Spelunky

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Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 224 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Procedural Generation in Game Design

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Publisher : CRC Press
ISBN 13 : 135164291X
Total Pages : 351 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Shovel Knight

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Publisher : Boss Fight Books
ISBN 13 : 1940535190
Total Pages : 192 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Shovel Knight by : David L. Craddock

Download or read book Shovel Knight written by David L. Craddock and published by Boss Fight Books. This book was released on 2018-11-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!

Exploring Roguelike Games

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Publisher : CRC Press
ISBN 13 : 1000169499
Total Pages : 910 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

20 Essential Games to Study

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Publisher : CRC Press
ISBN 13 : 0429802072
Total Pages : 156 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Machine of Death

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Publisher : Machines of Death LLC
ISBN 13 : 0982167121
Total Pages : 468 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Machine of Death by : Ryan North

Download or read book Machine of Death written by Ryan North and published by Machines of Death LLC. This book was released on 2010 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: MACHINE OF DEATH tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out.

Silent Hill 2

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Publisher : Boss Fight Books
ISBN 13 : 1940535271
Total Pages : 120 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Silent Hill 2 by : Mike Drucker

Download or read book Silent Hill 2 written by Mike Drucker and published by Boss Fight Books. This book was released on 2021-01-26 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.

Beastmaking

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Publisher : Vertebrate Publishing
ISBN 13 : 1839810106
Total Pages : 304 pages
Book Rating : 4.8/5 (398 download)

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Book Synopsis Beastmaking by : Ned Feehally

Download or read book Beastmaking written by Ned Feehally and published by Vertebrate Publishing. This book was released on 2021-09-16 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'When it comes to training for climbing, you are your own experiment.' Beastmaking by Ned Feehally is a book about training for climbing. It is designed to provide normal people – like you and me – with the tools we need to get the most out of our climbing. It is written by one of the world's top climbers and a co-founder of Beastmaker. It features sections on finger strength, fingerboarding, board training, mobility and core, and includes suggested exercises and workouts. There are insights from some of the world's top climbers, including Alex Honnold, Shauna Coxsey, Adam Ondra, Alex Puccio and Tomoa Narasaki. Free from jargon, it is intended to provide enough information for us to work out what we need to train, and to help us to train it.

Postal

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Publisher : Boss Fight Books
ISBN 13 : 1940535220
Total Pages : 103 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Postal by : Brock Wilbur

Download or read book Postal written by Brock Wilbur and published by Boss Fight Books. This book was released on 2020-04-07 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1997, game studio Running With Scissors released its debut title, Postal, an isometric shooter aimed at shocking an imagined pearl-clutching public. The game was crass, gory, and dumb—all of which might have been forgivable if the game had been any fun to play. Postal gained enough notoriety from riding the wave of public outrage to warrant a sequel. And DLC. And a remake. And, perhaps most surprising of all, a Golden-Raspberry-winning feature film adaptation directed by the infamous Uwe Boll. In this thoughtful and hilarious tag-team performance, Brock Wilbur & Nathan Rabin probe the fascinatingly troubled game and film for what each can tell us about shock culture & mass shootings, interviewing the RWS team and even Boll himself for answers. Like it or not, Postal is the franchise that won't die—no matter how many molotov cocktails you throw at it.

Final Fantasy VI

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Publisher : Boss Fight Books
ISBN 13 : 194053528X
Total Pages : 136 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Final Fantasy VI by : Sebastian Deken

Download or read book Final Fantasy VI written by Sebastian Deken and published by Boss Fight Books. This book was released on 2021-06-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.

Soft & Cuddly

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Publisher : Boss Fight Books
ISBN 13 : 1940535158
Total Pages : 173 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Soft & Cuddly by : Jarett Kobek

Download or read book Soft & Cuddly written by Jarett Kobek and published by Boss Fight Books. This book was released on 2017-01-24 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Firebrand novelists Jarett Kobek tackles the previously untold history of a computer game said to corrupt England's youth.

How to Make a Video Game All By Yourself

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Publisher : Valadria
ISBN 13 : 1736576208
Total Pages : 141 pages
Book Rating : 4.7/5 (365 download)

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Book Synopsis How to Make a Video Game All By Yourself by : Matt Hackett

Download or read book How to Make a Video Game All By Yourself written by Matt Hackett and published by Valadria. This book was released on 2022-03-15 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.

Galaga

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Publisher : Boss Fight Books
ISBN 13 : 1940535034
Total Pages : 136 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Galaga by : Michael Kimball

Download or read book Galaga written by Michael Kimball and published by Boss Fight Books. This book was released on 2014 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: An emotional chronicle of classic aracde game fandom.

Procedural Storytelling in Game Design

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Publisher : CRC Press
ISBN 13 : 0429948581
Total Pages : 360 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

EarthBound

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Publisher : Boss Fight Books
ISBN 13 : 194053500X
Total Pages : 189 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis EarthBound by : Ken Baumann

Download or read book EarthBound written by Ken Baumann and published by Boss Fight Books. This book was released on 2014 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: A joyful tornado of history, criticism, and memoir about a Super Nintendo RPG that took 20 years to find its audience.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 1351803638
Total Pages : 935 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Super Mario Bros. 2

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Publisher : Boss Fight Books
ISBN 13 : 1940535050
Total Pages : 163 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Super Mario Bros. 2 by : Jon Irwin

Download or read book Super Mario Bros. 2 written by Jon Irwin and published by Boss Fight Books. This book was released on 2014 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Nintendo Mario-ified an existing Japanese NES game to creat Super Mario Bros. 2.