XNA Game Studio 4.0 Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0132620138
Total Pages : 690 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Pearson Education. This book was released on 2010-12-12 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Xna 4. 0 Game Development by Example

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849692403
Total Pages : 0 pages
Book Rating : 4.6/5 (924 download)

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Book Synopsis Xna 4. 0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4. 0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Beginning XNA 3.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430218185
Total Pages : 437 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

XNA 4 3D Game Development by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849687099
Total Pages : 575 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis XNA 4 3D Game Development by Example by : Kurt Jaegers

Download or read book XNA 4 3D Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2012-09-25 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create action-packed 3D games with the Microsoft XNA Framework.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781449302764
Total Pages : 540 pages
Book Rating : 4.3/5 (27 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Building XNA 2.0 Games

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Author :
Publisher : Apress
ISBN 13 : 1430209801
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Building XNA 2.0 Games by : John Sedlak

Download or read book Building XNA 2.0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

XNA 2.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430205148
Total Pages : 638 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 2.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2008-09-20 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Microsoft XNA 4.0 Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691991
Total Pages : 522 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Microsoft XNA 4.0 Game Development Cookbook by : Luke Drumm

Download or read book Microsoft XNA 4.0 Game Development Cookbook written by Luke Drumm and published by Packt Publishing Ltd. This book was released on 2012-06-25 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Learn 2D Game Development with C#

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Author :
Publisher : Apress
ISBN 13 : 1430266058
Total Pages : 285 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn 2D Game Development with C# by : Kelvin Sung

Download or read book Learn 2D Game Development with C# written by Kelvin Sung and published by Apress. This book was released on 2014-01-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Professional Windows Phone 7 Game Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118067967
Total Pages : 554 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Professional Windows Phone 7 Game Development by : Chris G. Williams

Download or read book Professional Windows Phone 7 Game Development written by Chris G. Williams and published by John Wiley & Sons. This book was released on 2011-02-23 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Microsoft XNA Game Studio 3.0 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0768688485
Total Pages : 834 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Download or read book Microsoft XNA Game Studio 3.0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Xna 4.0 Game Development by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692416
Total Pages : 737 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Xna 4.0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4.0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2011-12-23 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.

Microsoft XNA Game Studio 4.0

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Author :
Publisher :
ISBN 13 : 9780735651579
Total Pages : 0 pages
Book Rating : 4.6/5 (515 download)

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Book Synopsis Microsoft XNA Game Studio 4.0 by : Rob S. Miles

Download or read book Microsoft XNA Game Studio 4.0 written by Rob S. Miles and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmers for Windows Phone 7, Xbox 360, Zune devices, and more can use this hands-on guide to dive straight into their first project--adding new tools and tricks to their arsenal as they go.

Professional XNA Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470261285
Total Pages : 602 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Professional XNA Programming by : Benjamin Nitschke

Download or read book Professional XNA Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2008-02-26 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

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Author :
Publisher :
ISBN 13 : 9780735627130
Total Pages : 0 pages
Book Rating : 4.6/5 (271 download)

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Book Synopsis Introduction to Programming Through Game Development Using Microsoft XNA Game Studio by : Rob S. Miles

Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

Xna Game Development for Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781478325185
Total Pages : 74 pages
Book Rating : 4.3/5 (251 download)

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Book Synopsis Xna Game Development for Beginners by : Uditha Bandara

Download or read book Xna Game Development for Beginners written by Uditha Bandara and published by Createspace Independent Publishing Platform. This book was released on 2012-07-28 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step by Step guide focusing on XNA 2D/3D graphics, input, audio and UI development techniques. Table of Contents 01. Introduction 02. Hello World in XNA 03. 2D Graphics 04. Using Keyboard and Mouse 05. Crating a Menu system 06. Audio 07. 3D graphics

Learning XNA 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 059655429X
Total Pages : 510 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning XNA 3.0 by : Aaron Reed

Download or read book Learning XNA 3.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2008-11-22 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager