GPU PRO 360 Guide to GPGPU

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Author :
Publisher : CRC Press
ISBN 13 : 1351052098
Total Pages : 381 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis GPU PRO 360 Guide to GPGPU by : Wolfgang Engel

Download or read book GPU PRO 360 Guide to GPGPU written by Wolfgang Engel and published by CRC Press. This book was released on 2018-10-31 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1351261509
Total Pages : 730 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Rendering by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-27 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU PRO 360 Guide to GPGPU

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Author :
Publisher : CRC Press
ISBN 13 : 135105208X
Total Pages : 471 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis GPU PRO 360 Guide to GPGPU by : Wolfgang Engel

Download or read book GPU PRO 360 Guide to GPGPU written by Wolfgang Engel and published by CRC Press. This book was released on 2018-10-31 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Mobile Devices

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Author :
Publisher : CRC Press
ISBN 13 : 1351137980
Total Pages : 256 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis GPU Pro 360 Guide to Mobile Devices by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Mobile Devices written by Wolfgang Engel and published by CRC Press. This book was released on 2018-09-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work.

GPU Pro 360 Guide to 3D Engine Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351172476
Total Pages : 370 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis GPU Pro 360 Guide to 3D Engine Design by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to 3D Engine Design written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-07 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Rendering

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Author :
Publisher :
ISBN 13 : 9781351261494
Total Pages : 565 pages
Book Rating : 4.2/5 (614 download)

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Book Synopsis GPU Pro 360 Guide to Rendering by : Wolfgang F. Engel

Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang F. Engel and published by . This book was released on 2018 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise"--

GPU Pro 360 Guide to Image Space

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Author :
Publisher : CRC Press
ISBN 13 : 1351052217
Total Pages : 217 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis GPU Pro 360 Guide to Image Space by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Image Space written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-03 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Shadows

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Author :
Publisher : CRC Press
ISBN 13 : 1351208349
Total Pages : 230 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Shadows by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Shadows written by Wolfgang Engel and published by CRC Press. This book was released on 2018-11-20 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Lighting

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Author :
Publisher : CRC Press
ISBN 13 : 1351201212
Total Pages : 490 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Lighting by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Lighting written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-20 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.

GPU Pro 360 Guide to Geometry Manipulation

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Author :
Publisher : CRC Press
ISBN 13 : 1351339516
Total Pages : 404 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis GPU Pro 360 Guide to Geometry Manipulation by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Geometry Manipulation written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-17 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU PRO 3

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Publisher : CRC Press
ISBN 13 : 1439887829
Total Pages : 409 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis GPU PRO 3 by : Wolfgang Engel

Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

CUDA Programming

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Publisher : Newnes
ISBN 13 : 0124159338
Total Pages : 592 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis CUDA Programming by : Shane Cook

Download or read book CUDA Programming written by Shane Cook and published by Newnes. This book was released on 2012-11-13 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'CUDA Programming' offers a detailed guide to CUDA with a grounding in parallel fundamentals. It starts by introducing CUDA and bringing you up to speed on GPU parallelism and hardware, then delving into CUDA installation.

GPU Pro 360 Guide to Shadows

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Author :
Publisher :
ISBN 13 : 9781351208352
Total Pages : pages
Book Rating : 4.2/5 (83 download)

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Book Synopsis GPU Pro 360 Guide to Shadows by : Wolfgang F. Engel

Download or read book GPU Pro 360 Guide to Shadows written by Wolfgang F. Engel and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmers contained in this volume focus on the rendering techniques of global illumination--

GPGPU Programming for Games and Science

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Author :
Publisher : CRC Press
ISBN 13 : 1466595353
Total Pages : 471 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis GPGPU Programming for Games and Science by : David H. Eberly

Download or read book GPGPU Programming for Games and Science written by David H. Eberly and published by CRC Press. This book was released on 2014-08-15 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web Resource Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

GPU Pro 6

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Author :
Publisher : CRC Press
ISBN 13 : 1482264625
Total Pages : 574 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis GPU Pro 6 by : Wolfgang Engel

Download or read book GPU Pro 6 written by Wolfgang Engel and published by CRC Press. This book was released on 2015-07-28 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

CUDA by Example

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132180138
Total Pages : 523 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis CUDA by Example by : Jason Sanders

Download or read book CUDA by Example written by Jason Sanders and published by Addison-Wesley Professional. This book was released on 2010-07-19 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

GPU Pro 360 Guide to Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1351261517
Total Pages : 566 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis GPU Pro 360 Guide to Rendering by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-27 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges