Business as a Game

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Publisher :
ISBN 13 :
Total Pages : 223 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Business as a Game by : Albert H. Zolotkoff Carr

Download or read book Business as a Game written by Albert H. Zolotkoff Carr and published by . This book was released on 1968 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The GameDev Business Handbook

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Publisher :
ISBN 13 : 9780999329009
Total Pages : pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis The GameDev Business Handbook by : Michael Futter

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Business and Culture of Digital Games

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Publisher : SAGE
ISBN 13 : 9781412900478
Total Pages : 198 pages
Book Rating : 4.9/5 (4 download)

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Book Synopsis The Business and Culture of Digital Games by : Aphra Kerr

Download or read book The Business and Culture of Digital Games written by Aphra Kerr and published by SAGE. This book was released on 2006-04-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

Game On

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Publisher : John Wiley & Sons
ISBN 13 : 1118089308
Total Pages : 311 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Game On by : Jon Radoff

Download or read book Game On written by Jon Radoff and published by John Wiley & Sons. This book was released on 2011-03-16 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

The GameDev Budgeting Handbook

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Publisher :
ISBN 13 : 9780999329078
Total Pages : pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis The GameDev Budgeting Handbook by : Michael Futter

Download or read book The GameDev Budgeting Handbook written by Michael Futter and published by . This book was released on 2018-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

One Up

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Publisher : Columbia University Press
ISBN 13 : 0231552211
Total Pages : 317 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis One Up by : Joost van Dreunen

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Producing Games

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Publisher : CRC Press
ISBN 13 : 1136138781
Total Pages : 305 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Producing Games by : D S. Cohen

Download or read book Producing Games written by D S. Cohen and published by CRC Press. This book was released on 2012-09-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

The Great Game of Business

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Publisher :
ISBN 13 : 9781781251539
Total Pages : 375 pages
Book Rating : 4.2/5 (515 download)

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Book Synopsis The Great Game of Business by : Jack Stack

Download or read book The Great Game of Business written by Jack Stack and published by . This book was released on 2014-07-03 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.

Enterprise Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449319564
Total Pages : 215 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Business Games For Management And Economics: Learning By Playing

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Publisher : World Scientific Publishing Company
ISBN 13 : 9813108207
Total Pages : 412 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis Business Games For Management And Economics: Learning By Playing by : Bazil Leon

Download or read book Business Games For Management And Economics: Learning By Playing written by Bazil Leon and published by World Scientific Publishing Company. This book was released on 2012-01-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

The Great Game of Business

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Publisher : Broadway Business
ISBN 13 : 9780385475259
Total Pages : 308 pages
Book Rating : 4.4/5 (752 download)

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Book Synopsis The Great Game of Business by : Jack Stack

Download or read book The Great Game of Business written by Jack Stack and published by Broadway Business. This book was released on 1994 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.

Synthetic Worlds

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Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 344 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Serious Games for Business

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Publisher :
ISBN 13 : 9780929652504
Total Pages : 0 pages
Book Rating : 4.6/5 (525 download)

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Book Synopsis Serious Games for Business by : Phaedra Boinodiris

Download or read book Serious Games for Business written by Phaedra Boinodiris and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the business world, "gamification", the use of game thinking and mechanics in non game contexts, is not just about badges, leaderboards, and avatars. Gamification for business is about engagement, motivation, and loyalty. Playful game design techniques can cultivate deep emotional connections, high levels of active participation, and long-term relationships that drive business value. Together, social collaboration and gamification help companies reap great benefits - among them the ability to deepen customer relationships, drive operational efficiencies, innovate, and optimize the workforce. Using an innovative multimedia format, this book turns the inevitable alphabet soup of gamification terms into a gourmet delight with true business substance. Readers will no doubt find themselves exploring the book's concepts through the 60+videos, articles and lectures cited with tiny URLs and smart phone QR Codes, all of which jump off the printed page to provide further insights from recognized experts. Don't just read this book - experience it!

Simulations and Games for Emergency and Crisis Management

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Publisher : Psychology Press
ISBN 13 : 9780749426101
Total Pages : 260 pages
Book Rating : 4.4/5 (261 download)

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Book Synopsis Simulations and Games for Emergency and Crisis Management by : John Rolfe

Download or read book Simulations and Games for Emergency and Crisis Management written by John Rolfe and published by Psychology Press. This book was released on 1998 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

The Video Game Business

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Publisher : British Film Institute
ISBN 13 : 9781844573189
Total Pages : 240 pages
Book Rating : 4.5/5 (731 download)

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Book Synopsis The Video Game Business by : Randy Nichols

Download or read book The Video Game Business written by Randy Nichols and published by British Film Institute. This book was released on 2014-08-06 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.

Busting Loose From the Business Game

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Publisher : John Wiley & Sons
ISBN 13 : 0470453087
Total Pages : 288 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Busting Loose From the Business Game by : Robert Scheinfeld

Download or read book Busting Loose From the Business Game written by Robert Scheinfeld and published by John Wiley & Sons. This book was released on 2009-06-22 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Business Game—here’s how you can win! Are you a business owner, manager, or employee who struggles with: Taxes, cash flow, sales, and profits Marketing and advertising effectiveness Hiring, motivating, and managing talent The economy, stock market, and competitors Bosses, boards, stockholders and partners Never-ending to-do lists and sacrificing your quality of life to succeed? If you answered "yes" to any of these, you’ve been playing The Business Game and suffering the consequences. Even if you’re rolling in profits right now, there are hidden costs you’re paying to earn that money—money that’s always at risk. You learned "the rules" and you’ve been faithful to them, thinking you can win. But you can’t really win The Business Game, because it’s designed to be unwinnable—that is, as long as you play by the rules you were taught. The only way to truly win is to bust loose from the "old" game and start playing a new game with a new set of rules. This book helps you discover who you really are, what you’re really capable of, and how you can tap new sources of power, wisdom, and abundance to radically transform your experience of business. When you bust loose from the old game, you’ll suddenly be playing a new game: For the sheer pleasure of playing, with no worries about sales, marketing, profits, cash flow, taxes, other people, or personal income Entirely unaffected by the economy, stock market, competitors, or technological innovation Having more fun with less effort than you’ve ever experienced Doing only what you love to do—all day, every day Watching as amazing results come your way, without having to "make it happen" It may sound unbelievable, but it’s entirely possible. You can do it—if you open your mind and embrace the strategies in this book. Busting Loose from The Business Game leads you into a New Business Game filled with results and satisfaction beyond anything you’ve ever imagined possible. Read on… and bust loose!

Game Plans: Sports Strategies for Business

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Publisher : Beard Books
ISBN 13 : 1587982862
Total Pages : 264 pages
Book Rating : 4.5/5 (879 download)

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Book Synopsis Game Plans: Sports Strategies for Business by : Robert Keidel

Download or read book Game Plans: Sports Strategies for Business written by Robert Keidel and published by Beard Books. This book was released on 1985 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fast paced book reveals in vivid terms the parallels between baseball, football, and basketball and different types of business organizations.