Geometric Data Structures for Computer Graphics

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Author :
Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 344 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Geometric Data Structures for Computer Graphics by : Elmar Langetepe

Download or read book Geometric Data Structures for Computer Graphics written by Elmar Langetepe and published by A K Peters/CRC Press. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.

Tutorials on Multiresolution in Geometric Modelling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3662043882
Total Pages : 424 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Tutorials on Multiresolution in Geometric Modelling by : Armin Iske

Download or read book Tutorials on Multiresolution in Geometric Modelling written by Armin Iske and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.

Computational Geometry and Computer Graphics in C++

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Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computational Geometry and Computer Graphics in C++ by : Michael Jay Laszlo

Download or read book Computational Geometry and Computer Graphics in C++ written by Michael Jay Laszlo and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.

Guide to Computational Geometry Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 1447140753
Total Pages : 330 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Guide to Computational Geometry Processing by : J. Andreas Bærentzen

Download or read book Guide to Computational Geometry Processing written by J. Andreas Bærentzen and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.

Computer Graphics and Geometric Modelling

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852338183
Total Pages : 960 pages
Book Rating : 4.3/5 (381 download)

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Book Synopsis Computer Graphics and Geometric Modelling by : Max K. Agoston

Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.

New Geometric Data Structures for Collision Detection and Haptics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3319010204
Total Pages : 248 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis New Geometric Data Structures for Collision Detection and Haptics by : René Weller

Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Tutorial, Computer Graphics

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Author :
Publisher :
ISBN 13 :
Total Pages : 584 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Tutorial, Computer Graphics by :

Download or read book Tutorial, Computer Graphics written by and published by . This book was released on 1982 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics and Geometric Modeling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461215048
Total Pages : 862 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computer Graphics and Geometric Modeling by : David Salomon

Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

Discrete Geometry for Computer Imagery

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Publisher : Springer Science & Business Media
ISBN 13 : 3540476512
Total Pages : 701 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Discrete Geometry for Computer Imagery by : Attila Kuba

Download or read book Discrete Geometry for Computer Imagery written by Attila Kuba and published by Springer Science & Business Media. This book was released on 2006-10-10 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Discrete Geometry for Computer Imagery, DGCI 2006, held in Szeged, Hungary in October 2006. The 28 revised full papers and 27 revised poster papers presented together with two invited papers were carefully reviewed and selected from 99 submissions.

GPU PRO 360 Guide to GPGPU

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Publisher : CRC Press
ISBN 13 : 1351052098
Total Pages : 381 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis GPU PRO 360 Guide to GPGPU by : Wolfgang Engel

Download or read book GPU PRO 360 Guide to GPGPU written by Wolfgang Engel and published by CRC Press. This book was released on 2018-10-31 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848824068
Total Pages : 351 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms by : Abel Gomes

Download or read book Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms written by Abel Gomes and published by Springer Science & Business Media. This book was released on 2009-05-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.

Applications of Computational Mechanics in Geotechnical Engineering

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Publisher : Routledge
ISBN 13 : 1351466224
Total Pages : 480 pages
Book Rating : 4.3/5 (514 download)

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Book Synopsis Applications of Computational Mechanics in Geotechnical Engineering by : R.F. Azevedo

Download or read book Applications of Computational Mechanics in Geotechnical Engineering written by R.F. Azevedo and published by Routledge. This book was released on 2021-09-18 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of constitutive relations for geotechnical materials, with the help of numerical models, have increased notably the ability to predict and to interpret the mechanical behaviour of geotechnical works. This work covers rock excavations, soil excavations, earth fills and dams.

Scientific and Technical Aerospace Reports

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Publisher :
ISBN 13 :
Total Pages : 1460 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Scientific and Technical Aerospace Reports by :

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1991 with total page 1460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.

Curves and Surfaces

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Publisher : Springer
ISBN 13 : 3319228048
Total Pages : 502 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Curves and Surfaces by : Jean-Daniel Boissonnat

Download or read book Curves and Surfaces written by Jean-Daniel Boissonnat and published by Springer. This book was released on 2015-08-13 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Curves and Surfaces, held in Paris, France, in June 2014. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 32 revised full papers presented were carefully reviewed and selected from 39 submissions. The scope of the conference was on following topics: approximation theory, computer-aided geometric design, computer graphics and visualization, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, mesh generation, finite elements and splines, scattered data processing and learning theory, sparse and high-dimensional approximation, subdivision, wavelets and multi-resolution method.

Algorithm Design

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Publisher : John Wiley & Sons
ISBN 13 : 0471383651
Total Pages : 722 pages
Book Rating : 4.4/5 (713 download)

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Book Synopsis Algorithm Design by : Michael T. Goodrich

Download or read book Algorithm Design written by Michael T. Goodrich and published by John Wiley & Sons. This book was released on 2001-10-15 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Goodrich and Roberto Tamassia, authors of the successful, Data Structures and Algorithms in Java, 2/e, have written Algorithm Engineering, a text designed to provide a comprehensive introduction to the design, implementation and analysis of computer algorithms and data structures from a modern perspective. This book offers theoretical analysis techniques as well as algorithmic design patterns and experimental methods for the engineering of algorithms. Market: Computer Scientists; Programmers.

Computational Geometry

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Publisher : Springer Science & Business Media
ISBN 13 : 3662034271
Total Pages : 367 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Computational Geometry by : Mark de Berg

Download or read book Computational Geometry written by Mark de Berg and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational geometry emerged from the field of algorithms design and anal ysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The suc cess of the field as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains--computer graphics, geographic in formation systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or difficult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simplified many of the previous approaches. In this textbook we have tried to make these modem algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study.

GPU Pro 360 Guide to Rendering

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Publisher : CRC Press
ISBN 13 : 1351261517
Total Pages : 589 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Rendering by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-27 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges