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Disgaea 6
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Download or read book Disgaea Manga written by Arashi Shindo and published by Broccoli Books. This book was released on 2006-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prince Laharl wakes up from a two-year nap only to find his father dead and the Overlord's throne ripe for the taking. What’s a young prince to do but seize the throne, take over the kingdom, and rule with an iron fist? He may be new to the whole Overlord thing, but with the help of the demon-girl Etna and the ditzy angel Flonne, Laharl is determined to be the best ruler the Netherworld has ever seen. First, though, he’s got to get by the hordes of halfwit hellions determined to challenge him for the throne, foil an interdimensional plot, and keep his own vassals from trying to kill him. Soon, Laharl’s in an all-out brawl against both heaven and hell as he tries to keep his throne. This witty, exciting story features the appealing characters and wickedly funny battles that won the video game critical acclaim and legions of devoted fans.
Book Synopsis Disgaea 5: Alliance of Vengeance - Strategy Guide by : GamerGuides.com
Download or read book Disgaea 5: Alliance of Vengeance - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-12-16 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are three major areas in the Disgaea universe, Celestia, which is home to the angels, the Human World, and the Netherworlds. The Netherworlds are split up into a bunch of different ones, each governed by an Overlord, who has their own set of rules. Those very same Netherworlds are now in danger of being destroyed or taken over by an evil army known as The Lost, who is being led Void Dark. However, a ray of hope appears in the form of Killia, who seems to have a deep grudge against Void Dark. Can he really go through the rumored 10 billion Lost soldiers and exact his revenge against Void? Let us guide you on the epic journey from Level 1 to Level 9999, as you shoot, punch and fry enemies with various skills in our Disgaea 5 comprehensive guide! - Detailed strategies on getting through the main story; - How to get through the postgame content, including beat the super optional boss; - Create and power up a character that can deal in excess of 10 billion damage; - Get the most out of the Item and Chara Worlds; - Obtain every single trophy in the game.
Download or read book Disgaea D2 written by Thomas Wilde and published by Prima Games. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exclusive playable character Raspberyl DLC- Free access code included with the guide unlocks Raspberyl as a playable character in Disgaea D2.* Exclusive Lithograph Print - Each guide includes 1 of 3 unique pieces of art never-before released in the US and exclusively available with this guide. Limited Edition - This hardcover guide features unique cover art and high-quality paper to ensure it'll be popular with collectors for years to come. Stats, Maps & Strats - Whether you're a casual player or the hardest of the hardcore, we've got everything you need to reach the end, with all the stats, maps, and tactics that'll carry you through the Netherworld. Incredible Concept Art - We've dedicated a full chapter to art, sketches, and paintings, published together for the first time outside of Japan. This isn't just a guide; it's an artbook. Hit Someone For Trillions of Points of Damage - Do you want to punch some poor demon for so much damage that science will have to make up a new number for it? We'll show you how. The Daily Grind - We give you tips on how to most efficiently get through the Item World and the bonus stages. Meet, fight, and "befriend" a who's-who of Nippon Ichi superstars. *(DLC code only available in North America)"
Download or read book The World of Disgaea 2 written by and published by Broccoli Books. This book was released on 2008-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the surreal realm of Disgaea 2, the unique video game that continues to captivate gamers worldwide. Including 200 pages of full-color illustration, concept sketches, interviews with game developers, and strategies for play, this is the ultimate Disgaea compendium for enthusiasts of all levels.
Book Synopsis Takehito Harada Art Works I. by : Takehito Harada
Download or read book Takehito Harada Art Works I. written by Takehito Harada and published by Udon Entertainment. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Featuring the works of video game artist extraordinaire Takehito Harada, lead character designer of the hit Disgaea RPG series! Takehito Harada Art works I covers the artist's work on all for Disgaea titles, as well as Prinny 1 & 2, Makai Kingdom, and Phantom Brave. Inside you'll find game covers, rare promotional art, rough layouts, creator commentary, and a detailed look at Takehito Harada's creative process"--Unedited summary from page [4] of cover.
Book Synopsis The Monstrumologist: The Terror Beneath by : Rick Yancey
Download or read book The Monstrumologist: The Terror Beneath written by Rick Yancey and published by Simon and Schuster. This book was released on 2010-03-04 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Will Henryis anassistant to a doctor with a most unusual speciality: monster hunting!In the short time he has lived with the doctor, Will has grown usedto late night callers and dangerous business. But when one visitor comes with the body of a young girl and the monster that was feeding on her, Will's world changes forever. The doctor has discovered a baby Anthropophagi- a headless monster that feeds through the mouthfuls of teeth in its chest - and it signals a growing number of Anthropophagi.Now, Will and the doctor must face the horror threatening to consume our world and find the rest of the monsters before it is too late...
Book Synopsis Dr. STONE, Vol. 1 by : Riichiro Inagaki,Boichi
Download or read book Dr. STONE, Vol. 1 written by Riichiro Inagaki,Boichi and published by VIZ Media LLC. This book was released on 2018-09-04 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: One fateful day, all of humanity was petrified by a blinding flash of light. After several millennia, high schooler Taiju awakens and finds himself lost in a world of statues. However, he’s not alone! His science-loving friend Senku’s been up and running for a few months and he's got a grand plan in mind—to kickstart civilization with the power of science! -- VIZ Media
Download or read book Nintendo Power written by and published by . This book was released on 2009 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Access written by and published by . This book was released on 2003 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Informer Magazine written by and published by . This book was released on 2009 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Interactive Storytelling for Video Games by : Josiah Lebowitz
Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Book Synopsis Game Worlds Get Real by : Zek Valkyrie
Download or read book Game Worlds Get Real written by Zek Valkyrie and published by Bloomsbury Publishing USA. This book was released on 2017-07-14 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.
Book Synopsis Gaming by : Britannica Educational Publishing
Download or read book Gaming written by Britannica Educational Publishing and published by Britannica Educational Publishing. This book was released on 2011-11-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Book Synopsis Game Design Deep Dive by : Joshua Bycer
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2023-10-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes
Download or read book Playstation 3 written by and published by PediaPress. This book was released on with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gaming at the Edge by : Adrienne Shaw
Download or read book Gaming at the Edge written by Adrienne Shaw and published by U of Minnesota Press. This book was released on 2015-01-01 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.
Book Synopsis Reverse Design by : Patrick Holleman
Download or read book Reverse Design written by Patrick Holleman and published by CRC Press. This book was released on 2018-09-13 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game: How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes? What are the different types of randomness in Diablo II and how do they work? How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours? Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Diablo II, how it came to be, and how it influenced other games Extensive collections of data and data visualizations explaining how Diablo II’s systems work