Zune Game Development using XNA 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430218622
Total Pages : 421 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Zune Game Development using XNA 3.0 by : Dan Waters

Download or read book Zune Game Development using XNA 3.0 written by Dan Waters and published by Apress. This book was released on 2010-08-03 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

Microsoft XNA Game Studio 3.0 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0768688485
Total Pages : 834 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Download or read book Microsoft XNA Game Studio 3.0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

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Author :
Publisher :
ISBN 13 : 9780735627130
Total Pages : 0 pages
Book Rating : 4.6/5 (271 download)

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Book Synopsis Introduction to Programming Through Game Development Using Microsoft XNA Game Studio by : Rob S. Miles

Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 0672335549
Total Pages : 383 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours by : Jonathan Harbour

Download or read book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449302764
Total Pages : 540 pages
Book Rating : 4.3/5 (27 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Learning XNA 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 059655429X
Total Pages : 510 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning XNA 3.0 by : Aaron Reed

Download or read book Learning XNA 3.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2008-11-22 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

XNA 3.1 Game Development for Teens

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781435454385
Total Pages : 284 pages
Book Rating : 4.4/5 (543 download)

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Book Synopsis XNA 3.1 Game Development for Teens by : Jerry Lee Ford

Download or read book XNA 3.1 Game Development for Teens written by Jerry Lee Ford and published by Cengage Learning. This book was released on 2010-02-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. The book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player.

XNA 3.1 Game Development for Teens

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Author :
Publisher :
ISBN 13 : 9781305491588
Total Pages : 0 pages
Book Rating : 4.4/5 (915 download)

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Book Synopsis XNA 3.1 Game Development for Teens by : Jerry Lee Ford

Download or read book XNA 3.1 Game Development for Teens written by Jerry Lee Ford and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page

XNA 3.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430218568
Total Pages : 663 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 3.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 3.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2009-05-26 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Beginning XNA 3.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430218185
Total Pages : 437 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

XNA 2.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430205148
Total Pages : 638 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 2.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2008-09-20 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071614079
Total Pages : 561 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Microsoft XNA Game Studio Creator's Guide, Second Edition by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator's Guide, Second Edition written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2009-02-14 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Microsoft XNA Game Studio 4.0

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Author :
Publisher : Pearson Education
ISBN 13 : 0735660255
Total Pages : 464 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Microsoft XNA Game Studio 4.0 by : Rob Miles

Download or read book Microsoft XNA Game Studio 4.0 written by Rob Miles and published by Pearson Education. This book was released on 2011-01-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals—and increase the challenge with each chapter Write code to create and control game behavior Build your game’s display—from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games—and invent totally new ones

Xna Game Development for Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781478325185
Total Pages : 74 pages
Book Rating : 4.3/5 (251 download)

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Book Synopsis Xna Game Development for Beginners by : Uditha Bandara

Download or read book Xna Game Development for Beginners written by Uditha Bandara and published by Createspace Independent Publishing Platform. This book was released on 2012-07-28 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step by Step guide focusing on XNA 2D/3D graphics, input, audio and UI development techniques. Table of Contents 01. Introduction 02. Hello World in XNA 03. 2D Graphics 04. Using Keyboard and Mouse 05. Crating a Menu system 06. Audio 07. 3D graphics

Microsoft XNA Game Studio 3.0

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Author :
Publisher :
ISBN 13 : 9780735626584
Total Pages : 0 pages
Book Rating : 4.6/5 (265 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 by : Rob Miles

Download or read book Microsoft XNA Game Studio 3.0 written by Rob Miles and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on creating games for the Xbox 360, Zune, and a PC, covering such topics as writing code, adding 3D effects, processing input from gamepads and keyboards, and manipulating colors and graphics.

Windows Phone 7 XNA Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691215
Total Pages : 656 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Windows Phone 7 XNA Cookbook by : Zheng Yang

Download or read book Windows Phone 7 XNA Cookbook written by Zheng Yang and published by Packt Publishing Ltd. This book was released on 2012-02-16 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects

Xna 4. 0 Game Development by Example

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849692403
Total Pages : 0 pages
Book Rating : 4.6/5 (924 download)

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Book Synopsis Xna 4. 0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4. 0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.