Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

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Publisher : Springer Nature
ISBN 13 : 3031276396
Total Pages : 285 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by : Rodrigo Pereira dos Santos

Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030

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Publisher :
ISBN 13 : 9783031276408
Total Pages : 0 pages
Book Rating : 4.2/5 (764 download)

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Book Synopsis Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 by : Rodrigo Pereira dos Santos

Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 written by Rodrigo Pereira dos Santos and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Entertainment Computing – ICEC 2023

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Publisher : Springer Nature
ISBN 13 : 9819982480
Total Pages : 531 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini

Download or read book Entertainment Computing – ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Software Ecosystems, Sustainability and Human Values in the Social Web

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Publisher : Springer
ISBN 13 : 9783030461294
Total Pages : 159 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Software Ecosystems, Sustainability and Human Values in the Social Web by : Rodrigo Pereira dos Santos

Download or read book Software Ecosystems, Sustainability and Human Values in the Social Web written by Rodrigo Pereira dos Santos and published by Springer. This book was released on 2020-04-23 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes extended revised selected papers presented during the 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, held in Joinville, Brazil, in October 2017, and during the 9th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2018, held in Belém, Brazil, in October 2018. The 5 full papers presented were thoroughly reviewed and selected from 14 submissions for WAIHCWS 2017 and 3 full papers were selected for publication from 20 submissions for WAIHCWS 2018. The authors were given the opportunity to extend and revise the papers after the conference. The topics included in this volume cover the following fields connected to the social web: user experience, emotion analysis, interoperability, systems-of-information systems, knowledge-intensive processes, ontology, transportation domain, mobile systems, privacy policies, digital legacy, social networks, recommendation models, scientific events, accessible web, software ecosystems, and sustainability.

2020 IEEE ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)

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Publisher :
ISBN 13 : 9781728110578
Total Pages : pages
Book Rating : 4.1/5 (15 download)

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Book Synopsis 2020 IEEE ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM) by : IEEE Staff

Download or read book 2020 IEEE ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM) written by IEEE Staff and published by . This book was released on 2020-12-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Social network analysis and mining

Multidisciplinary Perspectives on New Media Art

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Publisher : IGI Global
ISBN 13 : 1799836711
Total Pages : 279 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Multidisciplinary Perspectives on New Media Art by : Soares, Celia

Download or read book Multidisciplinary Perspectives on New Media Art written by Soares, Celia and published by IGI Global. This book was released on 2020-06-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

Game Sound Technology and Player Interaction: Concepts and Developments

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Publisher : IGI Global
ISBN 13 : 1616928301
Total Pages : 504 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Game Sound Technology and Player Interaction: Concepts and Developments by : Grimshaw, Mark

Download or read book Game Sound Technology and Player Interaction: Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Evaluating User Experience in Games

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Publisher : Springer Science & Business Media
ISBN 13 : 9781848829633
Total Pages : 277 pages
Book Rating : 4.8/5 (296 download)

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Book Synopsis Evaluating User Experience in Games by : Regina Bernhaupt

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Entertainment Computing - ICEC 2007

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Publisher : Springer Science & Business Media
ISBN 13 : 3540748725
Total Pages : 506 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Entertainment Computing - ICEC 2007 by : Lizhuang Ma

Download or read book Entertainment Computing - ICEC 2007 written by Lizhuang Ma and published by Springer Science & Business Media. This book was released on 2007-08-28 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality

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Publisher : IGI Global
ISBN 13 : 1522556974
Total Pages : 277 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality by : Simão, Emília

Download or read book Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality written by Simão, Emília and published by IGI Global. This book was released on 2018-07-27 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.

Creating Through Mind and Emotions

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Publisher : CRC Press
ISBN 13 : 1000595889
Total Pages : 825 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Creating Through Mind and Emotions by : Mário S. Ming Kong

Download or read book Creating Through Mind and Emotions written by Mário S. Ming Kong and published by CRC Press. This book was released on 2022-07-01 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: The texts presented in Proportion Harmonies and Identities (PHI) Creating Through Mind and Emotions were compiled to establish a multidisciplinary platform for presenting, interacting, and disseminating research. This platform also aims to foster the awareness and discussion on Creating Through Mind and Emotions, focusing on different visions relevant to Architecture, Arts and Humanities, Design and Social Sciences, and its importance and benefits for the sense of identity, both individual and communal. The idea of Creating Through Mind and Emotions has been a powerful motor for development since the Western Early Modern Age. Its theoretical and practical foundations have become the working tools of scientists, philosophers, and artists, who seek strategies and policies to accelerate the development process in different contexts.

2021 IEEE Conference on Games (CoG)

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Publisher :
ISBN 13 : 9781665446082
Total Pages : pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis 2021 IEEE Conference on Games (CoG) by : IEEE Staff

Download or read book 2021 IEEE Conference on Games (CoG) written by IEEE Staff and published by . This book was released on 2021-08-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Research in play, games, and game technology

Online Communities and Social Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642027741
Total Pages : 741 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Online Communities and Social Computing by : A. Ant Ozok

Download or read book Online Communities and Social Computing written by A. Ant Ozok and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Holistic Game Development with Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240819330
Total Pages : 497 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Holistic Game Development with Unity by : Penny De Byl

Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Intelligent Virtual Agents

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Publisher : Springer
ISBN 13 : 3540854835
Total Pages : 557 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Intelligent Virtual Agents by : Helmut Prendinger

Download or read book Intelligent Virtual Agents written by Helmut Prendinger and published by Springer. This book was released on 2008-08-25 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Agents for Games and Simulations

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Publisher : Springer
ISBN 13 : 364211198X
Total Pages : 237 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Agents for Games and Simulations by : Frank Dignum

Download or read book Agents for Games and Simulations written by Frank Dignum and published by Springer. This book was released on 2009-12-01 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Foundations of Augmented Cognition

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Publisher : Springer
ISBN 13 : 3540732160
Total Pages : 452 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Foundations of Augmented Cognition by : Dylan D. Schmorrow

Download or read book Foundations of Augmented Cognition written by Dylan D. Schmorrow and published by Springer. This book was released on 2007-08-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Augmented Cognition, FAC 2007, held in Beijing, China, in July 2007, within the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007, with 8 other thematically similar conferences. It covers general Augmented Cognition methods and techniques and discusses various Augmented Cognition applications.