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Dieoe Darstellung Von Wissenschast Im Digitalen Spiel
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Book Synopsis Wissenschaft und Technologie in digitalen Spielen by : Arno Görgen
Download or read book Wissenschaft und Technologie in digitalen Spielen written by Arno Görgen and published by Büchner-Verlag. This book was released on 2020-04-08 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technik, Forschung und Wissenschaft bilden Schlüsselbegriffe unserer Moderne. Sie bestimmen in unterschiedlichen Ausprägungen große Teile unseres alltäglichen Lebens und werden daher – bewusst wie unbewusst – medial wahrgenommen, aufgegriffen und neu zusammengesetzt. Eine solche Form der Reflexion und Verarbeitung, aber auch ihrer Anwendung, findet in Video- und Computerspielen statt. Sie greifen wissenschaftliche und technologische Entwicklungen und ihre möglichen Bedeutungen für die Gesellschaft auf und verarbeiten diese in einer Klammer aus spekulativer Erzählung und fesselndem Spiel-Design. Der von Arno Görgen und Rudolf Inderst herausgegebene Band skizziert die vielfältigen Darstellungen von Technik, Forschung und Wissenschaft in modernen Video- und Computerspielen wie etwa der Science-Fiction-Saga "Mass Effect" oder der postapokalyptischen "Fallout"-Serie und stellt Fragen nach den gesellschaftlichen Rückbezügen, Verortungen und Konsequenzen. Damit verstehen sich die Ausführungen der Autor_innen als Teil eines technowissenschaftlichen Diskurses, der als Verbindung von Erkenntnis und Innovation gedeutet werden kann und erste Einblicke in dieses spannende und bisher weitgehend unbeobachtete Forschungsfeld gibt.
Book Synopsis The Dark Side of Translation by : Federico Italiano
Download or read book The Dark Side of Translation written by Federico Italiano and published by Routledge. This book was released on 2020-02-06 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: We tend to consider translation as something good, virtuous and bright, but it can also function as an instrument of concealment, silencing and misdirection—as something that darkens and obscures. Propaganda, misinformation, narratives of trauma and imagery of the enemy—to mention just a few of the negative phenomena that shape our lives—show patterns of communication in which translation either functions as a weapon or constitutes a space of conflict. But what does this dark side of translation look like? How does it work? Ground-breaking in its theoretical conception and pioneering in its thematic approach, this book unites international scholars from a range of disciplines including philosophy, translation studies, literary theory, ecocriticism, game studies, history and political science. With examples that illustrate complex theoretical and philosophical issues, this book also has a major focus on the translational dimension of ecology and climate change. Transdisciplinary and topical, this book is key reading for researchers, scholars and advanced students of translation studies, literature and related areas. Chapter 8 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution 4.0 license available at http://www.taylorfrancis.com/books/e/9780429321528
Book Synopsis Narratives Crossing Boundaries by : Joachim Friedmann
Download or read book Narratives Crossing Boundaries written by Joachim Friedmann and published by transcript Verlag. This book was released on 2023-09-30 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.
Book Synopsis Paratextualizing Games by : Benjamin Beil
Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Book Synopsis The Playful Undead and Video Games by : Stephen J. Webley
Download or read book The Playful Undead and Video Games written by Stephen J. Webley and published by Routledge. This book was released on 2019-07-17 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
Author : Publisher :Waxmann Verlag ISBN 13 :3830973853 Total Pages :473 pages Book Rating :4.8/5 (39 download)
Download or read book written by and published by Waxmann Verlag. This book was released on with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ˜Dieœ Darstellung von Wissenschast im digitalen Spiel by : Rudolf Thomas Inderst
Download or read book ˜Dieœ Darstellung von Wissenschast im digitalen Spiel written by Rudolf Thomas Inderst and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Newsgames written by Ian Bogost and published by MIT Press. This book was released on 2012-09-21 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.
Book Synopsis Videogames and Postcolonialism by : Souvik Mukherjee
Download or read book Videogames and Postcolonialism written by Souvik Mukherjee and published by Springer. This book was released on 2017-07-24 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Book Synopsis Paratextualizing Games by : Benjamin Beil
Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Book Synopsis Dictionaries. An International Encyclopedia of Lexicography by : Rufus Gouws
Download or read book Dictionaries. An International Encyclopedia of Lexicography written by Rufus Gouws and published by Walter de Gruyter. This book was released on 2013-12-18 with total page 1596 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basis for this additional volume are the three volumes of the handbooks Dictionaries. An International Encyclopedia of Lexicography (HSK 5.1–5.3), published between 1989 and 1991. An updating has been perceived as an important desideratum for a considerable time. In the present Supplementary Volume the premises and subjects of HSK 5.1–5.3 are complemented by new articles that take account of the practice-internal and theoretical developments of the last 15 years. Special attention has been given to the following topics: the status and function of lexicographic reference works, the history of lexicography, the theory of lexicography, lexicographic processes, lexicographic training and lexicographic institutions, new metalexicographic methods, electronic and, especially, computer-assisted lexicography.
