3D Character Development Workshop

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683921712
Total Pages : 234 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis 3D Character Development Workshop by : Erik Van Horn

Download or read book 3D Character Development Workshop written by Erik Van Horn and published by Mercury Learning and Information. This book was released on 2018-03-06 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

Game Character Creation with Blender and Unity

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

3D Creature Workshop

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Author :
Publisher : Delmar Thomson Learning
ISBN 13 : 9781886801783
Total Pages : 404 pages
Book Rating : 4.8/5 (17 download)

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Book Synopsis 3D Creature Workshop by : Bill Fleming

Download or read book 3D Creature Workshop written by Bill Fleming and published by Delmar Thomson Learning. This book was released on 1998 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.

Character Development in Blender 2.5

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781435456259
Total Pages : 0 pages
Book Rating : 4.4/5 (562 download)

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Book Synopsis Character Development in Blender 2.5 by : Jonathan Williamson

Download or read book Character Development in Blender 2.5 written by Jonathan Williamson and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.

Production Methods

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852336127
Total Pages : 580 pages
Book Rating : 4.3/5 (361 download)

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Book Synopsis Production Methods by : Kim Halskov Madsen

Download or read book Production Methods written by Kim Halskov Madsen and published by Springer Science & Business Media. This book was released on 2003 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the reader to the frontier of multimedia applications.

3D Studio Max 3.0 Workshop

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Author :
Publisher : Que Publishing
ISBN 13 : 9780789723437
Total Pages : 516 pages
Book Rating : 4.7/5 (234 download)

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Book Synopsis 3D Studio Max 3.0 Workshop by : Duane Loose

Download or read book 3D Studio Max 3.0 Workshop written by Duane Loose and published by Que Publishing. This book was released on 2000 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.

ECGBL 2017 11th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218573
Total Pages : pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :

Download or read book ECGBL 2017 11th European Conference on Game-Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Production Methods

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447100638
Total Pages : 279 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Production Methods by : Kim H. Madsen

Download or read book Production Methods written by Kim H. Madsen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

Character Animation Fundamentals

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129499
Total Pages : 458 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Taylor & Francis. This book was released on 2012-09-10 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Virtual Vixens

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Author :
Publisher : CRC Press
ISBN 13 : 1136139737
Total Pages : 691 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Virtual Vixens by : Arndt von Koenigsmarck

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt

Complex Artificial Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 3540297103
Total Pages : 322 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Complex Artificial Environments by : Juval Portugali

Download or read book Complex Artificial Environments written by Juval Portugali and published by Springer Science & Business Media. This book was released on 2006-01-19 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Juval Portugali The notion of complex artificial environments (CAE) refers to theories of c- plexity and self-organization, as well as to artifacts in general, and to artificial - vironments, such as cities, in particular. The link between the two, however, is not trivial. For one thing, the theories of complexity and self-organization originated in the “hard” science and by reference to natural phenomena in physics and bi- ogy. The study of artifacts, per contra, has traditionally been the business of the “soft” disciplines in the humanities and social sciences. The notion of “complex artificial environments” thus implies the supposition that the theories of compl- ity and self-organization, together with the mathematical formalisms and meth- ologies developed for their study, apply beyond the domain of nature. Such a s- st position raises a whole set of questions relating to the nature of 21 century cities and urbanism, to philosophical issues regarding the natural versus the artificial, to the methodological legitimacy of interdisciplinary transfer of theories and me- odologies and to the implications that entail the use of sophisticated, state-of-t- art artifacts such as virtual reality (VR) cities and environments. The three-day workshop on the study of complex artificial environments that took place on the island of San Servolo, Venice, during April 1-3, 2004, was a gathering of scholars engaged in the study of the various aspects of CAE.

The Blender Book

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Author :
Publisher :
ISBN 13 : 9781886411449
Total Pages : 0 pages
Book Rating : 4.4/5 (114 download)

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Book Synopsis The Blender Book by : Carsten Wartmann

Download or read book The Blender Book written by Carsten Wartmann and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.

English 3D

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Publisher :
ISBN 13 : 9780545823029
Total Pages : pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis English 3D by : Kate Kinsella

Download or read book English 3D written by Kate Kinsella and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: English 3D was designed to accelerate language development for English learners who have agility with social interactional English while lacking the advanced linguisitic knowledge and skills required by complex coursework in school. English 3D propels students to higher language proficiency through a consistent series of lessons derived from research-based principles and classroom-tested practices that maximize students' verbal and written engagement with conceptually rigorous content.--Teaching Guide Course A, Volume 1, Overview p. T10.

Cinema 4D 11 Workshop

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Author :
Publisher : CRC Press
ISBN 13 : 1136136304
Total Pages : 336 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Cinema 4D 11 Workshop by : Arndt von Koenigsmarck

Download or read book Cinema 4D 11 Workshop written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2012-10-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

Virtual Vixens

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Author :
Publisher : Taylor & Francis US
ISBN 13 : 9780240809809
Total Pages : 310 pages
Book Rating : 4.8/5 (98 download)

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Book Synopsis Virtual Vixens by : Arndt von Koenigsmarck

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by Taylor & Francis US. This book was released on 2007 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists from Blur Studio share their secrets for creating and animating fantasy females and offer animators new ways to conceive and construct their own 3D characters. This resource includes seven hands-on workshops that demonstrate the complete work cycle of modeling 3D characters.

From Social Butterfly to Engaged Citizen

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Publisher : MIT Press
ISBN 13 : 0262297558
Total Pages : 541 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis From Social Butterfly to Engaged Citizen by : Marcus Foth

Download or read book From Social Butterfly to Engaged Citizen written by Marcus Foth and published by MIT Press. This book was released on 2011-11-18 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studies from around the world show how the social media tools of Web 2.0 are shaping engagement with cities, communities, and spaces. Web 2.0 tools, including blogs, wikis, and photo sharing and social networking sites, have made possible a more participatory Internet experience. Much of this technology is available for mobile phones, where it can be integrated with such device-specific features as sensors and GPS. From Social Butterfly to Engaged Citizen examines how this increasingly open, collaborative, and personalizable technology is shaping not just our social interactions but new kinds of civic engagement with cities, communities, and spaces. It offers analyses and studies from around the world that explore how the power of social technologies can be harnessed for social engagement in urban areas. Chapters by leading researchers in the emerging field of urban informatics outline the theoretical context of their inquiries, describing a new view of the city as a hybrid that merges digital and physical worlds; examine technology-aided engagement involving issues of food, the environment, and sustainability; explore the creative use of location-based mobile technology in cities from Melbourne, Australia, to Dhaka, Bangladesh; study technological innovations for improving civic engagement; and discuss design research approaches for understanding the development of sentient real-time cities, including interaction portals and robots.

Advanced 3D Game Programming All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 620 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Advanced 3D Game Programming All in One by : Kenneth C. Finney

Download or read book Advanced 3D Game Programming All in One written by Kenneth C. Finney and published by Course Technology. This book was released on 2005 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.