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Tutorial Th4geometric Data Structures For Computer Graphics
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Book Synopsis Geometric Data Structures for Computer Graphics by : Elmar Langetepe
Download or read book Geometric Data Structures for Computer Graphics written by Elmar Langetepe and published by A K Peters/CRC Press. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.
Book Synopsis Tutorials on Multiresolution in Geometric Modelling by : Armin Iske
Download or read book Tutorials on Multiresolution in Geometric Modelling written by Armin Iske and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.
Book Synopsis Computational Geometry and Computer Graphics in C++ by : Michael Jay Laszlo
Download or read book Computational Geometry and Computer Graphics in C++ written by Michael Jay Laszlo and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.
Book Synopsis Guide to Computational Geometry Processing by : J. Andreas Bærentzen
Download or read book Guide to Computational Geometry Processing written by J. Andreas Bærentzen and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.
Book Synopsis Computer Graphics and Geometric Modelling by : Max K. Agoston
Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.
Book Synopsis New Geometric Data Structures for Collision Detection and Haptics by : René Weller
Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.
Download or read book Tutorial, Computer Graphics written by and published by . This book was released on 1982 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Graphics and Geometric Modeling by : David Salomon
Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
Book Synopsis Discrete Geometry for Computer Imagery by : Attila Kuba
Download or read book Discrete Geometry for Computer Imagery written by Attila Kuba and published by Springer Science & Business Media. This book was released on 2006-10-10 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Discrete Geometry for Computer Imagery, DGCI 2006, held in Szeged, Hungary in October 2006. The 28 revised full papers and 27 revised poster papers presented together with two invited papers were carefully reviewed and selected from 99 submissions.
Book Synopsis GPU PRO 360 Guide to GPGPU by : Wolfgang Engel
Download or read book GPU PRO 360 Guide to GPGPU written by Wolfgang Engel and published by CRC Press. This book was released on 2018-10-31 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Book Synopsis Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms by : Abel Gomes
Download or read book Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms written by Abel Gomes and published by Springer Science & Business Media. This book was released on 2009-05-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.
Book Synopsis Applications of Computational Mechanics in Geotechnical Engineering by : R.F. Azevedo
Download or read book Applications of Computational Mechanics in Geotechnical Engineering written by R.F. Azevedo and published by Routledge. This book was released on 2021-09-18 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of constitutive relations for geotechnical materials, with the help of numerical models, have increased notably the ability to predict and to interpret the mechanical behaviour of geotechnical works. This work covers rock excavations, soil excavations, earth fills and dams.
Book Synopsis Scientific and Technical Aerospace Reports by :
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1991 with total page 1460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Book Synopsis Curves and Surfaces by : Jean-Daniel Boissonnat
Download or read book Curves and Surfaces written by Jean-Daniel Boissonnat and published by Springer. This book was released on 2015-08-13 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Curves and Surfaces, held in Paris, France, in June 2014. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 32 revised full papers presented were carefully reviewed and selected from 39 submissions. The scope of the conference was on following topics: approximation theory, computer-aided geometric design, computer graphics and visualization, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, mesh generation, finite elements and splines, scattered data processing and learning theory, sparse and high-dimensional approximation, subdivision, wavelets and multi-resolution method.
Book Synopsis Algorithm Design by : Michael T. Goodrich
Download or read book Algorithm Design written by Michael T. Goodrich and published by John Wiley & Sons. This book was released on 2001-10-15 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Goodrich and Roberto Tamassia, authors of the successful, Data Structures and Algorithms in Java, 2/e, have written Algorithm Engineering, a text designed to provide a comprehensive introduction to the design, implementation and analysis of computer algorithms and data structures from a modern perspective. This book offers theoretical analysis techniques as well as algorithmic design patterns and experimental methods for the engineering of algorithms. Market: Computer Scientists; Programmers.
Book Synopsis Computational Geometry by : Mark de Berg
Download or read book Computational Geometry written by Mark de Berg and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational geometry emerged from the field of algorithms design and anal ysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The suc cess of the field as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains--computer graphics, geographic in formation systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or difficult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simplified many of the previous approaches. In this textbook we have tried to make these modem algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study.
Book Synopsis GPU Pro 360 Guide to Rendering by : Wolfgang Engel
Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-27 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges