Gaming Programs for All Ages at the Library

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538108216
Total Pages : 155 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Gaming Programs for All Ages at the Library by : Tom Bruno

Download or read book Gaming Programs for All Ages at the Library written by Tom Bruno and published by Rowman & Littlefield. This book was released on 2018-06-20 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

52 Ready-to-Use Gaming Programs for Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838947340
Total Pages : 0 pages
Book Rating : 4.9/5 (473 download)

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Book Synopsis 52 Ready-to-Use Gaming Programs for Libraries by : Ellyssa Kroski

Download or read book 52 Ready-to-Use Gaming Programs for Libraries written by Ellyssa Kroski and published by ALA Editions. This book was released on 2020-03-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The engaging programs in this book will have people flocking to your library—it's all in the game.

Games in Libraries

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Author :
Publisher : McFarland
ISBN 13 : 0786474912
Total Pages : 247 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Games in Libraries by : Breanne A. Kirsch

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Teen Games Rule!

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Author :
Publisher : Libraries Unlimited
ISBN 13 : 159884704X
Total Pages : 0 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Libraries Unlimited. This book was released on 2013-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Everyone Plays at the Library

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Author :
Publisher : Information Today, Inc.
ISBN 13 : 9781573873987
Total Pages : 0 pages
Book Rating : 4.8/5 (739 download)

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Book Synopsis Everyone Plays at the Library by : Scott Nicholson

Download or read book Everyone Plays at the Library written by Scott Nicholson and published by Information Today, Inc.. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.

Teen Games Rule!

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1598847058
Total Pages : 159 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Bloomsbury Publishing USA. This book was released on 2013-11-12 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Gamers...in the Library?!

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Author :
Publisher : American Library Association
ISBN 13 : 0838909442
Total Pages : 192 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Gamers...in the Library?! by : Eli Neiburger

Download or read book Gamers...in the Library?! written by Eli Neiburger and published by American Library Association. This book was released on 2007-07-16 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Librarian's Guide to Games and Gamers

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440867321
Total Pages : 262 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

How to Write and Get Published

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538116863
Total Pages : 160 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis How to Write and Get Published by : Tammy Ivins

Download or read book How to Write and Get Published written by Tammy Ivins and published by Rowman & Littlefield. This book was released on 2019-04-22 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will get librarians writing by dispelling the mythos surrounding “scholarly writing” by providing practical tools and advice. Though the authors have extensive experience as scholars, this book is written in a friendly, approachable, non-intimating manner.

Librarian's Guide to Passive Programming

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1598848968
Total Pages : 173 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Librarian's Guide to Passive Programming by : Emily T. Wichman

Download or read book Librarian's Guide to Passive Programming written by Emily T. Wichman and published by Bloomsbury Publishing USA. This book was released on 2012-03-07 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the concept of passive programming and get started easily with plans for implementing a wide array of intergenerational programs in libraries with this professional primer. Libraries are an integral part of the community, a fact that can often be overlooked in today's world of home-based online research. Passive programs encourage patrons to linger—either in the library or on the library's website—and promote a connection to the library's collections, its services, and the community. Librarian's Guide to Passive Programming: Easy and Affordable Activities for All Ages presents plans for 32 passive programs designed to capture the attention of library patrons. Each chapter—which contains programs grouped thematically—details the steps necessary to reproduce the programs, and includes supporting handouts, activities, and photographs. This helpful guide also examines what passive programming is, why passive programming is relevant, and offers strategies across all aspects of its implementation—from developing program ideas to evaluating program success.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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Author :
Publisher : Lulu.com
ISBN 13 : 1329703561
Total Pages : 281 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Download or read book Learning and Education Games: Volume Two: Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Gaming in Libraries

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Author :
Publisher : ALA Neal-Schuman
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Gaming in Libraries by : Kelly Nicole Czarnecki

Download or read book Gaming in Libraries written by Kelly Nicole Czarnecki and published by ALA Neal-Schuman. This book was released on 2010 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

Gaming in Academic Libraries

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Author :
Publisher : Association of College & Research Libraries
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Gaming in Academic Libraries by : Amy Harris

Download or read book Gaming in Academic Libraries written by Amy Harris and published by Association of College & Research Libraries. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Teen Games Rule!

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 203 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Bloomsbury Publishing USA. This book was released on 2013-11-12 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Integrating Video Game Research and Practice in Library and Information Science

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Author :
Publisher : IGI Global
ISBN 13 : 1466681764
Total Pages : 300 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Integrating Video Game Research and Practice in Library and Information Science by : Ratliff, Jacob A.

Download or read book Integrating Video Game Research and Practice in Library and Information Science written by Ratliff, Jacob A. and published by IGI Global. This book was released on 2015-02-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Library Programs and Services

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440878706
Total Pages : 361 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Library Programs and Services by : Stacey Greenwell

Download or read book Library Programs and Services written by Stacey Greenwell and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ninth edition of this popular overview of the various programs and services offered by libraries offers best practice and useful tips for implementing them effectively. Building on the strong foundation of the previous editions, award-winning author G. Edward Evans returns with a new co-author, Stacey Greenwell, for this update that combines their signature style of textbook readability, informality, and sometimes humor, as well as their knack for balancing foundational topics and new trends. A new feature in this edition is the incorporation of the concept of "library social work" through "Social Work Connections" sidebars in each chapter. Anecdotes throughout the text and "Career Connections" sidebars offer practical advice and specific current examples. Greenwell and Evans have combined several chapters from the previous edition and expanded discussions of new trends while retaining and updating the fundamentals. The ninth edition is a welcome update for library and information science courses and a valuable handbook for public services librarians.

Gaming & Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838957837
Total Pages : 0 pages
Book Rating : 4.9/5 (578 download)

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Book Synopsis Gaming & Libraries by : Jenny Levine

Download or read book Gaming & Libraries written by Jenny Levine and published by ALA Editions. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this issue of Library Technology Reports, Jenny Levine illustrates how librarians can reap positive gains by proactively, creatively, and affordably integrating gaming into the services and programs already offered at libraries. She uses numerous, detailed examples from public, school, and academic libraries. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. Youll learn how libraries, with creative planning and little money, have incorporated gaming services for a big return on investment. And the appendix section of the report includes materials (librarian-created press releases, real examples of promotional fliers, and staff checklists for game-day events) that librarians can build upon to create a successful gaming program at any type of librarywhich can engage your community's youth and adult gaming populations.