2021 IEEE Conference on Games (CoG)

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Publisher :
ISBN 13 : 9781665446082
Total Pages : pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis 2021 IEEE Conference on Games (CoG) by : IEEE Staff

Download or read book 2021 IEEE Conference on Games (CoG) written by IEEE Staff and published by . This book was released on 2021-08-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Research in play, games, and game technology

HCI in Games

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Publisher : Springer Nature
ISBN 13 : 303105637X
Total Pages : 675 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2022-06-16 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Artificial Intelligence Research

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Publisher : Springer Nature
ISBN 13 : 3031223217
Total Pages : 411 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Artificial Intelligence Research by : Anban Pillay

Download or read book Artificial Intelligence Research written by Anban Pillay and published by Springer Nature. This book was released on 2022-11-30 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Southern African Conference on Artificial Intelligence Research, SACAIR 2022, held in Stellenbosch, South Africa, in December 2022. The 26 papers presented were thoroughly reviewed and selected from the 73 submissions. They are organized on the topical sections on​ algorithmic, data driven and symbolic AI; socio-technical and human-centered AI; responsible and ethical AI.

Proceedings of the 17th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587898
Total Pages : 950 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

Download or read book Proceedings of the 17th European Conference on Game-Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Artificial Intelligence in Control and Decision-making Systems

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Publisher : Springer Nature
ISBN 13 : 3031257596
Total Pages : 394 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Artificial Intelligence in Control and Decision-making Systems by : Yuriy P. Kondratenko

Download or read book Artificial Intelligence in Control and Decision-making Systems written by Yuriy P. Kondratenko and published by Springer Nature. This book was released on 2023-04-17 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an authoritative collection of contributions reporting on computational intelligence, fuzzy systems as well as artificial intelligence techniques for modeling, optimization, control and decision-making together with applications and case studies in engineering, management and economic sciences. Dedicated to the Academician of the Polish Academy of Sciences, Professor Janusz Kacprzyk in recognition of his pioneering work, the book reports on theories, methods and new challenges in artificial intelligence, thus offering not only a timely reference guide but also a source of new ideas and inspirations for graduate students and researchers alike. The book consists of the 18 chapters, presented by distinguished and experienced authors from 16 different countries (Australia, Brazil, Canada, Chile, Germany, Hungary, Israel, Italy, China, R.N.Macedonia, Saudi Arabia, Spain, Turkey, United States, Ukraine, and Vietnam). All chapters are grouped into three parts: Computational Intelligence and Fuzzy Systems, Artificial Intelligence Techniques in Modelling and Optimization, and Computational Intelligence in Control and Decision Support Processes. The book reflects recent developments and new directions in artificial intelligence, including computation method of the interval hull to solutions of interval and fuzzy interval linear systems, fuzzy-Petri-networks in supervisory control of Markov processes in robotic systems, fuzzy approaches for linguistic data summaries, first-approximation analysis for choosing fuzzy or neural systems and type-1 or type-2 fuzzy sets, matrix resolving functions in game dynamic problems, evolving stacking neuro-fuzzy probabilistic networks and their combined learning in online pattern recognition tasks, structural optimization of fuzzy control and decision-making systems, neural and granular fuzzy adaptive modeling, state and action abstraction for search and reinforcement learning algorithms. Among the most successful and perspective implementations in practical areas of human activity are tentative algorithms for neurological disorders, human-centric question-answering system, OWA operators in pensions, evaluation of the perception of public safety through fuzzy and multi-criteria approach, a multicriteria hierarchical approach to investment location choice, intelligent traffic signal control and generative adversarial networks in cybersecurity.

Knowledge Science, Engineering and Management

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Publisher : Springer Nature
ISBN 13 : 3031109864
Total Pages : 715 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Knowledge Science, Engineering and Management by : Gerard Memmi

Download or read book Knowledge Science, Engineering and Management written by Gerard Memmi and published by Springer Nature. This book was released on 2022-07-19 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume sets constitute the refereed proceedings of the 15th International Conference on Knowledge Science, Engineering and Management, KSEM 2022, held in Singapore, during August 6–8, 2022. The 169 full papers presented in these proceedings were carefully reviewed and selected from 498 submissions. The papers are organized in the following topical sections: Volume I:Knowledge Science with Learning and AI (KSLA) Volume II:Knowledge Engineering Research and Applications (KERA) Volume III:Knowledge Management with Optimization and Security (KMOS)

Proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics 2023

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Publisher : Springer Nature
ISBN 13 : 3031432479
Total Pages : 572 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics 2023 by : AboulElla Hassanien

Download or read book Proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics 2023 written by AboulElla Hassanien and published by Springer Nature. This book was released on 2023-09-17 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings book constitutes the refereed proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics (AISI 2023), which took place in Port Said University, Port Said, Egypt, during September 20–22, 2023, Egypt, and is an international interdisciplinary conference that presents a spectrum of scientific research on all aspects of informatics and intelligent systems, technologies, and applications.

