Agents for Educational Games and Simulations

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Publisher : Springer
ISBN 13 : 364232326X
Total Pages : 195 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Agents for Educational Games and Simulations by : Martin Beer

Download or read book Agents for Educational Games and Simulations written by Martin Beer and published by Springer. This book was released on 2012-07-20 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

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Publisher : IGI Global
ISBN 13 : 1615207325
Total Pages : 528 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David

Download or read book Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned written by Kaufman, David and published by IGI Global. This book was released on 2010-01-31 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Agents for Games and Simulations

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Publisher : Springer Science & Business Media
ISBN 13 : 3642111971
Total Pages : 247 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Agents for Games and Simulations by : Frank Dignum

Download or read book Agents for Games and Simulations written by Frank Dignum and published by Springer Science & Business Media. This book was released on 2009-12-21 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Games and Simulations in Online Learning: Research and Development Frameworks

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Publisher : IGI Global
ISBN 13 : 1599043068
Total Pages : 420 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Games and Simulations in Online Learning: Research and Development Frameworks by : Gibson, David

Download or read book Games and Simulations in Online Learning: Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

ECGBL 2017 11th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218573
Total Pages : pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :

Download or read book ECGBL 2017 11th European Conference on Game-Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Intelligent Virtual Agents

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Publisher : Springer Science & Business Media
ISBN 13 : 3642043798
Total Pages : 589 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Intelligent Virtual Agents by : Zsófia Ruttkay

Download or read book Intelligent Virtual Agents written by Zsófia Ruttkay and published by Springer Science & Business Media. This book was released on 2009-09-03 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14–16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The development of IVAs requires expertise in multimodal interaction and several AI ?elds such as cognitive m- eling, planning, vision and natural language processing. Computational models are typically based on experimental studies and theories of human–human and human–robot interaction; conversely, IVA technology may provide interesting lessons for these ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot assistants, social simulation and tutoring to games and artistic - ploration.

Using Cognitive and Affective Metrics in Educational Simulations and Games

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Author :
Publisher : Routledge
ISBN 13 : 1000390098
Total Pages : 268 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Using Cognitive and Affective Metrics in Educational Simulations and Games by : Harold F. O'Neil

Download or read book Using Cognitive and Affective Metrics in Educational Simulations and Games written by Harold F. O'Neil and published by Routledge. This book was released on 2021-05-17 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Intelligent Virtual Agents

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Publisher : Springer Science & Business Media
ISBN 13 : 3642239730
Total Pages : 495 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Intelligent Virtual Agents by : Hannes Högni Vilhjálmsson

Download or read book Intelligent Virtual Agents written by Hannes Högni Vilhjálmsson and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Virtual Agents, IVA 2011, held in Reykjavik, Island, in September 2011. The 18 revised full papers and 27 revised short papers presented together with 25 poster papers were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on social and dramatic interaction; guides and relational agents; nonverbal behavior; adaptation and coordination; listening and feedback; frameworks and tools; cooperation and copresence; emotion; poster abstracts.

Cognitive Agents for Virtual Environments

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Publisher : Springer
ISBN 13 : 3642364446
Total Pages : 185 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Cognitive Agents for Virtual Environments by : Frank Dignum

Download or read book Cognitive Agents for Virtual Environments written by Frank Dignum and published by Springer. This book was released on 2013-02-26 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Agent-Based Modeling Meets Gaming Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431294279
Total Pages : 180 pages
Book Rating : 4.4/5 (312 download)

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Book Synopsis Agent-Based Modeling Meets Gaming Simulation by : K. Arai

Download or read book Agent-Based Modeling Meets Gaming Simulation written by K. Arai and published by Springer Science & Business Media. This book was released on 2006-10-10 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Theoretical Issues of Using Simulations and Games in Educational Assessment

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Publisher : Routledge
ISBN 13 : 1000427617
Total Pages : 274 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Theoretical Issues of Using Simulations and Games in Educational Assessment by : Harold F. O'Neil

Download or read book Theoretical Issues of Using Simulations and Games in Educational Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2021-08-26 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Multi-Agent-Based Simulation VII

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Publisher : Springer
ISBN 13 : 3540765395
Total Pages : 194 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Multi-Agent-Based Simulation VII by : Luis Antunes

Download or read book Multi-Agent-Based Simulation VII written by Luis Antunes and published by Springer. This book was released on 2007-10-25 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006. This was held in Hakodate, Japan, May 8, 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with three short papers and two invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 9460913296
Total Pages : 281 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by : L.A. Annetta

Download or read book Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds written by L.A. Annetta and published by Springer Science & Business Media. This book was released on 2011-07-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Learning by Playing. Game-based Education System Design and Development

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Publisher : Springer
ISBN 13 : 3642033644
Total Pages : 579 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Learning by Playing. Game-based Education System Design and Development by : Maiga Chang

Download or read book Learning by Playing. Game-based Education System Design and Development written by Maiga Chang and published by Springer. This book was released on 2009-07-31 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Multi-Agent-Based Simulation VIII

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Publisher : Springer
ISBN 13 : 3540709169
Total Pages : 149 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Multi-Agent-Based Simulation VIII by : Luis Antunes

Download or read book Multi-Agent-Based Simulation VIII written by Luis Antunes and published by Springer. This book was released on 2008-07-26 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on Multi-Agent-Based Simulation, MABS 2007, held in Honolulu, HI, USA in May 2007 as an associated event of AAMAS 2007, the main international conference on autonomous agents and multi-agent systems. The 10 revised full papers presented were carefully reviewed and selected from 20 submissions.The papers are organized in topical sections on architectures; teams, learning, education; economy, trust and reputation.

Agent-Based Approaches in Economic and Social Complex Systems IV

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Publisher : Springer Science & Business Media
ISBN 13 : 4431713077
Total Pages : 209 pages
Book Rating : 4.4/5 (317 download)

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Book Synopsis Agent-Based Approaches in Economic and Social Complex Systems IV by : T. Terano

Download or read book Agent-Based Approaches in Economic and Social Complex Systems IV written by T. Terano and published by Springer Science & Business Media. This book was released on 2007-12-27 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters of this book are the selected papers from those presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles cover methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.