Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

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Author :
Publisher : CRC Press
ISBN 13 : 0429624557
Total Pages : 229 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells by : Giorgio Luciano

Download or read book Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells written by Giorgio Luciano and published by CRC Press. This book was released on 2019-02-07 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

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Author :
Publisher : CRC Press
ISBN 13 : 0429624115
Total Pages : 242 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells by : Giorgio Luciano

Download or read book Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells written by Giorgio Luciano and published by CRC Press. This book was released on 2019-02-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Drug Discovery and Development

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Author :
Publisher : Springer Nature
ISBN 13 : 9811555346
Total Pages : 522 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Drug Discovery and Development by : Ramarao Poduri

Download or read book Drug Discovery and Development written by Ramarao Poduri and published by Springer Nature. This book was released on 2021-02-15 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the processes that are involved in the development of new drugs. The authors discuss the history, role of natural products and concept of receptor interactions with regard to the initial stages of drug discovery. In a single, highly readable volume, it outlines the basics of pharmacological screening, drug target identification, and genetics involved in early drug discovery. The final chapters introduce readers to stem therapeutics, pharmacokinetics, pharmacovigilance, and toxicological testing. Given its scope, the book will enable research scholars, professionals and young scientists to understand the key fundamentals of drug discovery, including stereochemistry, pharmacokinetics, clinical trials, statistics and toxicology.

Non-Photorealistic Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558607870
Total Pages : 502 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Advances in Modelling, Animation and Rendering

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9781852336547
Total Pages : 574 pages
Book Rating : 4.3/5 (365 download)

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Book Synopsis Advances in Modelling, Animation and Rendering by : John Vince

Download or read book Advances in Modelling, Animation and Rendering written by John Vince and published by Springer Science & Business Media. This book was released on 2002-06-27 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Computer Visualization

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Publisher : CRC Press
ISBN 13 : 1000945324
Total Pages : 326 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Computer Visualization by : Richard S. Gallagher

Download or read book Computer Visualization written by Richard S. Gallagher and published by CRC Press. This book was released on 2023-06-09 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.

Models and Techniques in Computer Animation

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Author :
Publisher : Springer
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Models and Techniques in Computer Animation by : Nadia Magnenat-Thalmann

Download or read book Models and Techniques in Computer Animation written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 1993 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... Invited papers and a selection of research apers submitted to Computer Animation '93, the Fifth International Workshop on Computer Animation, held in Geneva on June 16-18, 1993. This workshop, now an annual event, was organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne" --Cover, p. 4.

Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94

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Author :
Publisher : World Scientific
ISBN 13 : 9814603740
Total Pages : 377 pages
Book Rating : 4.8/5 (146 download)

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Book Synopsis Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94 by : J N Chen

Download or read book Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94 written by J N Chen and published by World Scientific. This book was released on 1994-07-20 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.

The Complete Guide to Blender Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1482216647
Total Pages : 538 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis The Complete Guide to Blender Graphics by : John M. Blain

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2014-06-17 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Co

In Silico

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123736550
Total Pages : 622 pages
Book Rating : 4.7/5 (365 download)

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Book Synopsis In Silico by : Jason Sharpe

Download or read book In Silico written by Jason Sharpe and published by Morgan Kaufmann. This book was released on 2008 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface - Who is this book for? Why Maya? What the book offers Acknowledgments Contact us; Part 1 - Setting the stage, Chapter 1 - Introduction the challenge wetware for seeing visualization in science organizational hierarchy - keys to biology in vivo and in silico - Enter maya endless possibilities references; Chapter 2 - Computers and the organism introduction information and process language and program high and low Interpret or compile? The backus watershed stored programs conditional control, the computed organism, the computational organism OOPS and agents summary references; Chapter 3 - Animating biology introduction, animation and film perception. Part 2 - A foundation in maya, Chapter 4 - Maya basics, getting started, how maya works, Maya's user interface (UI) summary; Chapter 5 - Modeling geometry, introduction NURBS modeling Tutorial; 05.01 - NURBS primitive modeling Tutorial; 05.02 - Deform the sphere using components tutorial; 05.03 - Make and deform a polygon primitive tutorial; 05.04 - Construction history tutorial; 02.05 Create a NURBS, fiber. Summary References. Chapter 6 - Animation, introduction animation tutorial; 06.01 - A keyframe animation tutorial; 06.02 - A simple procedural animation; Chapter 7 - Dynamics introduction, The dynamics module tutorial; 07.01 - Rigid body dynamics tutorial; 07.02 - Particles in a container tutorial; 07.03 - Create a playblast summary; Chapter 8 - Shading, Introduction the render menu set shading 209 tutorial; 08.01 - Shading; Chapter 9 - Cameras maya cameras tutorial; 09.01 - A camera on hemoglobin; Chapter 10 - Lighting Lighting 253 tutorial; 10.01 - Lighting the hemoglobin scene; Chapter 11 - Action! maya rendering, rendering Advanced, rendering techniques with the mental ray for Maya renderer tutorial; 11.01 - Batch rendering tutorial; 11.02 - Playback using fcheck, summary; Chapter 12 - MEL Scripting, Introduction the origins of MEL In a word - Scripting - getting started, MEL syntax Values, Variables, mathematical and logical expressions, the MEL command Attributes in MEL Conditional statements loops procedures, animation expressions, putting it all together - the MEL script tutorial; 12.01 - Building a MEL script, debugging your scripts, random number generation in Maya, summary; Chapter 13 - Data input/output, introduction, translators reading and writing files with MEL, Tutorial; 13.01 - Visualizing cell migration, summary; Part 3 - Biology in silico-maya in action, Chapter 14 - Building a protein, introduction, problem overview Methods - algorithm, design, encoding the algorithm results - running the script; Chapter 15 - Self assembly, introduction, problem overview Methods - actin geometry, diffusion and reaction events, reaction rates and probabilities, algorithm design, encoding the algorithm Results - running your simulation, summary, references; Chapter 16 - Modeling a mobile cell, introduction problem overview, model definition methods - generating pseudopods, algorithm design, A cell locomotion engine, encoding the algorithm, loading the script, running the script, Summary, references; Chapter 17 - Growing an ECM scaffold, introduction, problem overview model definition methods - Algorithm design, encoding the algorithm, grow your scaffold, results - parameter effects, summary, references, Chapter 18 - Scaffold invasions - Modeling 3D populations of mobile cells, introduction, problem overview, model definition methods - model design, encoding the algorithm, running the simulation Results - Data output, summary, references; Chapter 19 - Conclusion, glossary, further reading index.

Animation and Performance Capture Using Digitized Models

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Author :
Publisher : Springer
ISBN 13 : 9783642103278
Total Pages : 169 pages
Book Rating : 4.1/5 (32 download)

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Book Synopsis Animation and Performance Capture Using Digitized Models by : Edilson de Aguiar

Download or read book Animation and Performance Capture Using Digitized Models written by Edilson de Aguiar and published by Springer. This book was released on 2010-04-30 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Computer Visualization

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Publisher :
ISBN 13 : 9781003418337
Total Pages : 0 pages
Book Rating : 4.4/5 (183 download)

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Book Synopsis Computer Visualization by : Richard S. Gallagher

Download or read book Computer Visualization written by Richard S. Gallagher and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.

3D Scientific Visualization with Blender

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627056130
Total Pages : 101 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis 3D Scientific Visualization with Blender by : Brian R. Kent

Download or read book 3D Scientific Visualization with Blender written by Brian R. Kent and published by Morgan & Claypool Publishers. This book was released on 2014-04-01 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.

Blender For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118075838
Total Pages : 550 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Blender For Dummies by : Jason van Gumster

Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Real-Time Volume Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1439864292
Total Pages : 515 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Real-Time Volume Graphics by : Klaus Engel

Download or read book Real-Time Volume Graphics written by Klaus Engel and published by CRC Press. This book was released on 2006-07-21 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

An Introduction to X-ray Crystallography

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521423595
Total Pages : 422 pages
Book Rating : 4.4/5 (235 download)

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Book Synopsis An Introduction to X-ray Crystallography by : Michael M. Woolfson

Download or read book An Introduction to X-ray Crystallography written by Michael M. Woolfson and published by Cambridge University Press. This book was released on 1997-01-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for the student beginning a serious study of X-ray crystallography.

Computational Electrostatics for Biological Applications

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Author :
Publisher : Springer
ISBN 13 : 3319122118
Total Pages : 306 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Computational Electrostatics for Biological Applications by : Walter Rocchia

Download or read book Computational Electrostatics for Biological Applications written by Walter Rocchia and published by Springer. This book was released on 2014-11-29 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents established and new approaches to perform calculations of electrostatic interactions at the nanoscale, with particular focus on molecular biology applications. It is based on the proceedings of the Computational Electrostatics for Biological Applications international meeting, which brought together researchers in computational disciplines to discuss and explore diverse methods to improve electrostatic calculations. Fostering an interdisciplinary approach to the description of complex physical and biological problems, this book encompasses contributions originating in the fields of geometry processing, shape modeling, applied mathematics, and computational biology and chemistry. The main topics covered are theoretical and numerical aspects of the solution of the Poisson-Boltzmann equation, surveys and comparison among geometric approaches to the modelling of molecular surfaces and related discretization and computational issues. It also includes a number of contributions addressing applications in biology, biophysics and nanotechnology. The book is primarily intended as a reference for researchers in the computational molecular biology and chemistry fields. As such, it also aims at becoming a key source of information for a wide range of scientists who need to know how modeling and computing at the molecular level may influence the design and interpretation of their experiments.