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Virtual Space
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Download or read book Virtual Space written by Lars Qvortrup and published by Springer Science & Business Media. This book was released on 2011-06-28 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
Book Synopsis From Physical Place to Virtual Space by : Gwen Stirling-Wilkie
Download or read book From Physical Place to Virtual Space written by Gwen Stirling-Wilkie and published by . This book was released on 2021-02-15 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Physical Place to Virtual Space describes the insights and conclusions of a highly experienced Dialogic Organization Development practitioner bringing her skills to a new client, all online. From initial contact, designing and sequencing the interventions, to a series of online events for a large multi-divisional corporation, Gwen Stirling-Wilke takes you through the differences that make a difference in doing Dialogic OD in virtual spaces. The book is in two parts. Part 1: Preparing The Virtual SpaceThe first part of the book has new models, tools, and insights for using virtual platforms like Zoom - useful for anyone, from beginners to seasoned experts. Gwen guides in how to design differently for virtual space. The book provides new tools and models, as well as adjusting some foundation stones of your practice: -The Virtual Space of Participation to aid you in understanding how participation is different in virtual OD and how to plan for that.-Organization Maturity Levels for Virtual Working to help you to quickly assess what will and won't work with any client system.-Design Options for Virtual OD outlines the four main design options, to be used as stand-alone, or mixed and matched, that are the foundations to designing transformative spaces online.-Building psychological safety online sharing ways to adjust some of the key foundation stones of your practice in a virtual setting.Part 2: Mastering Virtual ConsultingThe second part of the book goes into detail on virtual consulting, covering topics like: -Effective group work online - how to track and intervene in group process online.-Working with group energy - Monitoring and intervening into the group's energy -Use of Self - Enhancing your "use of self" in virtual consulting. -Adapting Dialogic OD methods - how to utilize some common Dialogic OD methods online, like Open Space, World Cafe, and Appreciative Inquiry.A virtual consulting case study: The book concludes with a full description of a case of virtual consulting with a new client at the start of the pandemic, one that was not familiar with working through virtual platforms. The client wanted to embark on a cultural change process and create greater integration between five distinct businesses within the company, and decided they could not wait for the pandemic to be over. Detailing the reasoning behind design decisions and the results of various virtual events, we watch the emergence of new and novel groupings to explore a shared topic in ways they hadn't before. New narratives traveled through the formal and informal networks within and between businesses. These included stories of people being invited to take part whose voices were not normally heard, opening up to the possibility of a different way of leading. The entire process generated new ways of working, new relationships, and new possibilities for future collaboration across the company, as well as a new image of leadership that was attractive and stimulated new actions. A collective experience of previously unimagined ways of thinking, creating, and acting together stimulated an explosion of innovation.Who Is This Book For?-External and internal consultants, facilitators and change leaders wondering how to deliver great results with virtual consulting, transformation and culture change.-Those who are interested in taking a more participatory and collaborative approach to their work and aren't sure how to do that using virtual platforms.-Consultants wanting to create engaging and safe online spaces for dialogue and exploration.-Change leaders wanting to create a program of change using virtual platforms.
Download or read book Life Online written by Annette N. Markham and published by Rowman Altamira. This book was released on 1998 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to understand how people experience the Internet, she must learn how to be embodied there.
Book Synopsis Designing Digital Space by : Daniela Bertol
Download or read book Designing Digital Space written by Daniela Bertol and published by John Wiley & Sons. This book was released on 1996-12-20 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
Download or read book Virtual Geographies written by Mike Crang and published by Routledge. This book was released on 2013-04-15 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose new kinds of political and cultural identity. Virtual Geographies explores how new communication technologies are being used to produce new geographies and new types of space. Leading contributors from a wide range of disciplines including geography, sociology, philosophy and literature: * investigate how visions of cyberspace have been constructed * offer a critical assessment of the status of virtual environments and geographies * explore how virtual environments reshape the way we think and write about the world. This book sets recent technological developments in a historical and geographical perspective to offer a clearer view of the new vistas ahead.
