Pedagogy: Using Television Shows, Games, and Other Media in the Classroom

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Author :
Publisher : Vernon Press
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4.8/5 (819 download)

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Book Synopsis Pedagogy: Using Television Shows, Games, and Other Media in the Classroom by : Laura Dumin

Download or read book Pedagogy: Using Television Shows, Games, and Other Media in the Classroom written by Laura Dumin and published by Vernon Press. This book was released on 2024-07-30 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.

Games and Simulations in Online Learning

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Publisher : IGI Global
ISBN 13 :
Total Pages : 428 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Games and Simulations in Online Learning by : David Gibson

Download or read book Games and Simulations in Online Learning written by David Gibson and published by IGI Global. This book was released on 2007 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Pop-Culture Pedagogy in the Music Classroom

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Publisher : Scarecrow Press
ISBN 13 : 146167056X
Total Pages : 353 pages
Book Rating : 4.4/5 (616 download)

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Book Synopsis Pop-Culture Pedagogy in the Music Classroom by : Nicole Biamonte

Download or read book Pop-Culture Pedagogy in the Music Classroom written by Nicole Biamonte and published by Scarecrow Press. This book was released on 2010-10-28 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teachers the world over are discovering the importance and benefits of incorporating popular culture into the music classroom. The cultural prevalence and the students' familiarity with recorded music, videos, games, and other increasingly accessible multimedia materials help enliven course content and foster interactive learning and participation. Pop-Culture Pedagogy in the Music Classroom: Teaching Tools from American Idol to YouTube provides ideas and techniques for teaching music classes using elements of popular culture that resonate with students' everyday lives. From popular songs and genres to covers, mixes, and mashups; from video games such as Dance Dance Revolution and Guitar Hero to television shows like American Idol, this exciting collection offers pedagogical models for incorporating pop culture and its associated technologies into a wide variety of music courses. Biamonte has collected well-rounded essays that consider a variety of applications. After an introduction, the essays are organized in 3 sections. The first addresses general tools and technology that can be incorporated into almost any music class: sound-mixing techniques and the benefits of using iPods and YouTube. The middle section uses popular songs, video games, or other aspects of pop culture to demonstrate music-theory topics or to develop ear-training and rhythmic skills. The final section examines the musical, lyrical, or visual content in popular songs, genres, or videos as a point of departure for addressing broader issues and contexts. Each chapter contains notes and a bibliography, and two comprehensive appendixes list popular song examples for teaching harmony, melody, and rhythm. Two indexes cross-reference the material by title and by general subject. While written with college and secondary-school teachers in mind, the methods and materials presented here can be adapted to any educational level.

Teaching with the Screen

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Author :
Publisher : Routledge
ISBN 13 : 0415640628
Total Pages : 169 pages
Book Rating : 4.4/5 (156 download)

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Book Synopsis Teaching with the Screen by : Dan Leopard

Download or read book Teaching with the Screen written by Dan Leopard and published by Routledge. This book was released on 2013 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching with the Screen explores the forms that pedagogy takes as teachers and students engage with the screens of popular culture. By necessity, these forms of instruction challenge traditional notions of what constitutes education. Spotlighting the visual, spatial, and relational aspects of media-based pedagogy using a broad range of critical methodologies-textual analysis, interviews, and participant observation-and placing it at the intersection of education, anthropology, and cultural studies, this book traces a path across historically specific instances of media that function as pedagogy: Hollywood films that feature teachers as protagonists, a public television course on French language and culture, a daily television "news" program created by high school students, and a virtual reality training simulation funded by the US Army. These case studies focus on teachers as pedagogical agents (teacher plus screen) who unite the two figures that have polarized earlier debates regarding the use of media and technology in educational settings: the beloved teacher and the teaching machine.

For White Folks Who Teach in the Hood... and the Rest of Y'all Too

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Author :
Publisher : Beacon Press
ISBN 13 : 0807028029
Total Pages : 234 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis For White Folks Who Teach in the Hood... and the Rest of Y'all Too by : Christopher Emdin

Download or read book For White Folks Who Teach in the Hood... and the Rest of Y'all Too written by Christopher Emdin and published by Beacon Press. This book was released on 2017-01-03 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times Best Seller "Essential reading for all adults who work with black and brown young people...Filled with exceptional intellectual sophistication and necessary wisdom for the future of education."—Imani Perry, National Book Award Winner author of South To America An award-winning educator offers a much-needed antidote to traditional top-down pedagogy and promises to radically reframe the landscape of urban education for the better Drawing on his own experience of feeling undervalued and invisible in classrooms as a young man of color, Dr. Christopher Emdin has merged his experiences with more than a decade of teaching and researching in urban America. He takes to task the perception of urban youth of color as unteachable, and he challenges educators to embrace and respect each student’s culture and to reimagine the classroom as a site where roles are reversed and students become the experts in their own learning. Putting forth his theory of Reality Pedagogy, Emdin provides practical tools to unleash the brilliance and eagerness of youth and educators alike—both of whom have been typecast and stymied by outdated modes of thinking about urban education. With this fresh and engaging new pedagogical vision, Emdin demonstrates the importance of creating a family structure and building communities within the classroom, using culturally relevant strategies like hip-hop music and call-and-response, and connecting the experiences of urban youth to indigenous populations globally. Merging real stories with theory, research, and practice, Emdin demonstrates how by implementing the “Seven Cs” of reality pedagogy in their own classrooms, urban youth of color benefit from truly transformative education.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Handbook of Public Pedagogy

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Publisher : Routledge
ISBN 13 : 1135184194
Total Pages : 684 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Handbook of Public Pedagogy by : Jennifer A. Sandlin

Download or read book Handbook of Public Pedagogy written by Jennifer A. Sandlin and published by Routledge. This book was released on 2010-07-29 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together scholars, public intellectuals, and activists from across the field of education, the Handbook of Public Pedagogy explores and maps the terrain of this burgeoning field. For the first time in one comprehensive volume, readers will be able to learn about the history and scope of the concept and practices of public pedagogy. What is 'public pedagogy'? What theories, research, aims, and values inform it? What does it look like in practice? Offering a wide range of differing, even diverging, perspectives on how the 'public' might operate as a pedagogical agent, this Handbook provides new ways of understanding educational practice, both within and without schools. It implores teachers, researchers, and theorists to reconsider their foundational understanding of what counts as pedagogy and of how and where the process of education occurs. The questions it raises and the critical analyses they require provide curriculum and educational workers and scholars at large with new ways of understanding educational practice, both within and without schools.

New Media and Digital Pedagogy

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Author :
Publisher : Lexington Books
ISBN 13 : 1498548520
Total Pages : 193 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis New Media and Digital Pedagogy by : Michael G. Strawser

Download or read book New Media and Digital Pedagogy written by Michael G. Strawser and published by Lexington Books. This book was released on 2017-07-05 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Media and Digital Pedagogy: Enhancing the Twenty-First-Century Classroom addresses the influence of new media on instruction, higher education, and pedagogy. The contributors specifically examine the practical and theoretical implications of new media and the influence of new media on education. This book emphasizes the changing landscape of education and technology and creates a foundational lens and framework for thinking through and navigating higher education in a digital and new media driven context.

Choosing and Using Digital Games in the Classroom

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Author :
Publisher : Springer
ISBN 13 : 3319122231
Total Pages : 429 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Choosing and Using Digital Games in the Classroom by : Katrin Becker

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Learning and Teaching Mathematics in The Global Village

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Author :
Publisher : Springer
ISBN 13 : 331932280X
Total Pages : 193 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Learning and Teaching Mathematics in The Global Village by : Marcel Danesi

Download or read book Learning and Teaching Mathematics in The Global Village written by Marcel Danesi and published by Springer. This book was released on 2016-04-29 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental reassessment of mathematics education in the digital era. It constitutes a new mindset of how information and knowledge are processed by introducing new interconnective and interactive pedagogical approaches. Math education is catching up on technology, as courses and materials use digital sources and resources more and more. The time has come to evaluate this new dynamic, which transcends all previous use of ancillary devices to supplement classroom math instruction. Interactivity and interconnectivity with the online world of math and math texts (such as television programs and internet sites) can be integrated with our traditional modes for delivery of math instruction. This book looks at how this integration can unfold practically by applying these relevant pedagogical principles to elementary topics such as numeration, arithmetic, algebra, story problems, combinatorics, and basic probability theory. The book further exemplifies how mathematics can be connected to topics in popular culture, information technologies, and other such domains.

Using Film and Media in the Language Classroom

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Author :
Publisher : Multilingual Matters
ISBN 13 : 1788924509
Total Pages : 229 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Using Film and Media in the Language Classroom by : Carmen Herrero

Download or read book Using Film and Media in the Language Classroom written by Carmen Herrero and published by Multilingual Matters. This book was released on 2019-07-11 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates the positive impact of using film and audiovisual material in the language classroom. The chapters are evidence-based and address different levels and contexts of learning around the world. They demonstrate the benefits of using moving images and films to develop intercultural awareness and promote multilingualism, and suggest Audiovisual Translation (AVT) activities and projects to enhance language learning. The book will be a valuable continuing professional development resource for language teachers and those involved in curriculum development, as well as bringing the latest research, theory and pedagogical techniques to teacher training courses.

Handbook of Research on Developing Engaging Online Courses

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Author :
Publisher : IGI Global
ISBN 13 : 179982134X
Total Pages : 428 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Developing Engaging Online Courses by : Thornburg, Amy W.

