Windows 8 and Windows Phone 8 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258365
Total Pages : 499 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows 8 and Windows Phone 8 Game Development by : Adam Dawes

Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-06-17 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.

Windows 8 and Windows Phone 8 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258373
Total Pages : 499 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows 8 and Windows Phone 8 Game Development by : Adam Dawes

Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-08-19 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

Windows Mobile Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430229292
Total Pages : 448 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Mobile Game Development by : Adam Dawes

Download or read book Windows Mobile Game Development written by Adam Dawes and published by Apress. This book was released on 2010-08-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Windows Phone 8 Development Internals

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Author :
Publisher : Pearson Education
ISBN 13 : 0735676291
Total Pages : 1472 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Windows Phone 8 Development Internals by : Andrew Whitechapel

Download or read book Windows Phone 8 Development Internals written by Andrew Whitechapel and published by Pearson Education. This book was released on 2013-06-15 with total page 1472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

Professional Windows 8 Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118228529
Total Pages : 508 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Professional Windows 8 Programming by : Nick Lecrenski

Download or read book Professional Windows 8 Programming written by Nick Lecrenski and published by John Wiley & Sons. This book was released on 2012-12-07 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is an exciting time to be a Windows developer. The arrival of Windows 8 is a complete game changer. The operating system and its development platform offer you an entirely new way to create rich, full-featured Windows-based applications. This team of authors takes you on a journey through all of the new development features of the Windows 8 platform specifically how to utilize Visual Studio 2012 and the XAML/C# languages to produce robust apps that are ready for deployment in the new Windows Store. Professional Windows 8 Programming: Learn how to utilize XAML to create rich content driven user interfaces Make use of the new AppBar to create a chrome-less menu system See how to support Sensors and Geo-location on Windows 8 devices Integrate your app into the Windows 8 ecosystem with Contracts and Extensions Walks you through the new Windows 8 navigation system for multi-page apps Minimize code with Data Binding and MVVM design patterns Features tips on getting your app ready for the Windows store Maximize revenue for your app by learning about available monetization strategies

Windows Phone 8 Game Development

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849696807
Total Pages : 394 pages
Book Rating : 4.6/5 (968 download)

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Book Synopsis Windows Phone 8 Game Development by : Marcin Jamro

Download or read book Windows Phone 8 Game Development written by Marcin Jamro and published by Packt Pub Limited. This book was released on 2013 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical Packt tutorial, this essential reference will show you how to develop engaging games on the Windows Phone 8 platform.The book is dedicated to the beginners in 3D game development that want to learn how to create their first game for the Windows Phone 8 platform. You do not need to have any prior experience regarding the integrated development environment, the mobile platform, and used technologies. However, some basic knowledge of C++ and C# languages, as well as object-oriented programming, is required to understand parts of code described in the book.

Professional Windows Phone 7 Game Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118067967
Total Pages : 554 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Professional Windows Phone 7 Game Development by : Chris G. Williams

Download or read book Professional Windows Phone 7 Game Development written by Chris G. Williams and published by John Wiley & Sons. This book was released on 2011-02-23 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Game Changer - How Windows 8 and Windows Phone 8 Change the Gaming Landscape

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Author :
Publisher :
ISBN 13 : 9780735678873
Total Pages : 0 pages
Book Rating : 4.6/5 (788 download)

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Book Synopsis Game Changer - How Windows 8 and Windows Phone 8 Change the Gaming Landscape by : Michael Oneppo

Download or read book Game Changer - How Windows 8 and Windows Phone 8 Change the Gaming Landscape written by Michael Oneppo and published by . This book was released on 2014-05-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design pulls the player into the world of the game, consuming the player's perception with each carefully considered detail. This immersion requires consistency, depth, and for many games, modality, but PC operating systems weren't necessarily designed to leave the player alone in the game. Now with Windows 8, the PC offers an environment in which games - and players - feel right at home, with full-screen apps, minimally intrusive notifications, and a host of other design features that support the goals and desires of the game designer. Learn how Windows 8 and Windows Phone 8 provide a new paradigm for writing games, with interactive experiences central to their design and components and services that make game development as straightforward as it is on game-specific systems like the Xbox. See how the Windows 8 platform is open to games that can work on everything from Windows Phone 8 handsets to Windows 8 slates to mega-PC rigs, while minimizing engineering costs. Review a real-world example of how a game works on Windows 8 with all the bells and whistles, including 3D, audio, input through touch and tilt sensors, app store deployment, etc.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449302764
Total Pages : 540 pages
Book Rating : 4.3/5 (27 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Windows Phone 8 in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353247
Total Pages : 791 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Windows Phone 8 in Action by : Michael Sync