Book Synopsis Video Game Spaces by : Michael Nitsche
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Book Synopsis Distance Learning by : Anthony G. Picciano
Download or read book Distance Learning written by Anthony G. Picciano and published by Prentice Hall. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides both solid theory and practical considerations for the planning and implementing of distance learning programs. It presents the fundamental concepts of distance learning, planning program development, and the basic technologies used. The author blends historical and theoretical background with the most current applications and technologies being used today, to paint a current and complete picture of distance learning in the educational environment. Emphasis is placed on distance learning application and program development in its entirety, as opposed to focusing on a single component, to give viewers the " big picture" and a comprehensive explanation. Case studies in each chapter help spark interest and enthusiasm for the topics covered. The book concludes with a guide to designing a web-based distance learning course that will assist users who want to develop their own distance learning courses or modules. For individuals interested in distance learning--with an emphasis on planning and administration.
Book Synopsis The Internet as Second Action Space by : Aharon Kellerman
Download or read book The Internet as Second Action Space written by Aharon Kellerman and published by Routledge. This book was released on 2014-07-11 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most significant and important advancements in information and communication technology over the past 20 years is the introduction and expansion of the Internet. Now almost universally available, the Internet brings us email, global voice and video communications, research repositories, reference libraries, and almost unlimited opportunities for daily activities. Bridging geographical distances in unprecedented ways, the Internet has impacted all aspects of our daily lives – from facilitating the running of businesses, the attainment of services and keeping in touch with friends and family. Accessible at any time and for many of us from our mobile phones, the Internet has opened up a world of knowledge and communication platforms that we cannot now imagine living without. This book explores the concept that the Internet has become a second action space for individuals. Coexisting with traditional and "obvious" real space, the Internet serves as a novel spatial platform and action space to its subscribers all over the world. Kellerman expertly discusses this notion and examines the practical integration of cyberspace with real space. Part I examines the Internet as a platform for action and presents its relations with physical space concerning a range of uses and applications which were traditionally performed in physical space only. It discusses the idea that the Internet has become a second space and explores theoretical perspectives surrounding this notion. The Internet has undeniably made humankind more efficient and connected. Part II explores the Internet as an action space for human life, considering basic human needs, curiosity, identity and social relations. It further considers instances whereby use and application of the Internet cannot be fully performed in real space, mainly regarding people’s presentation of identity. Part III explores daily actions over the Internet, such as work, shopping, banking and social interactions. Kellerman also briefly touches on the darker aspects that the expansion of the Internet has made possible – including its role in fraud and other crimes. The concluding chapter discusses people living across the two spaces and identifies potential future developments. The Internet as Second Actions Space will appeal to students across the social sciences, in particular those studying Geography, Sociology, Media Studies, Internet Studies, Business and related disciplines.
Book Synopsis Neural Information Processing by : Masumi Ishikawa
Download or read book Neural Information Processing written by Masumi Ishikawa and published by Springer Science & Business Media. This book was released on 2008-06-16 with total page 1120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4984 and LNCS 4985 constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Neural Information Processing, ICONIP 2007, held in Kitakyushu, Japan, in November 2007, jointly with BRAINIT 2007, the 4th International Conference on Brain-Inspired Information Technology. The 228 revised full papers presented were carefully reviewed and selected from numerous ordinary paper submissions and 15 special organized sessions. The 116 papers of the first volume are organized in topical sections on computational neuroscience, learning and memory, neural network models, supervised/unsupervised/reinforcement learning, statistical learning algorithms, optimization algorithms, novel algorithms, as well as motor control and vision. The second volume contains 112 contributions related to statistical and pattern recognition algorithms, neuromorphic hardware and implementations, robotics, data mining and knowledge discovery, real world applications, cognitive and hybrid intelligent systems, bioinformatics, neuroinformatics, brain-conputer interfaces, and novel approaches.
Download or read book Throughout written by Ulrik Ekman and published by MIT Press. This book was released on 2013 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."
Book Synopsis Performing Mixed Reality by : Steve Benford
Download or read book Performing Mixed Reality written by Steve Benford and published by MIT Press. This book was released on 2022-11-01 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.