Download or read book Handbook of Research on Developing Engaging Online Courses written by Thornburg, Amy W. and published by IGI Global. This book was released on 2020-01-31 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online instruction is rapidly expanding the way professors think about and plan instruction. In addition, online instructional practices are expanding and changing as new tools and strategies are adopted. It is imperative that programs and institutions of higher education explore increased online options that align with best practices to develop effective and engaging online courses. The Handbook of Research on Developing Engaging Online Courses is an essential research publication that provides multiple perspectives on improving student engagement and success in online courses. This book includes topics focused on the online learner, online course content, and effective online instruction. The content contained within the title is ideal for curriculum developers, instructional designers, IT consultants, deans, chairs, teachers, administrators, academicians, researchers, and students.

Mediated Critical Communication Pedagogy

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Publisher : Rowman & Littlefield
ISBN 13 : 1498568718
Total Pages : 212 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Mediated Critical Communication Pedagogy by : Ahmet Atay

Download or read book Mediated Critical Communication Pedagogy written by Ahmet Atay and published by Rowman & Littlefield. This book was released on 2019-11-13 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mediated Critical Communication Pedagogy explores the role of both traditional and new media in critical communication pedagogy. This edited volume addresses not only how new and other forms of media serve as tools towards social justice in the communication classroom, but also how those media transform the classroom interaction itself in empowering and disempowering ways. Contributors describe and assess how particular instances of media use—particularly the use of new media technologies—support or challenge critical communication pedagogy. Each chapter engages in critical analysis of how to effectively use particular mediums in the classroom, how classroom communication is affected by uses of new media, and particular instances of critical communication pedagogy in teaching. Scholars of communication and education will find this book particularly useful.

International Handbook of Research on Children's Literacy, Learning and Culture

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119237939
Total Pages : 597 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis International Handbook of Research on Children's Literacy, Learning and Culture by : Kathy Hall

Download or read book International Handbook of Research on Children's Literacy, Learning and Culture written by Kathy Hall and published by John Wiley & Sons. This book was released on 2016-10-31 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbook of Research in Children's Literacy, Learning and Culture presents an authoritative distillation of current global knowledge related to the field of primary years literacy studies. Features chapters that conceptualize, interpret, and synthesize relevant research Critically reviews past and current research in order to influence future directions in the field of literacy Offers literacy scholars an international perspective that recognizes and anticipates increasing diversity in literacy practices and cultures

Ludic Inquiries Into Power and Pedagogy in Higher Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040119824
Total Pages : 316 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Ludic Inquiries Into Power and Pedagogy in Higher Education by : Amelia Walker

Download or read book Ludic Inquiries Into Power and Pedagogy in Higher Education written by Amelia Walker and published by Taylor & Francis. This book was released on 2024-08-30 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book interrogates the role games and playfulness bear in both formal education and informal social learning. Responsive to contemporary social and ecological challenges, this book especially explores games’ interactions with social power. On one hand, games sometimes operate to reinforce ideologies that normalise social injustice and environmental disregard. On the other, games offer rich possibilities for questioning such ideologies and encouraging change. Strongly interdisciplinary, the book assembles 20 chapters written by 50 experts across fields including education, game design, cultural studies, sociology, Indigenous studies, disability studies, queer studies, STEM, legal studies, history, creative writing, visual arts, music, the creative industries, and social inclusion. These contributions not only make games a focus but incorporate playful research writing strategies, demonstrating methods of what we term ludic inquiry. This includes chapters written using arts-based research, practice-led research, poetic inquiry, narrative inquiry, autoethnography, duoethnography, and more. Organised across four themes – ‘philosophical sparks’, ‘lived experiences’, ‘pedagogical perspectives’, and ‘the spirit of play’ – this book emphasises the radical egalitarian possibilities inherent in critical attention to games and how we play (or get played by) them. Its fresh insights will interest all readers interested in creatively remaking our worlds.

Teaching Civic Participation with Digital Media in Art Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000932559
Total Pages : 191 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Teaching Civic Participation with Digital Media in Art Education by : Michelle Bae-Dimitriadis

Download or read book Teaching Civic Participation with Digital Media in Art Education written by Michelle Bae-Dimitriadis and published by Taylor & Francis. This book was released on 2023-08-28 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Developing Video Game Literacy in the EFL Classroom

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Author :
Publisher : Narr Francke Attempto Verlag
ISBN 13 : 3823392484
Total Pages : 364 pages
Book Rating : 4.8/5 (233 download)

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Book Synopsis Developing Video Game Literacy in the EFL Classroom by : Roger Dale Jones

Download or read book Developing Video Game Literacy in the EFL Classroom written by Roger Dale Jones and published by Narr Francke Attempto Verlag. This book was released on 2018-07-16 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.