Advances in Modelling, Animation and Rendering

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Publisher : Springer Science & Business Media
ISBN 13 : 1447101030
Total Pages : 543 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advances in Modelling, Animation and Rendering by : John Vince

Download or read book Advances in Modelling, Animation and Rendering written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Advanced Animation and Rendering Techniques

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Advanced Animation and Rendering Techniques by : Alan H. Watt

Download or read book Advanced Animation and Rendering Techniques written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 1992 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Real-Time Massive Model Rendering

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Author :
Publisher : Springer Nature
ISBN 13 : 3031795318
Total Pages : 112 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Real-Time Massive Model Rendering by : Sung-eui Yoon

Download or read book Real-Time Massive Model Rendering written by Sung-eui Yoon and published by Springer Nature. This book was released on 2022-06-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Advanced Animation and Rendering Techniques

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Advanced Animation and Rendering Techniques by : Alan H. Watt

Download or read book Advanced Animation and Rendering Techniques written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 1992 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Advances in Computer Graphics

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Publisher : Springer
ISBN 13 : 3030225143
Total Pages : 587 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Computer Graphics by : Marina Gavrilova

Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Advanced Methods in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447123409
Total Pages : 316 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan

Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Handbook of Virtual Humans

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Publisher : John Wiley & Sons
ISBN 13 : 0470023171
Total Pages : 468 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Handbook of Virtual Humans by : Nadia Magnenat-Thalmann

Download or read book Handbook of Virtual Humans written by Nadia Magnenat-Thalmann and published by John Wiley & Sons. This book was released on 2005-10-31 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Principles of Three-dimensional Computer Animation

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Publisher : W. W. Norton
ISBN 13 : 9780393730241
Total Pages : 285 pages
Book Rating : 4.7/5 (32 download)

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Book Synopsis Principles of Three-dimensional Computer Animation by : Michael O'Rourke

Download or read book Principles of Three-dimensional Computer Animation written by Michael O'Rourke and published by W. W. Norton. This book was released on 1998 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints, volumetric lights and an expanded description of particle systems. A chapter on animation production has been added.

Advances in Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 3540356398
Total Pages : 800 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Advances in Computer Graphics by : Hans-Peter Seidel

Download or read book Advances in Computer Graphics written by Hans-Peter Seidel and published by Springer. This book was released on 2006-09-29 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

Real-time Massive Model Rendering

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1598297929
Total Pages : 123 pages
Book Rating : 4.5/5 (982 download)

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Book Synopsis Real-time Massive Model Rendering by : Sung-Eui Yoon

Download or read book Real-time Massive Model Rendering written by Sung-Eui Yoon and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies." "As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models." "These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management. We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware."--BOOK JACKET.

Advanced Geo-Simulation Models

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Author :
Publisher : Bentham Science Publishers
ISBN 13 : 1608052222
Total Pages : 155 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis Advanced Geo-Simulation Models by : Danielle J. Marceau

Download or read book Advanced Geo-Simulation Models written by Danielle J. Marceau and published by Bentham Science Publishers. This book was released on 2011-09-09 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially ex"

Advances in Neural Networks - ISNN 2009

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Publisher : Springer
ISBN 13 : 3642015131
Total Pages : 1245 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Advances in Neural Networks - ISNN 2009 by : Wen Yu

Download or read book Advances in Neural Networks - ISNN 2009 written by Wen Yu and published by Springer. This book was released on 2009-05-21 with total page 1245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book and its companion volumes, LNCS vols. 5551, 5552 and 5553, constitute the proceedings of the 6th International Symposium on Neural Networks (ISNN 2009), held during May 26–29, 2009 in Wuhan, China. Over the past few years, ISNN has matured into a well-established premier international symposium on neural n- works and related fields, with a successful sequence of ISNN symposia held in Dalian (2004), Chongqing (2005), Chengdu (2006), Nanjing (2007), and Beijing (2008). Following the tradition of the ISNN series, ISNN 2009 provided a high-level inter- tional forum for scientists, engineers, and educators to present state-of-the-art research in neural networks and related fields, and also to discuss with international colleagues on the major opportunities and challenges for future neural network research. Over the past decades, the neural network community has witnessed tremendous - forts and developments in all aspects of neural network research, including theoretical foundations, architectures and network organizations, modeling and simulation, - pirical study, as well as a wide range of applications across different domains. The recent developments of science and technology, including neuroscience, computer science, cognitive science, nano-technologies and engineering design, among others, have provided significant new understandings and technological solutions to move the neural network research toward the development of complex, large-scale, and n- worked brain-like intelligent systems. This long-term goal can only be achieved with the continuous efforts of the community to seriously investigate different issues of the neural networks and related fields.