Book Synopsis Societies and Cities in the Age of Instant Access by : Harvey J. Miller
Download or read book Societies and Cities in the Age of Instant Access written by Harvey J. Miller and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are on the verge of what many are calling the "second information revolution," based on ubiquitous access to both computing and information. The technologies of instant access have potential to transform dramatically our lives. This book contains chapters by leading international experts. They discuss issues surrounding the impact of instant access on cities, daily lives, transportation, privacy, social and economic networks, community and education.
Book Synopsis Dialogic Organization Development by : Gervase R. Bushe
Download or read book Dialogic Organization Development written by Gervase R. Bushe and published by Berrett-Koehler Publishers. This book was released on 2015-05-26 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Dynamic New Approach to Organizational Change Dialogic Organization Development is a compelling alternative to the classical action research approach to planned change. Organizations are seen as fluid, socially constructed realities that are continuously created through conversations and images. Leaders and consultants can help foster change by encouraging disruptions to taken-for-granted ways of thinking and acting and the use of generative images to stimulate new organizational conversations and narratives. This book offers the first comprehensive introduction to Dialogic Organization Development with chapters by a global team of leading scholar-practitioners addressing both theoretical foundations and specific practices.
Book Synopsis Nontraditional Database Systems by : Yahiko Kambayashi
Download or read book Nontraditional Database Systems written by Yahiko Kambayashi and published by CRC Press. This book was released on 2003-09-02 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nontraditional Database Systems is the fifth volume in the Advanced Information Processing Technology series. It brings together the results of research carried out by the Japanese database research community in the field of nontraditional database systems. The book examines nontraditional types of applications, data types, systems and environments together with high-performance architecture to support nontraditional applications, such as web mining, data engineering and object processing.
Book Synopsis Geographic Interpretations of the Internet by : Aharon Kellerman
Download or read book Geographic Interpretations of the Internet written by Aharon Kellerman and published by Springer. This book was released on 2016-04-26 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the Internet through a systematic geographical interpretation, thus shedding light on the Internet as a spatial entity. The book’s approach is to extend basic concepts developed for terrestrial geography to cyberspace, most notably those relating to space, structure, place, distance, mobility, and presence. It further considers the Internet by its constitution of information space, communications space, and screen space. By using well-known concepts from traditional human geography, this book proposes a combination of terrestrial and virtual geographies, which may in turn help in coping with Internet structures and contents. The book appeals to human and economic geographers, especially those interested in information and Internet geographies. It may also be of special interest and importance to sociologists and media scholars and students dealing with communication technology and the Internet.
Book Synopsis Frontier Computing by : Jason C. Hung
Download or read book Frontier Computing written by Jason C. Hung and published by Springer Nature. This book was released on 2023-05-24 with total page 2017 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 12th International Conference on Frontier Computing, held in Tokyo, Japan, on July 12–15, 2022, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, Web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, Web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.
Book Synopsis Advances on P2P, Parallel, Grid, Cloud and Internet Computing by : Leonard Barolli
Download or read book Advances on P2P, Parallel, Grid, Cloud and Internet Computing written by Leonard Barolli and published by Springer Nature. This book was released on 2022-10-17 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to P2P, Grid, Cloud and Internet computing as well as to reveal synergies among such large-scale computing paradigms. P2P, Grid, Cloud and Internet computing technologies have been very fast established as breakthrough paradigms for solving complex problems by enabling aggregation and sharing of an increasing variety of distributed computational resources at large scale. Grid Computing originated as a paradigm for high-performance computing, as an alternative to expensive supercomputers through different forms of large-scale distributed computing. P2P Computing emerged as a new paradigm after client–server and web-based computing and has shown useful to the development of social networking, B2B (Business to Business), B2C (Business to Consumer), B2G (Business to Government), B2E (Business to Employee) and so on. Cloud Computing has been defined as a “computing paradigm where the boundaries of computing are determined by economic rationale rather than technical limits.” Cloud computing has fast become the computing paradigm with applicability and adoption in all application domains and providing utility computing at large scale. Finally, Internet Computing is the basis of any large-scale distributed computing paradigms; it has very fast developed into a vast area of flourishing field with enormous impact on today’s information societies serving thus as a universal platform comprising a large variety of computing forms such as Grid, P2P, Cloud and mobile computing.