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The American Bar Associations Legal Guide To Video Game Development
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Book Synopsis The American Bar Association's Legal Guide to Video Game Development by : Ross A. Dannenberg
Download or read book The American Bar Association's Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The American Bar Association's Legal Guide to Video Game Development by : Ross A. Dannenberg
Download or read book The American Bar Association's Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Book Synopsis Legal Guide to Video Game Development by : Ross A. Dannenberg
Download or read book Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2016 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This...handbook takes you through the legal morass of producing a video game, from the moment you get the original idea through publication. This practical, prescriptive book is an essential resource for legal professionals with clients in the area as well as for video game developers."--
Download or read book Loading Law written by Ross A. Hersemann and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a thorough review of basic legal principles that control the video game industry. It is a "how-to" guide for better game development business practices which offers a comprehensive strategy for game developers. It will help readers understand legal principles so they may avoid bad habits that could jeopardize the success of their creations. It is not intended to be a substitute for hiring professionals like lawyers, accountants, or business managers, but rather a crash course in need-to-know information that will inform good legal and business decision making."--Provided by publisher.
Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.
Book Synopsis Computer Games and Virtual Worlds by : Ross A. Dannenberg
Download or read book Computer Games and Virtual Worlds written by Ross A. Dannenberg and published by American Bar Association. This book was released on 2010 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.
Book Synopsis The Law of Regulated Gambling by : Keith C. Miller
Download or read book The Law of Regulated Gambling written by Keith C. Miller and published by . This book was released on 2020 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mastering the Game: by : World Intellectual Property Organization
Download or read book Mastering the Game: written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Book Synopsis Computer Games and Immersive Entertainment by : Chrissie Scelsi
Download or read book Computer Games and Immersive Entertainment written by Chrissie Scelsi and published by . This book was released on 2020-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.
Book Synopsis How to Play the Game by : Darren A. Heitner
Download or read book How to Play the Game written by Darren A. Heitner and published by American Bar Association. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Download or read book Esports and the Law written by Edelman and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fandom and the Law by : Marc H. Greenberg
Download or read book Fandom and the Law written by Marc H. Greenberg and published by American Bar Association. This book was released on 2022-05-02 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An analysis based on the two major iterations of copyright law, the 1909 Act and the 1976 Act"--
Book Synopsis Video Game Law in a Nutshell by : Dan D. Nabel
Download or read book Video Game Law in a Nutshell written by Dan D. Nabel and published by . This book was released on 2018 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Bank Examination Privileges by : Eric B. Epstein
Download or read book Bank Examination Privileges written by Eric B. Epstein and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Interactive Entertainment by : Brent Rabowsky
Download or read book Interactive Entertainment written by Brent Rabowsky and published by gameindustrybook. This book was released on 2010-08-20 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Download or read book Point Made written by Ross Guberman and published by Oxford University Press. This book was released on 2014-04 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Point Made, Ross Guberman uses the work of great advocates as the basis of a valuable, step-by-step brief-writing and motion-writing strategy for practitioners. The author takes an empirical approach, drawing heavily on the writings of the nation's 50 most influential lawyers.
Author :American Bar Association. House of Delegates Publisher :American Bar Association ISBN 13 :9781590318737 Total Pages :216 pages Book Rating :4.3/5 (187 download)
Book Synopsis Model Rules of Professional Conduct by : American Bar Association. House of Delegates
Download or read book Model Rules of Professional Conduct written by American Bar Association. House of Delegates and published by American Bar Association. This book was released on 2007 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.