Paratextualizing Games

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Publisher : transcript Verlag
ISBN 13 : 3839454212
Total Pages : 407 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Paratextualizing Games

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Author :
Publisher : Transcript Publishing
ISBN 13 : 9783837654219
Total Pages : 300 pages
Book Rating : 4.6/5 (542 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by Transcript Publishing. This book was released on 2021-04 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur?

(Not) In the Game

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110732920
Total Pages : 230 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis (Not) In the Game by : Regina Seiwald

Download or read book (Not) In the Game written by Regina Seiwald and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-08-21 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Game Play

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1628927437
Total Pages : 265 pages
Book Rating : 4.6/5 (289 download)

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Book Synopsis Game Play by : Paul Booth

Download or read book Game Play written by Paul Booth and published by Bloomsbury Publishing USA. This book was released on 2015-04-23 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--

(Not) In the Game

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110732998
Total Pages : 266 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis (Not) In the Game by : Regina Seiwald

Download or read book (Not) In the Game written by Regina Seiwald and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-08-21 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Wordplay and the Discourse of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1136343059
Total Pages : 227 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Wordplay and the Discourse of Video Games by : Christopher A. Paul

Download or read book Wordplay and the Discourse of Video Games written by Christopher A. Paul and published by Routledge. This book was released on 2012-03-15 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Play/Write

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Publisher : Parlor Press LLC
ISBN 13 : 160235734X
Total Pages : 358 pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis Play/Write by : Douglas Eyman

Download or read book Play/Write written by Douglas Eyman and published by Parlor Press LLC. This book was released on 2016-04-06 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.

The Playful Citizen

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Publisher :
ISBN 13 : 9789462984523
Total Pages : 0 pages
Book Rating : 4.9/5 (845 download)

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Book Synopsis The Playful Citizen by : René Glas

Download or read book The Playful Citizen written by René Glas and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Mediamorphosis

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Publisher : Pine Forge Press
ISBN 13 : 9780803990869
Total Pages : 324 pages
Book Rating : 4.9/5 (98 download)

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Book Synopsis Mediamorphosis by : Roger F. Fidler

Download or read book Mediamorphosis written by Roger F. Fidler and published by Pine Forge Press. This book was released on 1997 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about technological change within human communication and the media. However, it is not technical but an overview and evaluation of new communication technologies. Roger Fidler demystifies emerging media technologies and provides a structure for understanding their potential influences on the popular forms of mainstream media such as newspapers, magazines, television and radio.

How to Talk about Videogames

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Publisher : U of Minnesota Press
ISBN 13 : 1452949875
Total Pages : 219 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis How to Talk about Videogames by : Ian Bogost

Download or read book How to Talk about Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2015-11-15 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Convergence Culture

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Publisher : NYU Press
ISBN 13 : 0814742955
Total Pages : 361 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis Convergence Culture by : Henry Jenkins

Download or read book Convergence Culture written by Henry Jenkins and published by NYU Press. This book was released on 2008-09 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: “What the future fortunes of [Gramsci’s] writings will be, we cannot know. However, his permanence is already sufficiently sure, and justifies the historical study of his international reception. The present collection of studies is an indispensable foundation for this.” —Eric Hobsbawm, from the preface Antonio Gramsci is a giant of Marxian thought and one of the world's greatest cultural critics. Antonio A. Santucci is perhaps the world's preeminent Gramsci scholar. Monthly Review Press is proud to publish, for the first time in English, Santucci’s masterful intellectual biography of the great Sardinian scholar and revolutionary. Gramscian terms such as “civil society” and “hegemony” are much used in everyday political discourse. Santucci warns us, however, that these words have been appropriated by both radicals and conservatives for contemporary and often self-serving ends that often have nothing to do with Gramsci’s purposes in developing them. Rather what we must do, and what Santucci illustrates time and again in his dissection of Gramsci’s writings, is absorb Gramsci’s methods. These can be summed up as the suspicion of “grand explanatory schemes,” the unity of theory and practice, and a focus on the details of everyday life. With respect to the last of these, Joseph Buttigieg says in his Nota: “Gramsci did not set out to explain historical reality armed with some full-fledged concept, such as hegemony; rather, he examined the minutiae of concrete social, economic, cultural, and political relations as they are lived in by individuals in their specific historical circumstances and, gradually, he acquired an increasingly complex understanding of how hegemony operates in many diverse ways and under many aspects within the capillaries of society.” The rigor of Santucci’s examination of Gramsci’s life and work matches that of the seminal thought of the master himself. Readers will be enlightened and inspired by every page.