Download or read book Windows Phone 8 in Action written by Michael Sync and published by Simon and Schuster. This book was released on 2013-12-30 with total page 791 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Windows Phone 8 in Action is a comprehensive guide to developing apps for the WP8 platform. It covers the Windows Phone Runtime and .NET APIs used to work with a phone's sensors and hardware, including the accelerometer, camera, gyroscope, GPS, and microphone. You will learn to write code to dial the phone, write emails, send text messages, and recognize speech. The book also teaches you to build applications that use location and push notification. About this Book With 10 million (and climbing) active handsets, Windows Phone 8 has become a real alternative to Android and iOS. WP users are hungry for great apps, so it's time for you to start creating them! Windows Phone 8 in Action teaches you how to design, build, and sell WP8 apps. In it, you'll learn to use the WP Runtime and .NET APIs to control key features like the accelerometer, camera, GPS, and microphone. This example-driven book also shows you how to write applications that use location and push notification, enhanced navigation services, and WP8's deep multimedia capabilities. You'll need a working knowledge of C#. No experience with Windows Phone or XAML is required. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Build your first phone app Master the Windows Phone 8 interface How to sell on the Windows Phone Store Use features like voice recognition and media About the Authors Tim Binkley-Jones has worked with XAML since the first releases of WPF and Silverlight. Adam Benoit is an independent developer with more than a dozen apps in the Windows Phone Store. Massimo Perga is an engineer at Microsoft. Michael Sync is a web and WP architect. Table of Contents PART 1 INTRODUCING WINDOWS PHONE A new phone, a new operating system Creating your first Windows Phone application PART 2 CORE WINDOWS PHONE Fast application switching and resume Scheduled actions Launching tasks and choosers Contacts and calendars Storing data Working with the camera Integrating with the Photos and Music + Videos Hubs Using sensors Network communication with push notifications Using the Speech API PART 3 XAML FOR WINDOWS PHONE ApplicationBar and context menus Panorama and pivot controls Building a media player Using Maps Building HTML applications Releasing and monetizing apps

XNA Game Studio 4.0 Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0132620138
Total Pages : 690 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Pearson Education. This book was released on 2010-12-12 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Windows 8.1 Apps with XAML and C# Unleashed

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Author :
Publisher : Sams Publishing
ISBN 13 : 013374440X
Total Pages : 848 pages
Book Rating : 4.1/5 (337 download)

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Book Synopsis Windows 8.1 Apps with XAML and C# Unleashed by : Adam Nathan

Download or read book Windows 8.1 Apps with XAML and C# Unleashed written by Adam Nathan and published by Sams Publishing. This book was released on 2013-12-09 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full color: Learn how to build great Windows Store apps! Figures and code appear as they do in Visual Studio. Windows 8.1 enables you to build stunning applications that integrate with each other, Web services, and Windows itself. You can sell them in the Windows Store, with more options than ever before, for tablets such as Surface, laptops, and traditional desktop PCs! World-renowned Microsoft programming guru Adam Nathan shows you exactly how to write first-class apps for this significant update to Windows. Don’t let the minor name change fool you--Windows 8.1 contains an incredible amount of new developer opportunities compared to Windows 8. Clear, accessible, and intensely practical, this guide teaches through concise code examples, in full color to match their appearance in Visual Studio--the same approach that made Nathan’s WPF Unleashed so popular. Writing with unprecedented depth and insight, Nathan guides you through creating advanced user interfaces with XAML and exploiting key Windows 8.1 features. Whether you’re already comfortable with Microsoft programming or relatively new to it, Windows 8.1 Apps with XAML and C# Unleashed will take you to the cutting edge of Windows 8.1 development. Detailed information on how to... Use XAML to represent state-of-the-art user interfaces, even across multiple windows Handle touch, mouse, keyboard, and pen input, including handwriting recognition Use new Windows 8.1 controls for creating hubs, flyouts, better app bars, performing in-app searches, rendering PDFs, and much more Encode, decode, and transcode multimedia content and speech-enable your app Leverage rich XAML vector graphics and animation Interact with built-in functionality such as the Camera app, file picker, the lock screen, new contacts and appointments integration, and more Exploit the Windows 8.1 charms bar Integrate DirectX graphics seamlessly Work with the rich set of available sensors: accelerometer, compass, light sensor, location (with geofencing support), proximity, and more Control devices such as fingerprint readers, image and bar code scanners, magnetic stripe readers, and custom Bluetooth, USB, HID, or Wi-Fi Direct devices

Learn 2D Game Development with C#

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Author :
Publisher : Apress
ISBN 13 : 1430266058
Total Pages : 285 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn 2D Game Development with C# by : Kelvin Sung

Download or read book Learn 2D Game Development with C# written by Kelvin Sung and published by Apress. This book was released on 2014-01-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Essential Windows Phone 7.5

