Clockwork Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1317630394
Total Pages : 147 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Clockwork Game Design by : Keith Burgun

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Clockwork Game

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Publisher :
ISBN 13 : 9780974311029
Total Pages : 0 pages
Book Rating : 4.3/5 (11 download)

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Book Synopsis Clockwork Game by : Jane Irwin

Download or read book Clockwork Game written by Jane Irwin and published by . This book was released on 2014-05-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.

Clockwork Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1317630408
Total Pages : 136 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Clockwork Game Design by : Keith Burgun

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Game Design Theory

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Publisher : CRC Press
ISBN 13 : 1466554215
Total Pages : 188 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

The Clockwork War

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Publisher : Simon and Schuster
ISBN 13 : 1683835166
Total Pages : 108 pages
Book Rating : 4.6/5 (838 download)

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Book Synopsis The Clockwork War by : Adam Kline

Download or read book The Clockwork War written by Adam Kline and published by Simon and Schuster. This book was released on 2018-05-15 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: To fight a menacing evil, a group of children team up with amazing mechanical machines built by a genius clockmaker in this illustrated children’s fantasy. Best friends Karlheinz Indergarten and Leopold Croak clash in an epic, imaginary battle waged in the branches of an enormous, ancient oak tree. But when lightning strikes young Leopold, he loses his imagination, and with it, his sense of right and wrong. The damaged boy grows to adulthood, treading a sinister path of industrial conquest. And Leopold’s thirst for power soon threatens the tree, the village, and worst of all, the children within. But humble Karl discovers a gift for clockwork—the magic of gears and cogs—and assembles a mechanical army to fight back. Joined by the children themselves, Karl endeavors to save the village, the ancient oak, and maybe—just maybe—something more besides. Perfect for reading aloud!

Simulation and Game-Based Learning in Emergency and Disaster Management

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Author :
Publisher : IGI Global
ISBN 13 : 1799840883
Total Pages : 290 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Simulation and Game-Based Learning in Emergency and Disaster Management by : Drumhiller, Nicole K.

Download or read book Simulation and Game-Based Learning in Emergency and Disaster Management written by Drumhiller, Nicole K. and published by IGI Global. This book was released on 2021-04-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Pedagogy: Using Television Shows, Games, and Other Media in the Classroom

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Author :
Publisher : Vernon Press
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4.8/5 (819 download)

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Book Synopsis Pedagogy: Using Television Shows, Games, and Other Media in the Classroom by : Laura Dumin

Download or read book Pedagogy: Using Television Shows, Games, and Other Media in the Classroom written by Laura Dumin and published by Vernon Press. This book was released on 2024-07-30 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.

Clockwork

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Publisher : Turtleback Books
ISBN 13 : 9780613229760
Total Pages : 0 pages
Book Rating : 4.2/5 (297 download)

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Book Synopsis Clockwork by : Philip Pullman

Download or read book Clockwork written by Philip Pullman and published by Turtleback Books. This book was released on 1999-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This chilling fable brings the stories of several characters together into a whole, like clockwork

Exploring Roguelike Games

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Publisher : CRC Press
ISBN 13 : 1000169499
Total Pages : 910 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000440656
Total Pages : 256 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae

Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Clockwork

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Publisher : Penguin
ISBN 13 : 0525534024
Total Pages : 301 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Clockwork by : Mike Michalowicz

