Enterprise Games

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449328881
Total Pages : 215 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-17 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today’s real-time economy. It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. Discover why industrial age business structures from the 20th century no longer work Design real-time business collaboration systems, using massively multiplayer online game concepts Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing Understand game dynamics: goals, rules, real-time feedback, and voluntary participation Apply virtual worlds and 3-D animation to business intelligence and data analytics applications

Enterprise Games

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449319564
Total Pages : 215 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Curious Video Game Machines

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Author :
Publisher : White Owl
ISBN 13 : 139907380X
Total Pages : 242 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Curious Video Game Machines by : Lewis Packwood

Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

International Simulation and Gaming Yearbook

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Publisher : Routledge
ISBN 13 : 113536589X
Total Pages : 318 pages
Book Rating : 4.1/5 (353 download)

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Book Synopsis International Simulation and Gaming Yearbook by : Peter Saunders

Download or read book International Simulation and Gaming Yearbook written by Peter Saunders and published by Routledge. This book was released on 2014-03-18 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Winning the Uncertainty Game

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Publisher : Routledge
ISBN 13 : 1000289877
Total Pages : 160 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Winning the Uncertainty Game by : Daniel F. Oriesek

Download or read book Winning the Uncertainty Game written by Daniel F. Oriesek and published by Routledge. This book was released on 2020-12-29 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the challenges that emerge for organizations from an ever faster changing world. While useful at their time, several management tools, including classic strategic planning processes, will no longer suffice to address these challenges in a timely and comprehensive fashion. While individual management tools are still valid to solve specific problems, they need to be employed based on a clear understanding of what the greater challenge is and how they need to be combined and prioritized with other approaches. In order to do so, companies can apply the clarity of thinking from the military with regard to which leadership level is responsible for what and how these levels need to interact in order to produce a single aligned response to an outside opportunity or threat. Finally, the tool of business wargaming, while known for some time, proves to be an ideal approach to quickly and effectively bring all leadership levels together, align them around a common objective and lay the groundwork for effective implementation of targeted responses that will keep the organization competitive and in the game for the long run. The book offers a comprehensive introduction to business wargaming, including a historical account, a classification of different types of games and a number of specific real-world examples. This book is targeted at practicing managers dealing with the aforementioned challenges, as well as for students of business and strategy at every level.

Gaming, Simulation and Innovations: Challenges and Opportunities

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Author :
Publisher : Springer Nature
ISBN 13 : 3031099591
Total Pages : 305 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Gaming, Simulation and Innovations: Challenges and Opportunities by : Upinder Dhar

Download or read book Gaming, Simulation and Innovations: Challenges and Opportunities written by Upinder Dhar and published by Springer Nature. This book was released on 2022-07-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Training and Development Methods

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Publisher : S. Chand Publishing
ISBN 13 : 812193656X
Total Pages : 833 pages
Book Rating : 4.1/5 (219 download)

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Book Synopsis Training and Development Methods by : Rishipal

Download or read book Training and Development Methods written by Rishipal and published by S. Chand Publishing. This book was released on 2011 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction To Training And Development | Human Resource Development And Career Planning | Training Need Identification | Learning | Strategic Training And Development | Organising The Training Function | Training Programme Design | Training Climate | Training Methodlogy | Training Methodology | Training Methodology | Transfer Of Training | Training Aids | Training Evaluation | Employee Obsolescence And Training | Training Perpectives And Trends

The Guide to Simulations/Games for Education and Training

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 716 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Guide to Simulations/Games for Education and Training by : Robert E. Horn

Download or read book The Guide to Simulations/Games for Education and Training written by Robert E. Horn and published by SAGE Publications, Incorporated. This book was released on 1980-03 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.

Official Gazette of the United States Patent Office

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Publisher :
ISBN 13 :
Total Pages : 1030 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Official Gazette of the United States Patent Office by : USA Patent Office

Download or read book Official Gazette of the United States Patent Office written by USA Patent Office and published by . This book was released on 1872 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Business Games

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Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Business Games by : John Whedon Acer

Download or read book Business Games written by John Whedon Acer and published by . This book was released on 1960 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The GameDev Business Handbook

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Publisher :
ISBN 13 : 9780999329009
Total Pages : pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis The GameDev Business Handbook by : Michael Futter

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961

Download Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 by : William R. Dill

Download or read book Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 written by William R. Dill and published by . This book was released on 1962 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation & Games

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Publisher :
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.:/5 (35 download)

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Book Synopsis Simulation & Games by :

Download or read book Simulation & Games written by and published by . This book was released on 1987 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Innovation Games

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Publisher : Pearson Education
ISBN 13 : 0132702223
Total Pages : 283 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Innovation Games by : Luke Hohmann

Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Black Enterprise

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Publisher :
ISBN 13 :
Total Pages : 810 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Black Enterprise by :

Download or read book Black Enterprise written by and published by . This book was released on 1990-08 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Theory for Business

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Author :
Publisher : Probabilistic Publishing
ISBN 13 : 9780964793873
Total Pages : 173 pages
Book Rating : 4.7/5 (938 download)

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Book Synopsis Game Theory for Business by : Paul A. Papayoanou

Download or read book Game Theory for Business written by Paul A. Papayoanou and published by Probabilistic Publishing. This book was released on 2010 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.

One Up

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Publisher : Columbia University Press
ISBN 13 : 0231552211
Total Pages : 317 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis One Up by : Joost van Dreunen

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.