Non-Photorealistic Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558607870
Total Pages : 502 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

3D Games

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Publisher : Addison Wesley Longman
ISBN 13 : 9780201787061
Total Pages : 547 pages
Book Rating : 4.7/5 (87 download)

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Book Synopsis 3D Games by : Alan H. Watt

Download or read book 3D Games written by Alan H. Watt and published by Addison Wesley Longman. This book was released on 2003 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer entertainment industry drives many of the advances in computing technology, and the second volume of "3D Games" shows how to use advanced techniques in games technology and how these techniques can also be applied in other areas. The book concentrates on three main areas: generic processes - the build process, real-time processes and software design real-time rendering processes character animation The treatment of these topics is built around a specific games system, Fly3D SDK 2.0 (included on the accompanying CD-ROM). By rooting as many as possible of the techniques described within the book in a practical games system, the book is able to balance theory and practice. As well as proving invaluable for professionals in the games industry, the book can be used for courses in games programming and development, animation, advanced graphics, and multimedia. The potential of games to embrace other applications within computing is strong, with the advent of techniques for high scene complexity at low processing costs. The Fly3D engine is not only a vehicle for game creation, but has already been used to develop 3D Internet applications, architectural walkthroughs for CAAD and generic 3D visualisation. Workers in these areas will find the techniques described and accompanying software extremely useful. Alan Watt, based at the University of Sheffield, is the author of many successful books including "3D Computer Graphics," "Advanced Animation and Rendering Techniques," "The Computer Image" and "3D Games Volume 1," Fabio Policarpo is a software developer and founder of the company ParaleloComputac(c)o based in Rio de Janeiro. He co-authored "The Computer Image" and "3D Games Volume I" and currently works on new applications for real-time rendering and gaming technologies. CD includes: Full Fly3D SDK including source code for engine, front-ends, plug-ins and utilities; Demo levels; Engine Guide and Reference Manual and tutorials. http: //www.fly3d.com.br for Fly3D SDK documentation, updates, new demos, FAQs and message board. The included software runs on any Microsoft Windows computer system and requires a 3D video card with full OpenGL support. For making changes to the source code, Microsoft Visual C++ 6.0 is required. For scene geometry creation, 3DStudio Max 3.x and 4.x plug-ins are included.

Advanced Topics on Computer Vision, Control and Robotics in Mechatronics

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Publisher : Springer
ISBN 13 : 331977770X
Total Pages : 432 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advanced Topics on Computer Vision, Control and Robotics in Mechatronics by : Osslan Osiris Vergara Villegas

Download or read book Advanced Topics on Computer Vision, Control and Robotics in Mechatronics written by Osslan Osiris Vergara Villegas and published by Springer. This book was released on 2018-04-28 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of mechatronics (which is the synergistic combination of precision mechanical engineering, electronic control and systems thinking in the design of products and manufacturing processes) is gaining much attention in industries and academics. It was detected that the topics of computer vision, control and robotics are imperative for the successful of mechatronics systems. This book includes several chapters which report successful study cases about computer vision, control and robotics. The readers will have the latest information related to mechatronics, that contains the details of implementation, and the description of the test scenarios.

New Advances in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 4431680934
Total Pages : 696 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis New Advances in Computer Graphics by : Rae Earnshaw

Download or read book New Advances in Computer Graphics written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integ ration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for HC!. These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas.

Advanced Hybrid Information Processing

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Publisher : Springer Nature
ISBN 13 : 3030678741
Total Pages : 491 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Advanced Hybrid Information Processing by : Shuai Liu

Download or read book Advanced Hybrid Information Processing written by Shuai Liu and published by Springer Nature. This book was released on 2021-01-28 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the post-conference proceedings of the 4th EAI International Conference on Advanced Hybrid Information Processing, ADHIP 2020, held in Binzhou, China, in September 2020. Due to COVID-19 the conference was held virtually. The 89 papers presented were selected from 190 submissions and focus on theory and application of hybrid information processing technology for smarter and more effective research and application. The theme of ADHIP 2020 was “Industrial applications of aspects with big data”. The papers are named in topical sections as follows: Industrial application of multi-modal information processing; Industrialized big data processing; Industrial automation and intelligent control; Visual information processing.