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132598892
Total Pages : 511 pages
Book Rating : 4.1/5 (325 download)

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Book Synopsis Essential Windows Phone 7.5 by : Shawn Wildermuth

Download or read book Essential Windows Phone 7.5 written by Shawn Wildermuth and published by Addison-Wesley. This book was released on 2011-12-01 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Windows Phone 7.5 is the definitive guide to creating powerful, visually compelling mobile applications that take full advantage of Microsoft’s Windows Phone 7.5 platform. Nine-time Microsoft MVP Shawn Wildermuth draws on his extensive experience teaching Silverlight and Windows Phone development, helping you to get started fast and master techniques that lead to truly outstanding apps. After introducing the latest version of Windows Phone, Shawn Wildermuth dives directly into the essentials, emphasizing best-practice examples and illustrating with code. You’ll build a complete application from start to finish, then build on your skills with increasingly sophisticated techniques. From planning and design through application delivery, Shawn Wildermuth guides you through the entire mobile development lifecycle, showing how to make the most of Windows Phone 7.5’s most important new capabilities. Whether you’re a .NET or Silverlight developer going mobile, or an experienced mobile developer moving to Windows Phone, Essential Windows Phone 7.5 delivers all the skills you’ll need. Coverage includes Leveraging Microsoft’s breakthrough Metro design language Using phone features such as email, calling, search, Web browsing, and the camera Designing the look and feel of your user interface with XAML Interacting with users via Panorama, Pivot, and other controls Mastering the new Silverlight Toolkit for Windows Phone 7.5 Choosing the right application paradigm and functionality for your specific app Incorporating touch, vibration, motion, and sound into your interfaces Working with Windows Phone 7.5’s unique hubs and tiles Building location-based services that work with the phone’s GPS Storing data in Isolated Storage or Windows Phone 7.5’s database support Multitasking reliably, without compromising performance Integrating external data via REST, conventional Web services, and push notifications Preparing your application for the Windows Phone Marketplace

Mobile Game Design Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692998
Total Pages : 521 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Game Design Essentials by : Dr. Claudio Scolastici

Download or read book Mobile Game Design Essentials written by Dr. Claudio Scolastici and published by Packt Publishing Ltd. This book was released on 2013-11-21 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

HTML5 Game Development from the Ground Up with Construct 2

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Author :
Publisher : CRC Press
ISBN 13 : 1482216612
Total Pages : 268 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis HTML5 Game Development from the Ground Up with Construct 2 by : Roberto Dillon

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Windows Phone 8 Unleashed

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Author :
Publisher : Sams Publishing
ISBN 13 : 0133383946
Total Pages : 1152 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis Windows Phone 8 Unleashed by : Daniel Vaughan

Download or read book Windows Phone 8 Unleashed written by Daniel Vaughan and published by Sams Publishing. This book was released on 2013-05-09 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows® Phone 8 Unleashed is the definitive guide to Microsoft’s new Windows Phone 8 platform for intermediate to advanced developers. Written by Microsoft MVP and leading Windows Phone and WPF innovator Daniel Vaughan, this full-color guide covers everything developers need to rapidly build highly competitive Windows Phone 8 mobile apps. Vaughan teaches through complete sample apps—leveraging the MVVM pattern—illuminating each key concept with fully explained code and real-world context. He presents best practices for building highly functional, maintainable, and attractive mobile interfaces; integrating touch, rich media, and data; testing; profiling; and more. Expanded and updated, Vaughan shares expert insights available in no other book, drawing on his exceptional access to the Windows Phone development team through the elite Microsoft Silverlight and WPF Insiders group. Along the way, he presents exceptionally practical and thorough coverage of many powerful new Windows Phone 8 platform enhancements, including full chapters on voice commands and speech synthesis, incorporating speech-driven experiences, Wallet integration, new Live Tile capabilities, the Nokia Maps control, launching apps via file and protocol associations, and much more. Detailed information on how to… * Get started quickly with Windows Phone XAML development in Visual Studio * Master the Capabilities Model, threading, and the Execution Model * Create attractive mobile interfaces using Windows Phone’s rich set of controls, including the Windows Phone Toolkit * Make the most of the application bar and other interface elements * Enhance user experience with advanced support for touch, gestures, and sensors * Build location-aware apps that use Nokia Maps and location services * Incorporate speech-driven experiences * Quickly internationalize apps for global markets * Leverage Windows Phone 8’s improved camera support * Connect apps to online services via SOAP, REST, and OData * Validate user input on the client side or via WCF services * Use Windows Phone 8’s powerful local database support * Implement background actions, file transfers, and audio playback * Automatically launch your app using file and protocol associations * Unit test to find defects earlier, saving time and money