Proceedings of 2022 International Conference on Autonomous Unmanned Systems (ICAUS 2022)

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Publisher : Springer Nature
ISBN 13 : 981990479X
Total Pages : 3985 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Proceedings of 2022 International Conference on Autonomous Unmanned Systems (ICAUS 2022) by : Wenxing Fu

Download or read book Proceedings of 2022 International Conference on Autonomous Unmanned Systems (ICAUS 2022) written by Wenxing Fu and published by Springer Nature. This book was released on 2023-03-10 with total page 3985 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes original, peer-reviewed research papers from the ICAUS 2022, which offers a unique and interesting platform for scientists, engineers and practitioners throughout the world to present and share their most recent research and innovative ideas. The aim of the ICAUS 2022 is to stimulate researchers active in the areas pertinent to intelligent unmanned systems. The topics covered include but are not limited to Unmanned Aerial/Ground/Surface/Underwater Systems, Robotic, Autonomous Control/Navigation and Positioning/ Architecture, Energy and Task Planning and Effectiveness Evaluation Technologies, Artificial Intelligence Algorithm/Bionic Technology and Its Application in Unmanned Systems. The papers showcased here share the latest findings on Unmanned Systems, Robotics, Automation, Intelligent Systems, Control Systems, Integrated Networks, Modeling and Simulation. It makes the book a valuable asset for researchers, engineers, and university students alike.

2019 IEEE Conference on Games (CoG)

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Publisher :
ISBN 13 : 9781728118857
Total Pages : pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis 2019 IEEE Conference on Games (CoG) by : IEEE Staff

Download or read book 2019 IEEE Conference on Games (CoG) written by IEEE Staff and published by . This book was released on 2019-08-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Conference on Games (CoG) evolves from the traditional Computational Intelligence and Games (CIG) to bring together leading researchers and practitioners from academia and industry in the field of Games, to discuss recent advances and explore future directions IEEE CoG seeks to share insights and cutting edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games It will include presentations of peer reviewed papers, invited talks by high profile industry and academic leaders, panels, posters and demos We welcome papers related to all aspects of Games, including, but not limited to, the following broad subject areas Computational and Artificial Intelligence in Games, Game Technology, Game Interaction and Player Experience, Game Design and Game Education

Human-Computer Interaction – INTERACT 2023

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Publisher : Springer Nature
ISBN 13 : 3031422864
Total Pages : 694 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2023 by : José Abdelnour Nocera

Download or read book Human-Computer Interaction – INTERACT 2023 written by José Abdelnour Nocera and published by Springer Nature. This book was released on 2023-08-24 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

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Publisher : Springer Nature
ISBN 13 : 3031276396
Total Pages : 285 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by : Rodrigo Pereira dos Santos

Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Autonomous Agents and Multiagent Systems. Best and Visionary Papers

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Publisher : Springer Nature
ISBN 13 : 3031562550
Total Pages : 236 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Autonomous Agents and Multiagent Systems. Best and Visionary Papers by : Francesco Amigoni

Download or read book Autonomous Agents and Multiagent Systems. Best and Visionary Papers written by Francesco Amigoni and published by Springer Nature. This book was released on with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Persuasive Technology

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Publisher : Springer Nature
ISBN 13 : 3031309332
Total Pages : 435 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Persuasive Technology by : Alexander Meschtscherjakov

Download or read book Persuasive Technology written by Alexander Meschtscherjakov and published by Springer Nature. This book was released on 2023-04-13 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19–21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.

Entertainment Computing – ICEC 2022

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Publisher : Springer Nature
ISBN 13 : 3031202120
Total Pages : 456 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Entertainment Computing – ICEC 2022 by : Barbara Göbl

Download or read book Entertainment Computing – ICEC 2022 written by Barbara Göbl and published by Springer Nature. This book was released on 2022-10-24 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3031447514
Total Pages : 460 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Serious Games by : Mads Haahr

Download or read book Serious Games written by Mads Haahr and published by Springer Nature. This book was released on 2023-10-13 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

HCI International 2023 – Late Breaking Papers

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Publisher : Springer Nature
ISBN 13 : 3031480503
Total Pages : 456 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis HCI International 2023 – Late Breaking Papers by : Jessie Y. C. Chen

Download or read book HCI International 2023 – Late Breaking Papers written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-11-30 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.

Games and Learning Alliance

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Publisher : Springer Nature
ISBN 13 : 3031490657
Total Pages : 481 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Games and Learning Alliance by : Pierpaolo Dondio

Download or read book Games and Learning Alliance written by Pierpaolo Dondio and published by Springer Nature. This book was released on 2023-11-28 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters