Developer's Guide to Computer Game Design

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Author :
Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Developer's Guide to Computer Game Design by : John Scott Lewinski

Download or read book Developer's Guide to Computer Game Design written by John Scott Lewinski and published by Wordware Publishing. This book was released on 2000 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR

Level Up!

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Ultimate Guide to Video Game Writing and Design

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Author :
Publisher : Lone Eagle
ISBN 13 : 158065066X
Total Pages : 273 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The American Bar Association's Legal Guide to Video Game Development

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Author :
Publisher :
ISBN 13 : 9781614380030
Total Pages : 0 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis The American Bar Association's Legal Guide to Video Game Development by : Ross A. Dannenberg

Download or read book The American Bar Association's Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Game Developer's Open Source Handbook

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Author :
Publisher :
ISBN 13 : 9781584504979
Total Pages : 0 pages
Book Rating : 4.5/5 (49 download)

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Book Synopsis Game Developer's Open Source Handbook by : Steven Goodwin

Download or read book Game Developer's Open Source Handbook written by Steven Goodwin and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM includes all figures from the book, over 120 software packages, including libraries and engine code, end-user software and bookcode with various examples from the book--XML transformations, example object models and the SGX core.

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Game Design

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Publisher : John Wiley & Sons
ISBN 13 : 0471968943
Total Pages : 193 pages
Book Rating : 4.4/5 (719 download)

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Book Synopsis Game Design by : Jim Thompson

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Challenges for Game Designers

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Publisher : Charles River Media
ISBN 13 : 9781584505808
Total Pages : 317 pages
Book Rating : 4.5/5 (58 download)

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Book Synopsis Challenges for Game Designers by : Brenda Brathwaite

Download or read book Challenges for Game Designers written by Brenda Brathwaite and published by Charles River Media. This book was released on 2009 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Video Game Design and Programming Concepts

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Author :
Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781635638271
Total Pages : 0 pages
Book Rating : 4.6/5 (382 download)

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Book Synopsis Video Game Design and Programming Concepts by : D. Michael Ploor

Download or read book Video Game Design and Programming Concepts written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2019-02-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This "fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application lessons. It supports cross-curriculum and STEM learning as students use math and science principles, in addition to language arts, social sciences, and applied technology knowledge, to develop their own games. No knowledge of programming or game design is needed" before beginning with this textbook. -- Publisher

Windows 95 Game Developer's Guide Using the Game SDK

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Author :
Publisher :
ISBN 13 : 9780672306617
Total Pages : 626 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis Windows 95 Game Developer's Guide Using the Game SDK by : Michael Morrison

Download or read book Windows 95 Game Developer's Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

The Art of Computer Game Design

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Author :
Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

So You Want To Be A Game Developer

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Publisher :
ISBN 13 : 9781736782415
Total Pages : 0 pages
Book Rating : 4.7/5 (824 download)

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Book Synopsis So You Want To Be A Game Developer by : Aaron Craig

Download or read book So You Want To Be A Game Developer written by Aaron Craig and published by . This book was released on 2021-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game development skills, how to use GameMaker Studio, hear from a wide variety of other game developers and artists, all while learning the skills you need to create the game of your dreams.

Computer Game Developer

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Publisher : Infobase Publishing
ISBN 13 : 143812354X
Total Pages : 73 pages
Book Rating : 4.4/5 (381 download)

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Book Synopsis Computer Game Developer by : Mary Firestone

Download or read book Computer Game Developer written by Mary Firestone and published by Infobase Publishing. This book was released on 2006 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the training needed to become a computer game developer.

Software Engineering for Game Developers

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Publisher : Course Technology Ptr
ISBN 13 : 9781592001552
Total Pages : 862 pages
Book Rating : 4.0/5 (15 download)

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Book Synopsis Software Engineering for Game Developers by : John P. Flynt

Download or read book Software Engineering for Game Developers written by John P. Flynt and published by Course Technology Ptr. This book was released on 2005 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

Game Design

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 :
Total Pages : 750 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Game Design by : Rouse Richard

Download or read book Game Design written by Rouse Richard and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: 456 Puzzle Solving p.

The Ultimate Game Developer's Sourcebook

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Author :
Publisher : Coriolis Group
ISBN 13 : 9781883577599
Total Pages : 832 pages
Book Rating : 4.5/5 (775 download)

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Book Synopsis The Ultimate Game Developer's Sourcebook by : Ben Sawyer

Download or read book The Ultimate Game Developer's Sourcebook written by Ben Sawyer and published by Coriolis Group. This book was released on 1995-11 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coriolis Group has brought together the most talented and business-savvy minds in the computer entertainment industry for the most comprehensive guide ever published for game developers. The guide contains detailed information about music creation, manuals and packaging, marketing and selling your own games, and much more. CD contains source code, product demos, shareware tools, and NetSeeker.

Game Developer's Market Guide

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Publisher : Course Technology
ISBN 13 : 9781592001040
Total Pages : 0 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Game Developer's Market Guide by : Bob Bates

Download or read book Game Developer's Market Guide written by Bob Bates and published by Course Technology. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Game Developer's Market Guide" readers get complete, up-to-date profiles of hundreds of large and small publishers, distributors, game recruiters, schools, and conferences.