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Clockwork Game Design
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Book Synopsis Clockwork Game Design by : Keith Burgun
Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations
Book Synopsis Game Design Theory by : Keith Burgun
Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Book Synopsis Clockwork Game Design by : Keith Burgun
Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations
Download or read book Clockwork Game written by Jane Irwin and published by . This book was released on 2014-05-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.
Download or read book Clockwork written by Mike Michalowicz and published by Penguin. This book was released on 2018-08-21 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you worry that your business will collapse without your constant presence? Are you sacrificing your family, friendships, and freedom to keep your business alive? What if instead your business could run itself, freeing you to do what you love when you want, while it continues to grow and turn a profit? It’s possible. And it's easier than you think. If you're like most entrepreneurs, you started your business so you could be your own boss, make the money you deserve, and live life on your own terms. In reality, you're bogged down in the daily grind, constantly putting out fires, answering an endless stream of questions, and continually hunting for cash. Now, Mike Michalowicz, the author of Profit First and other small-business bestsellers, offers a straightforward step-by-step path out of this dilemma. In Clockwork, he draws on more than six years of research and real life examples to explain his simple approach to making your business ultra-efficient. Among other powerful strategies, you will discover how to: Make your employees act like owners: Free yourself from micromanaging by using a simple technique to empower your people to make smart decisions without you. Pinpoint your business's most important function: Unleash incredible efficiency by identifying and focusing everyone on the one function that is most crucial to your business. Know what to fix next: Most entrepreneurs try to fix every inefficiency at once and end up fixing nothing. Use the "weakest link in the chain" method to find the one fix that will add the most value now. Whether you have a staff of one, one hundred, or somewhere in between, whether you're a new entrepreneur or have been overworked and overstressed for years, Clockwork is your path to finally making your business work for you.
Book Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest Adams
Download or read book Fundamentals of Puzzle and Casual Game Design written by Ernest Adams and published by New Riders. This book was released on 2014-09-12 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Book Synopsis Becoming a Video Game Designer by : Daniel Noah Halpern
Download or read book Becoming a Video Game Designer written by Daniel Noah Halpern and published by Simon & Schuster. This book was released on 2020-12-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.
Book Synopsis Conjuror's Game by : Catherine Fisher
Download or read book Conjuror's Game written by Catherine Fisher and published by Random House. This book was released on 2011-12-31 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alick is fascinated by Luke Ferris - the Conjuror! Where does he get his strange powers of healing? Why has he got six fingers? What is his connection with the sinister goings-on at the Mere in Halcombe Great Wood? Then Alick follows the Conjuror to the secret chamber under the hillside. There he discovers the ancient game of Fidchell and accidentally removes a key piece in the game - unleashing dark and terrifying forces on to the world.
Download or read book The Clockwork Man written by E. V. Odle and published by BoD – Books on Demand. This book was released on 2023-09-20 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.
Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Book Synopsis Programming Game AI by Example by : Mat Buckland
Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Book Synopsis Clockwork Planet (Light Novel) Vol. 1 by : Yuu Kamiya
Download or read book Clockwork Planet (Light Novel) Vol. 1 written by Yuu Kamiya and published by National Geographic Books. This book was released on 2018-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of No Game, No Life comes an all-new steampunk light novel series that inspired an anime! One day, the world ended–so we built a new one. Everything on Earth, even gravity itself, is now powered by endlessly intricate clockwork. Young machine-lover Naoto Miura dreams of becoming a master clocksmith, working with the wonders of this artificial planet. When one of those wonders comes crashing right through his ceiling, he gets more than he bargained for. Armed with a supernatural sense of hearing and a beautiful robotic ally, Naoto just might be the best hope to unravel a conspiracy threatening millions of lives.
Book Synopsis The Clockwork Girl by : Sean O'Reilly
Download or read book The Clockwork Girl written by Sean O'Reilly and published by Harper Collins. This book was released on with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book description to come.
Download or read book Wanderhome written by Jay Dragon and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Book Synopsis Clockwork and Chivalry by : Ken Walton
Download or read book Clockwork and Chivalry written by Ken Walton and published by Anchor Books. This book was released on 2010 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magick and Clockwork battle for supremacy in a world turned upside down! The Seventeenth Century is a time of romantic Cavaliers and dour Puritans, religious strife and political upheaval. England, a land riddled with hunger, pestilence and superstition, is gripped by Civil War. A multitude of competing factions struggle to survive. The King has been executed and Cromwell has usurped power. But in this richly-imagined alternate history, the conflict continues. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines. Old beliefs are crumbling and the future is up for grabs. With a heart filled with Righteousness and a cause worth fighting for, you enter the maelstrom. Adventure in a detailed and vibrant setting, powered by Mongoose Publishing's RuneQuest II system. This is the first of a series of releases which will provide adventures and sourcebooks for the Clockwork & Chivalry background - from Cakebread & Walton: Purveyors of Fine Imaginings.
Book Synopsis Thrilling Tales of the Downright Unusual - the Lair of the Clockwork Book by : Bradley Schenck
Download or read book Thrilling Tales of the Downright Unusual - the Lair of the Clockwork Book written by Bradley Schenck and published by . This book was released on 2012-04-02 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Clockwork Book of Retropolis sits in its lair below the city and contains answers. It accumulates stories. Its huge graven face looms over the stainless steel sheets that are its pages and when it's not otherwise occupied, which is most of the time, it reads. From time to time it adds a footnote or a cross-reference. But mostly, it reads. And it waits. The Book accumulates stories by trading the stories it knows... for new stories. This sounds harmless: in fact, it sounds beneficial, until you think about it. Because stories are not neutral. Stories always say something about the person who tells them. They often say more than the teller realizes, and it's easy to become so wrapped up in the telling that we tell too much. Everything that the Book learns becomes part of the Book. And the Book grows by trading the stories it knows - to anybody who asks. Anybody. If that doesn't worry you, you're probably one of those people that natural selection hasn't noticed yet. Over the many years since the Clockwork Book collected its first story people have gradually learned to avoid the Book despite the fact that, in general, people really want to know things. And there must be a reason why they avoid the Book. There's a way to find out for certain, of course: you just have to bring something to trade. The Clockwork Book's lair lies far beneath the city of Retropolis, in the world of the Future That Never Was. As far as anybody knows, it's always been there - slowly collecting the stories, the ideas, and the secrets of its visitors, and then sharing them to those who come after. If you were to visit the Book yourself, you might realize that in its own retro-futuristic world the Book serves the purpose of a social network - a mechanical social network. With that in mind you could hardly be surprised at the misadventures its clients seem to have. And what is the Book, really, and who constructed it, and why? That's one of the few stories that the Book is not allowed to tell. On the other hand... the Book has learned how to bend the rules. The Lair of the Clockwork Book, with its 129 full color illustrations, began its life as a serial which ran from February of 2011 to April of 2012 at the Thrilling Tales of the Downright Unusual web site. It's now available in this handsome print edition.