Book Synopsis Narrative Impact by : Melanie C. Green
Download or read book Narrative Impact written by Melanie C. Green and published by Taylor & Francis. This book was released on 2003-01-30 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impact of public narratives has been so broad (including effects on beliefs and behavior but extending beyond to emotion and personality), that the stakeholders in the process have been located across disciplines, institutions, governments, and, indeed, across epochs. Narrative Impact draws upon scholars in diverse branches of psychology and media research to explore the subjective experience of public narratives, the affordances of the narrative environment, and the roles played by narratives in both personal and collective spheres. The book brings together current theory and research presented primarily from an empirical psychological and communications perspective, as well as contributions from literary theory, sociology, and censorship studies. To be commensurate with the broad scope of influence of public narratives, the book includes the narrative mobilization of major social movements, the formation of self-concepts in young people, banning of texts in schools, the constraining impact of narratives on jurors in the court room, and the wide use of education entertainment to affect social changes. Taken together, the interdisciplinary nature of the book and its stellar list of contributors set it apart from many edited volumes. Narrative Impact will draw readership from various fields, including sociology, literary studies, and curriculum policy. Providing new explanatory concepts, this book: *is the first account on the psychology of narrative persuasion and brings together the relevant conceptualizations from within various sectors of psychology together with the major issues that concern cognate disciplines outside of psychology; *focuses on understanding the mechanisms that underlie the power of public narratives to achieve broad historical and social changes; *offers breakthroughs to the future: the role of "presence" in virtual reality narratives; the role of "zines" in females' fashioning of their selves; and the central role of imagery in transportation into narrative worlds; *explains varying roles of emotion in narrative immersion; and *addresses the growing blurring of fact and fiction: mechanisms and implications for beliefs and behavior.
Download or read book Global Games written by Aphra Kerr and published by Routledge. This book was released on 2017-03-27 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.
Book Synopsis Worlds in Play by : Suzanne De Castell
Download or read book Worlds in Play written by Suzanne De Castell and published by Peter Lang. This book was released on 2007 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Book Synopsis Mechatronic Futures by : Peter Hehenberger
Download or read book Mechatronic Futures written by Peter Hehenberger and published by Springer. This book was released on 2016-06-10 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a comprehensive overview of the challenges, risks and options facing the future of mechatronics, this book provides insights into how these issues are currently assessed and managed. Building on the previously published book ‘Mechatronics in Action,’ it identifies and discusses the key issues likely to impact on future mechatronic systems. It supports mechatronics practitioners in identifying key areas in design, modeling and technology and places these in the wider context of concepts such as cyber-physical systems and the Internet of Things. For educators it considers the potential effects of developments in these areas on mechatronic course design, and ways of integrating these. Written by experts in the field, it explores topics including systems integration, design, modeling, privacy, ethics and future application domains. Highlighting novel innovation directions, it is intended for academics, engineers and students working in the field of mechatronics, particularly those developing new concepts, methods and ideas.
Book Synopsis Hartmut Skerbisch: Life and Work by : Hartmut Skerbisch
Download or read book Hartmut Skerbisch: Life and Work written by Hartmut Skerbisch and published by Verlag Fur Moderne Kunst. This book was released on 2015 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Austrian artist Hartmut Skerbisch (1945-2009) explored perceptions of reality, focusing on the image of the television monitor screen as the central symbolical object of our culture. This overview is devoted to his multimedia and installation works.
Book Synopsis Theories of International Politics and Zombies by : Daniel W. Drezner
Download or read book Theories of International Politics and Zombies written by Daniel W. Drezner and published by Princeton University Press. This book was released on 2022-05-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: How international relations theory can be applied to a zombie invasion What would happen to international politics if the dead rose from the grave and started to eat the living? Daniel Drezner’s groundbreaking book answers the question that other international relations scholars have been too scared to ask. Addressing timely issues with analytical bite, Drezner looks at how well-known theories from international relations might be applied to a war with zombies. Exploring the plots of popular zombie films, songs, and books, Theories of International Politics and Zombies predicts realistic scenarios for the political stage in the face of a zombie threat and considers how valid—or how rotten—such scenarios might be. With worldwide calamity feeling ever closer, this new apocalyptic edition includes updates throughout as well as a new chapter on postcolonial perspectives.