Vintage Type and Graphics

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Author :
Publisher : Allworth
ISBN 13 : 9781581158922
Total Pages : 208 pages
Book Rating : 4.1/5 (589 download)

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Book Synopsis Vintage Type and Graphics by : Steven Heller

Download or read book Vintage Type and Graphics written by Steven Heller and published by Allworth. This book was released on 2011-12-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exquisite graphic design artifacts comprise this unusual collection culled from the pages of type and typography books dating from 1896 to 1936. Design professionals, students and teachers of graphic design, and anyone with an interest in vintage design will be delighted to ?nd rare, never-before-reprinted type specimens, vintage layouts, logos, and decorations that will serve as an inspiration and resource for practicing and aspiring graphic designers.

Typography and Motion Graphics: The 'Reading-Image'

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Author :
Publisher : Routledge
ISBN 13 : 0429627831
Total Pages : 211 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Typography and Motion Graphics: The 'Reading-Image' by : Michael Betancourt

Download or read book Typography and Motion Graphics: The 'Reading-Image' written by Michael Betancourt and published by Routledge. This book was released on 2018-11-20 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his latest book, Michael Betancourt explores the nature and role of typography in motion graphics as a way to consider its distinction from static design, using the concept of the ‘reading-image’ to model the ways that motion typography dramatizes the process of reading and audience recognition of language on-screen. Using both classic and contemporary title sequences—including The Man With the Golden Arm (1955), Alien (1979), Flubber (1998), Six Feet Under (2001), The Number 23 (2007) and Scott Pilgrim vs. The World (2010)—Betancourt develops an argument about what distinguishes motion graphics from graphic design. Moving beyond title sequences, Betancourt also analyzes moving or kinetic typography in logo designs, commercials, film trailers, and information graphics, offering a striking theoretical model for understanding typography in media.

Mobile 3D Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 0080555918
Total Pages : 462 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. - Written by experts at Nokia whose workshops at industry conferences are blockbusters - The programs used in the examples are featured in thousands of professional courses each year

The Graphics of Communication

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Author :
Publisher : Holt McDougal
ISBN 13 :
Total Pages : 488 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Graphics of Communication by : Arthur T. Turnbull

Download or read book The Graphics of Communication written by Arthur T. Turnbull and published by Holt McDougal. This book was released on 1975 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Type and Image

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471284925
Total Pages : 220 pages
Book Rating : 4.2/5 (849 download)

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Book Synopsis Type and Image by : Philip B. Meggs

Download or read book Type and Image written by Philip B. Meggs and published by John Wiley & Sons. This book was released on 1992-03-15 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Type and Image The Language of Graphic Design Philip B. Meggs What is the essence of graphic design? How do graphic designers solve problems, organize space, and imbue their work with those visual and symbolic qualities that enable it to convey visual and verbal information with expression and clarity? The extraordinary flowering of graphic design in our time, as a potent means for communication and a major component of our visual culture, increases the need for designers, clients, and students to comprehend its nature. In this lively and lavishly illustrated book, the author reveals the very essence of graphic design. The elements that combine to form a design— sings, symbols, words, pictures, and supporting forms—are analyzed and explained. Graphic design’s ability to function as language, and the innovative ways that designers combine words and pictures, are discussed. While all visual arts share common spatial properties, the author demonstrates that graphic space has unique characteristics that are determined by its communicative function. Graphic designs can have visual and symbolic properties which empower them to communicate with deep expression and meaning. The author defines this property as graphic resonance and explains how it occurs. After defining design as a problem-solving process, a model for this process is developed and illustrated by an in-depth analysis of actual case histories. This book will provide insight and inspiration for everyone who is interested or involved in graphic communications. While most materials about form and meaning in design have a European origin, this volume is based on the dynamic and expressive graphic design of America. The reader will find inspiration, hundreds of exciting examples by many of America’s outstanding graphic designers, and keen insights in Type and Image.

A Practical Guide to Graphics Reporting

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136143890
Total Pages : 187 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis A Practical Guide to Graphics Reporting by : Jennifer George-Palilonis

Download or read book A Practical Guide to Graphics Reporting written by Jennifer George-Palilonis and published by Taylor & Francis. This book was released on 2013-05-02 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Practical Guide to Graphics Reporting explains all of the most important skills and theoretical considerations for creating diagrams, charts, maps, and other forms of information graphics intended to provide readers with valuable visual and textual news and information. Research and writing skills as they relate to graphics reporting are explained, as well as illustration techniques for maps and diagrams, rules for creating basic charts and diagrams, and the various types of uses for maps in graphics reporting. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators.

