository that accompanies the book.

Advances in Game Design and Development Research

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Publisher : Gazelle Book Services, Limited
ISBN 13 : 9781633214798
Total Pages : 233 pages
Book Rating : 4.2/5 (147 download)

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Book Synopsis Advances in Game Design and Development Research by : Caroline Martell

Download or read book Advances in Game Design and Development Research written by Caroline Martell and published by Gazelle Book Services, Limited. This book was released on 2014-08-29 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book Description: Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developmental research. Some of the topics include game design and development curricula for digital literacies and 21st century learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning games in university teaching; the relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design; and a gaming system for shoulder rehabilitation. (Imprint: Nova)

Aesthetics and Design for Game-based Learning

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Author :
Publisher : Routledge
ISBN 13 : 1317961374
Total Pages : 184 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Aesthetics and Design for Game-based Learning by : Michele D. Dickey

Download or read book Aesthetics and Design for Game-based Learning written by Michele D. Dickey and published by Routledge. This book was released on 2015-02-20 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Machine Learning in Educational Sciences

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Publisher : Springer Nature
ISBN 13 : 9819993792
Total Pages : 389 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Machine Learning in Educational Sciences by : Myint Swe Khine

Download or read book Machine Learning in Educational Sciences written by Myint Swe Khine and published by Springer Nature. This book was released on with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adaptive Instructional Systems

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Publisher : Springer Nature
ISBN 13 : 3030507882
Total Pages : 582 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Adaptive Instructional Systems by : Robert A. Sottilare

Download or read book Adaptive Instructional Systems written by Robert A. Sottilare and published by Springer Nature. This book was released on 2020-07-10 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Second International Conference on Adaptive Instructional Systems, AIS 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 41 papers presented in this volume were organized in topical sections as follows: designing and developing adaptive instructional systems; learner modelling and methods of adaptation; evaluating the effectiveness of adaptive instructional systems. Chapter "Exploring Video Engagement in an Intelligent Tutoring System" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. Chapters “An Ambient and Pervasive Personalized Learning Ecosystem: “Smart Learning” in the Age of the Internet of Things“ and “Exploring Video Engagement in an Intelligent Tutoring System" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Routledge Handbook of Language Testing

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000464660
Total Pages : 675 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Routledge Handbook of Language Testing by : Glenn Fulcher

Download or read book The Routledge Handbook of Language Testing written by Glenn Fulcher and published by Taylor & Francis. This book was released on 2021-12-15 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of The Routledge Handbook of Language Testing provides an updated and comprehensive account of the area of language testing and assessment. The volume brings together 35 authoritative articles, divided into ten sections, written by 51 leading specialists from around the world. There are five entirely new chapters covering the four skills: reading, writing, listening, and speaking, as well as a new entry on corpus linguistics and language testing. The remaining 30 chapters have been revised, often extensively, or entirely rewritten with new authorship teams at the helm, reflecting new generations of expertise in the field. With a dedicated section on technology in language testing, reflecting current trends in the field, the Handbook also includes an extended epilogue written by Harding and Fulcher, contemplating what has changed between the first and second editions and charting a trajectory for the field of language testing and assessment. Providing a basis for discussion, project work, and the design of both language tests themselves and related validation research, this Handbook represents an invaluable resource for students, researchers, and practitioners working in language testing and assessment and the wider field of language education.

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Author :
Publisher : Springer Nature
ISBN 13 : 303063311X
Total Pages : 339 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom by : Richard Colby

Download or read book The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

International Perspectives on Digital Media and Early Literacy

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Publisher : Routledge
ISBN 13 : 1000198499
Total Pages : 204 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis International Perspectives on Digital Media and Early Literacy by : Katharina J. Rohlfing

Download or read book International Perspectives on Digital Media and Early Literacy written by Katharina J. Rohlfing and published by Routledge. This book was released on 2020-10-19 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: International Perspectives on Digital Media and Early Literacy evaluates the use and impact of digital devices for social interaction, language acquisition, and early literacy. It explores the role of interactive mediation as a tool for using digital media and provides empirical examples of best practice for digital media targeting language teaching and learning. The book brings together a range of international contributions and discusses the increasing trend of digitalization as an additional resource in early childhood literacy. It provides a broad insight into current research on the potential of digital media in inclusive settings by integrating multiple perspectives from different scientific fields: (psycho)linguistics, cognitive science, language didactics, developmental psychology, technology development, and human–machine interaction. Drawing on a large body of research, it shows that crucial early experiences in communication and social learning are the basis for later academic skills. The book is structured to display children’s first developmental steps in learning in interaction with digital media and highlight various domains of early digital media use in family, kindergarten, and primary schools. This book will appeal to practitioners, academics, researchers, and students with an interest in early education, literacy education, digital education, the sociology of digital culture and social interaction, school reform, and teacher education.

Simulation and Gaming for Social Impact

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Publisher : Springer Nature
ISBN 13 : 3031371712
Total Pages : 233 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Simulation and Gaming for Social Impact by : Casper Harteveld

Download or read book Simulation and Gaming for Social Impact written by Casper Harteveld and published by Springer Nature. This book was released on 2023-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Game-Based Learning Across the Lifespan

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Publisher : Springer
ISBN 13 : 3319417975
Total Pages : 154 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Game-Based Learning Across the Lifespan by : Margarida Romero

Download or read book Game-Based Learning Across the Lifespan written by Margarida Romero and published by Springer. This book was released on 2016-10-22 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.