Computer Game Developer

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Publisher : Infobase Publishing
ISBN 13 : 143812354X
Total Pages : 73 pages
Book Rating : 4.4/5 (381 download)

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Book Synopsis Computer Game Developer by : Mary Firestone

Download or read book Computer Game Developer written by Mary Firestone and published by Infobase Publishing. This book was released on 2006 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the training needed to become a computer game developer.

Developer's Guide to Computer Game Design

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Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Developer's Guide to Computer Game Design by : John Scott Lewinski

Download or read book Developer's Guide to Computer Game Design written by John Scott Lewinski and published by Wordware Publishing. This book was released on 2000 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR

The Game Developer's Dictionary

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Publisher : Cengage Learning
ISBN 13 : 9781435460812
Total Pages : 0 pages
Book Rating : 4.4/5 (68 download)

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Book Synopsis The Game Developer's Dictionary by : Dan Carreker

Download or read book The Game Developer's Dictionary written by Dan Carreker and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students" provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, terms are categorized by field so that entries can be accessed quickly and easily. Readers will find the dictionary a practical and useful guide to understanding how terms and phrases are used within other disciplines as it is written with the assumption that the readers has no familiarity with any one particular field. The "Game Developer's Dictionary" aims to define game development terms so that someone unfamiliar with the related discipline can understand their general definition. There are currently no other comprehensive game development dictionaries, making this a practical and useful tool with a long shelf life.

Spelunky

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Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 224 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

AI for Game Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596005559
Total Pages : 398 pages
Book Rating : 4.0/5 (55 download)

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Book Synopsis AI for Game Developers by : David M. Bourg

Download or read book AI for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

The American Bar Association's Legal Guide to Video Game Development

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Publisher :
ISBN 13 : 9781614380030
Total Pages : 0 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis The American Bar Association's Legal Guide to Video Game Development by : Ross A. Dannenberg

Download or read book The American Bar Association's Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

The Journal of Computer Game Design

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Publisher :
ISBN 13 :
Total Pages : 82 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis The Journal of Computer Game Design by :

Download or read book The Journal of Computer Game Design written by and published by . This book was released on 1988 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Videogames

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Publisher :
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Videogames by : Ralph H. Baer

Download or read book Videogames written by Ralph H. Baer and published by . This book was released on 2005 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physics for Game Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596000066
Total Pages : 348 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Physics for Game Developers by : David M. Bourg

Download or read book Physics for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Computer Game Developer: Introduction""; ""2: The History of Computer Game Design""; ""3: Types of Computer Games""; ""4: Computer Game Designers ""; ""5: Tools of the Computer Game Designer""; ""6: Becoming a Computer Game Designer""; ""7: Profiles in Computer Game Design""; ""Appendix""; ""Glossary""; ""Bibliography""; ""Further Reading""; ""Index""; ""Picture Credits

Download Computer Game Developer: Introduction

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Publisher :
ISBN 13 : 9781438123547
Total Pages : pages
Book Rating : 4.1/5 (235 download)

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Book Synopsis Computer Game Developer: Introduction""; ""2: The History of Computer Game Design""; ""3: Types of Computer Games""; ""4: Computer Game Designers ""; ""5: Tools of the Computer Game Designer""; ""6: Becoming a Computer Game Designer""; ""7: Profiles in Computer Game Design""; ""Appendix""; ""Glossary""; ""Bibliography""; ""Further Reading""; ""Index""; ""Picture Credits by : Mary Firestone

Download or read book Computer Game Developer: Introduction""; ""2: The History of Computer Game Design""; ""3: Types of Computer Games""; ""4: Computer Game Designers ""; ""5: Tools of the Computer Game Designer""; ""6: Becoming a Computer Game Designer""; ""7: Profiles in Computer Game Design""; ""Appendix""; ""Glossary""; ""Bibliography""; ""Further Reading""; ""Index""; ""Picture Credits written by Mary Firestone and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history of computer game design, the different types of games and how they are used, and the people who design them.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

The Indie Game Developer Handbook

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Author :
Publisher : CRC Press
ISBN 13 : 131757365X
Total Pages : 279 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Indie Game Developer Handbook by : Richard Hill-Whittall

Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Game Development and Production

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Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229518
Total Pages : 436 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Game Development and Production by : Erik Bethke

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Extra Lives

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Publisher : Vintage
ISBN 13 : 0307474313
Total Pages : 258 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis Extra Lives by : Tom Bissell

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Computer Game Development and Animation

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Publisher : Practical Career Guides
ISBN 13 : 9781538133682
Total Pages : 100 pages
Book Rating : 4.1/5 (336 download)

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Book Synopsis Computer Game Development and Animation by : Tracy Brown Hamilton

Download or read book Computer Game Development and Animation written by Tracy Brown Hamilton and published by Practical Career Guides. This book was released on 2020-01-15 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Computer Game Development & Animation field! If you are interested in a career in the computer gaming field, you've come to the right book. So what exactly do these people do on the job, day in and day out? What kind of skills and educational background do you need to succeed in these fields? How much can you expect to make, and what are the pros and cons of these various fields? Is this even the right career path for you? How do you avoid burnout and deal with stress? This book can help you answer these questions and more. This book, which includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. -Artist/Animator -Producer -Sound Designer -Video Game Designer -Video Game Developer -Video Game Tester -Writer

Windows 95 Game Developer's Guide Using the Game SDK

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Publisher :
ISBN 13 : 9780672306617
Total Pages : 626 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis Windows 95 Game Developer's Guide Using the Game SDK by : Michael Morrison

Download or read book Windows 95 Game Developer's Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Postmortems from Game Developer

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Publisher : Taylor & Francis
ISBN 13 : 1136064613
Total Pages : 354 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Postmortems from Game Developer by : Austin Grossman

Download or read book Postmortems from Game Developer written by Austin Grossman and published by Taylor & Francis. This book was released on 2013-04-02 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.