Computational Geometry and Computer Graphics in C++

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Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computational Geometry and Computer Graphics in C++ by : Michael Jay Laszlo

Download or read book Computational Geometry and Computer Graphics in C++ written by Michael Jay Laszlo and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.

Computational Geometry in C

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Publisher : Cambridge University Press
ISBN 13 : 110726863X
Total Pages : pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis Computational Geometry in C by : Joseph O'Rourke

Download or read book Computational Geometry in C written by Joseph O'Rourke and published by Cambridge University Press. This book was released on 1998-10-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the revised and expanded 1998 edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. The code in this edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.

Computational Geometry And Computer Graphics In C++

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Publisher :
ISBN 13 : 9788120314696
Total Pages : 284 pages
Book Rating : 4.3/5 (146 download)

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Book Synopsis Computational Geometry And Computer Graphics In C++ by : Michael J. Laszlo

Download or read book Computational Geometry And Computer Graphics In C++ written by Michael J. Laszlo and published by . This book was released on 2002 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computational Geometry in C

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Publisher : Cambridge University Press
ISBN 13 : 9780521649766
Total Pages : 396 pages
Book Rating : 4.6/5 (497 download)

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Book Synopsis Computational Geometry in C by : Joseph O'Rourke

Download or read book Computational Geometry in C written by Joseph O'Rourke and published by Cambridge University Press. This book was released on 1998-10-13 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 1998 book explains the design of geometry algorithms, including discussion of implementation issues and working C code.

Computational Geometry

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Publisher : Springer Science & Business Media
ISBN 13 : 3662042452
Total Pages : 370 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Computational Geometry by : Mark de Berg

Download or read book Computational Geometry written by Mark de Berg and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Computational Geometry

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Publisher : Springer Science & Business Media
ISBN 13 : 1461210984
Total Pages : 413 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computational Geometry by : Franco P. Preparata

Download or read book Computational Geometry written by Franco P. Preparata and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

Geometric Tools for Computer Graphics

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Publisher : Elsevier
ISBN 13 : 9780080478029
Total Pages : 1056 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Geometric Tools for Computer Graphics by : Philip Schneider

Download or read book Geometric Tools for Computer Graphics written by Philip Schneider and published by Elsevier. This book was released on 2002-10-10 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

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Publisher : CRC Press
ISBN 13 : 1498706304
Total Pages : 238 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing by : Daniel Cohen-Or

Download or read book A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing written by Daniel Cohen-Or and published by CRC Press. This book was released on 2015-05-21 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics

Applied Computational Geometry. Towards Geometric Engineering

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540617853
Total Pages : 244 pages
Book Rating : 4.6/5 (178 download)

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Book Synopsis Applied Computational Geometry. Towards Geometric Engineering by : Ming C. Lin

Download or read book Applied Computational Geometry. Towards Geometric Engineering written by Ming C. Lin and published by Springer Science & Business Media. This book was released on 1996-09-25 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content Description #Anthology selected from contributions to the First ACM Workshop on Applied Computational Geometry.#Includes bibliographical references and index.

Geometric Data Structures for Computer Graphics

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 344 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Geometric Data Structures for Computer Graphics by : Elmar Langetepe

Download or read book Geometric Data Structures for Computer Graphics written by Elmar Langetepe and published by A K Peters/CRC Press. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.

Handbook of Computational Geometry

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Publisher : Elsevier
ISBN 13 : 9780080529684
Total Pages : 1075 pages
Book Rating : 4.5/5 (296 download)

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Book Synopsis Handbook of Computational Geometry by : J.R. Sack

Download or read book Handbook of Computational Geometry written by J.R. Sack and published by Elsevier. This book was released on 1999-12-13 with total page 1075 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.

Geometric Algebra for Computer Science

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Publisher : Elsevier
ISBN 13 : 0080553109
Total Pages : 664 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Geometric Algebra for Computer Science by : Leo Dorst

Download or read book Geometric Algebra for Computer Science written by Leo Dorst and published by Elsevier. This book was released on 2010-07-26 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Visual Computing

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Publisher :
ISBN 13 : 9781584504276
Total Pages : 560 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Visual Computing by : Frank Nielsen

Download or read book Visual Computing written by Frank Nielsen and published by . This book was released on 2005 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.

Basic Computation and Programming with C

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Publisher : Cambridge University Press
ISBN 13 : 1316870529
Total Pages : 670 pages
Book Rating : 4.3/5 (168 download)

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Book Synopsis Basic Computation and Programming with C by : Subrata Saha

Download or read book Basic Computation and Programming with C written by Subrata Saha and published by Cambridge University Press. This book was released on 2017-01-16 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing in-depth coverage, this book covers the fundamentals of computation and programming in C language. Essential concepts including operators and expressions, input and output statements, loop statements, arrays, pointers, functions, strings and preprocessors are described in a lucid manner. A unique approach - 'Learn by quiz' - features questions based on confidence-based learning methodology. It helps the reader to identify the right answer with adequate explanation and reasoning as to why the other options are incorrect. Computer programs and review questions are interspersed throughout the text. The book is appropriate for undergraduate students of engineering, computer science and information technology. It can be used for self-study and assists in the understanding of theoretical concepts and their applications.

Guide to Computational Geometry Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 1447140753
Total Pages : 330 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Guide to Computational Geometry Processing by : J. Andreas Bærentzen

Download or read book Guide to Computational Geometry Processing written by J. Andreas Bærentzen and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.