Image and Graphics

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Author :
Publisher : Springer
ISBN 13 : 3319715895
Total Pages : 636 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Image and Graphics by : Yao Zhao

Download or read book Image and Graphics written by Yao Zhao and published by Springer. This book was released on 2017-12-29 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9thInternational Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from 370 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.

Type Graphics

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Publisher : Rockport Publishers
ISBN 13 : 9781564967145
Total Pages : 192 pages
Book Rating : 4.9/5 (671 download)

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Book Synopsis Type Graphics by : Margaret E. Richardson

Download or read book Type Graphics written by Margaret E. Richardson and published by Rockport Publishers. This book was released on 2000 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the post-RayGun world of design, the use of type has become the singularly most important innovation in a new genre-deconstructive design. Whether on the page, screen or monitor, the digital creation, manipulation and use of type has transformed print media and new media. Design is now most dramatically judged on the use of type. Type can be emotive, expressive, illustrative, and interpretive, and a range of international designers working with type has managed to transform expectations and create startling designs which challenge static notions of the role of type in graphics. This volume presents some of the most innovative work from around the world with insight from the designers on their mission and creative process as it relates to the synthesis of type and image.

Encyclopedia of Graphics File Formats

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Author :
Publisher : O'Reilly Media
ISBN 13 :
Total Pages : 946 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Encyclopedia of Graphics File Formats by : James D. Murray

Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

New Trends in Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642834922
Total Pages : 683 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis New Trends in Computer Graphics by : Nadia Magnenat-Thalmann

Download or read book New Trends in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

Graphics Recognition: Algorithms and Systems

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9783540643814
Total Pages : 438 pages
Book Rating : 4.6/5 (438 download)

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Book Synopsis Graphics Recognition: Algorithms and Systems by : Karl Tombre

Download or read book Graphics Recognition: Algorithms and Systems written by Karl Tombre and published by Springer Science & Business Media. This book was released on 1998-04-08 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the Second International Workshop on Graphics Recognition, GREC'97, held in Nancy, France, in August 1997. The 34 thoroughly revised full papers presented were carefully selected for inclusion in the book on the basis of a second round of post-workshop reviewing. The book is divided into sections on vectorization and segmentation, symbol recognition, form processing, map processing, engineering drawings, applications and systems, performance evaluation, and a graphics recognition contest.

Image and Graphics

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Author :
Publisher : Springer
ISBN 13 : 3319219693
Total Pages : 615 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Image and Graphics by : Yu-Jin Zhang

Download or read book Image and Graphics written by Yu-Jin Zhang and published by Springer. This book was released on 2015-08-03 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.

Image and Graphics

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Author :
Publisher : Springer Nature
ISBN 13 : 3030873552
Total Pages : 830 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Image and Graphics by : Yuxin Peng

Download or read book Image and Graphics written by Yuxin Peng and published by Springer Nature. This book was released on 2021-09-30 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.

Core Graphics and Core Animation

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Author :
Publisher : J.D Gauchat
ISBN 13 :
Total Pages : 105 pages
Book Rating : 4./5 ( download)

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Book Synopsis Core Graphics and Core Animation by : JD Gauchat

Download or read book Core Graphics and Core Animation written by JD Gauchat and published by J.D Gauchat. This book was released on 2018-01-02 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations. Table of Contents CORE GRAPHICS FRAMEWORK Core Graphics Data Types Quartz 2D Context Paths Colors Configuration Saving the State Clipping Gradients Shadows Transformations Text Images Drawing Cycle Image Context CORE ANIMATION FRAMEWORK Core Animation Layers 3D Transformations UIView Animations QUICK REFERENCE CGFloat CGSize CGPoint CGVector CGRect CGContext UIColor UIImage CGImage CGGradient CGAffineTransform UIGraphicsImageRenderer UIGraphicsImageRendererContext CALayer UIViewPropertyAnimator UIViewAnimating UICubicTimingParameters UISpringTimingParameters Functions This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds. This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Graphics Modeling and Visualization in Science and Technology

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Publisher : Springer Science & Business Media
ISBN 13 : 3642778119
Total Pages : 285 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Graphics Modeling and Visualization in Science and Technology by : Martin Göbel

Download or read book Graphics Modeling and Visualization in Science and Technology written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.