Download or read book Clockwork written by Mike Michalowicz and published by Penguin. This book was released on 2018-08-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you worry that your business will collapse without your constant presence? Are you sacrificing your family, friendships, and freedom to keep your business alive? What if instead your business could run itself, freeing you to do what you love when you want, while it continues to grow and turn a profit? It’s possible. And it's easier than you think. If you're like most entrepreneurs, you started your business so you could be your own boss, make the money you deserve, and live life on your own terms. In reality, you're bogged down in the daily grind, constantly putting out fires, answering an endless stream of questions, and continually hunting for cash. Now, Mike Michalowicz, the author of Profit First and other small-business bestsellers, offers a straightforward step-by-step path out of this dilemma. In Clockwork, he draws on more than six years of research and real life examples to explain his simple approach to making your business ultra-efficient. Among other powerful strategies, you will discover how to: Make your employees act like owners: Free yourself from micromanaging by using a simple technique to empower your people to make smart decisions without you. Pinpoint your business's most important function: Unleash incredible efficiency by identifying and focusing everyone on the one function that is most crucial to your business. Know what to fix next: Most entrepreneurs try to fix every inefficiency at once and end up fixing nothing. Use the "weakest link in the chain" method to find the one fix that will add the most value now. Whether you have a staff of one, one hundred, or somewhere in between, whether you're a new entrepreneur or have been overworked and overstressed for years, Clockwork is your path to finally making your business work for you.

Unlimited Replays

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Publisher : Oxford University Press
ISBN 13 : 0190265272
Total Pages : 320 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Unlimited Replays by : William Gibbons

Download or read book Unlimited Replays written by William Gibbons and published by Oxford University Press. This book was released on 2018-04-02 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

The Infernal Devices

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Publisher : Simon and Schuster
ISBN 13 : 1442483989
Total Pages : 1485 pages
Book Rating : 4.4/5 (424 download)

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Book Synopsis The Infernal Devices by : Cassandra Clare

Download or read book The Infernal Devices written by Cassandra Clare and published by Simon and Schuster. This book was released on 2013-03-19 with total page 1485 pages. Available in PDF, EPUB and Kindle. Book excerpt: All three books in the #1 New York Times bestselling Infernal Devices trilogy are now together in one boxed set! Step back in time with the Shadowhunters with this eBook collection of the New York Times bestselling Infernal Devices trilogy. Passion. Power. Secrets. Enchantment. The Shadowhunters of the Victorian Age delve into all of these—in addition to darkness and danger—in the Infernal Devices trilogy, packaged in an eBook collection that includes Clockwork Angel, Clockwork Prince, and Clockwork Princess.

Playing at the Next Level

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Publisher : McFarland
ISBN 13 : 078649994X
Total Pages : 311 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Playing at the Next Level by : Ken Horowitz

Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-10-21 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Clockwork Asylum

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Author :
Publisher : Ace Books
ISBN 13 : 9780451456205
Total Pages : 0 pages
Book Rating : 4.4/5 (562 download)

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Book Synopsis Clockwork Asylum by : Jak Koke

Download or read book Clockwork Asylum written by Jak Koke and published by Ace Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Clockwork Man

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3387070934
Total Pages : 214 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis The Clockwork Man by : E. V. Odle

Download or read book The Clockwork Man written by E. V. Odle and published by BoD – Books on Demand. This book was released on 2023-09-20 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.

The Clockwork Betting System

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.5/5 (278 download)

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Book Synopsis The Clockwork Betting System by : Stephen Tabone

Download or read book The Clockwork Betting System written by Stephen Tabone and published by . This book was released on 2021-07-06 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the face of it choosing what side to bet on, when to bet and how much to wager when you do bet might seem like an easy task. However when it comes to generating profits like a pro these three aspects of gambling on even money options can turn into a complex and at times brutal experience rendering strong minds powerless. The house edge will be the least of your worries. The dance of the sides will form into four different kinds of trends. By the end of a session you will feel like you have played space invaders at a fast level yet all along the outside chances on roulette, Low/High, Even/Odd and Red/Black, or Player/Banker on baccarat and other even money casino games only have two sides. The system of this book adds on a set of rules to the workings of the two sides and the outcomes they form so as to closely mimic those forming patterns. Tabone's Clockwork Betting System is equivalent to an AI add on that makes all of the predictive decisions for you thus removing the confusing and often emotional decision making process so you can enjoy the game like a sophisticated bettor.