Intertextuality

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Publisher : Manchester University Press
ISBN 13 : 9780719027642
Total Pages : 212 pages
Book Rating : 4.0/5 (276 download)

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Book Synopsis Intertextuality by : Michael Worton

Download or read book Intertextuality written by Michael Worton and published by Manchester University Press. This book was released on 1990 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of essays by American, British and Australian scholars which approaches this field of textual enquiry from perspectives as diverse as Marxism and psychoanalysis. Each essay examines an aspect of contemporary practice and proposes new ways forward for students and teachers.

The Evolution and Social Impact of Video Game Economics

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Publisher : Lexington Books
ISBN 13 : 1498543421
Total Pages : 182 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis The Evolution and Social Impact of Video Game Economics by : Casey B. Hart

Download or read book The Evolution and Social Impact of Video Game Economics written by Casey B. Hart and published by Lexington Books. This book was released on 2017-07-13 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.

History in Games

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Publisher : transcript Verlag
ISBN 13 : 3839454204
Total Pages : 285 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis History in Games by : Martin Lorber

Download or read book History in Games written by Martin Lorber and published by transcript Verlag. This book was released on 2020-10-31 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.

Business Architecture Management

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Publisher : Springer
ISBN 13 : 3319145711
Total Pages : 304 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Business Architecture Management by : Daniel Simon

Download or read book Business Architecture Management written by Daniel Simon and published by Springer. This book was released on 2015-04-22 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a comprehensive overview of enterprise architecture management with a specific focus on the business aspects. While recent approaches to enterprise architecture management have dealt mainly with aspects of information technology, this book covers all areas of business architecture from business motivation and models to business execution. The book provides examples of how architectural thinking can be applied in these areas, thus combining different perspectives into a consistent whole. In-depth experiences from end-user organizations help readers to understand the abstract concepts of business architecture management and to form blueprints for their own professional approach. Business architecture professionals, researchers, and others working in the field of strategic business management will benefit from this comprehensive volume and its hands-on examples of successful business architecture management practices. ​

I Need Answers

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Publisher :
ISBN 13 : 9781675257159
Total Pages : 196 pages
Book Rating : 4.2/5 (571 download)

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Book Synopsis I Need Answers by : Dawit Muluneh

Download or read book I Need Answers written by Dawit Muluneh and published by . This book was released on 2019-12-13 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are just beginning your journey into the Ethiopian Orthodox Tewahedo Church or have long been a member but are looking for answers to your questions about the church, "I Need Answers" is for you. Although the answers are gathered from Church fathers and holy books, the style of writing provides clear answers to complicated questions. The past few years the Ethiopian Orthodox Tewahedo Church has seen her youth leaving in mass numbers. Why? Mainly because the youth cannot get understandable answers to their questions. The Church uses Amharic as its primary language and Ge'ez as the liturgical, preventing young people born in America from being able to understand the worship or teaching of the Ethiopian Orthodox Tewahdo Church.. Deacon Dawit Muluneh, who has traveled around the United States teaching and preaching during the last decade, has gathered the most frequently asked questions and provided answers in a way that can be understood by the youth. Each chapter focuses on a particular question, addressing central themes of Christianity and teaching about the uniqueness of the Ethiopian Orthodox Tewahedo Church. It also addresses issues specific to young adults like spiritual dating and depression and more controversial issues like homosexuality in the context of the church.

The Metamorphosis of Enlil in Early Mesopotamia

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Publisher :
ISBN 13 : 9783868350524
Total Pages : 297 pages
Book Rating : 4.3/5 (55 download)

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Book Synopsis The Metamorphosis of Enlil in Early Mesopotamia by : Xianhua Wang

Download or read book The Metamorphosis of Enlil in Early Mesopotamia written by Xianhua Wang and published by . This book was released on 2011 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: