They Create Worlds

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Publisher : CRC Press
ISBN 13 : 042975261X
Total Pages : 575 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis They Create Worlds by : Alexander Smith

Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Making Virtual Worlds

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Publisher : Cornell University Press
ISBN 13 : 0801457750
Total Pages : 176 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Creating Worlds Otherwise

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Publisher : Vanderbilt University Press
ISBN 13 : 0826504574
Total Pages : 337 pages
Book Rating : 4.8/5 (265 download)

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Book Synopsis Creating Worlds Otherwise by : Paula Serafini

Download or read book Creating Worlds Otherwise written by Paula Serafini and published by Vanderbilt University Press. This book was released on 2022-07-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Honorable Mention, Best Book in Latin American Visual Culture Studies, Latin American Studies Association–Visual Culture Studies Section, 2023 Extractivism has increasingly become the ground on which activists and scholars in Latin America frame the dynamics of ecological devastation, accumulation of wealth, and erosion of rights. These maladies are the direct consequences of long-standing extraction-oriented economies, and more recently from the expansion of the extractive frontier and the implementation of new technologies in the extraction of fossil fuels, mining, and agriculture. But the fields of sociology, political ecology, anthropology, and geography have largely ignored the role of art and cultural practices in studies of extractivism and post-extractivism. The field of art theory, on the other hand, has offered a number of texts that put forward insightful analyses of artwork addressing extraction, environmental devastation, and the climate crisis. However, an art theory perspective that does not engage firsthand and in depth with collective action remains limited and fails to provide an account of the role, processes, and politics of art in anti- and post-extractivist movements. Creating Worlds Otherwise examines the narratives that subaltern groups generate around extractivism, and how they develop, communicate, and mobilize these narratives through art and cultural practices. It reports on a six-year project on creative resistance to extractivism in Argentina and builds on long-term engagement working on environmental justice projects and campaigns in Argentina and the UK. It is an innovative contribution to the fields of Latin American studies, political ecology, cultural studies, and art theory, and addresses pressing questions regarding what post-extractivist worlds might look like as well as how such visions are put into practice.

Design Justice

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Publisher : MIT Press
ISBN 13 : 0262043459
Total Pages : 358 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Design Justice by : Sasha Costanza-Chock

Download or read book Design Justice written by Sasha Costanza-Chock and published by MIT Press. This book was released on 2020-03-03 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Is it Possible to Make the Best of Both Worlds

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Publisher :
ISBN 13 :
Total Pages : 284 pages
Book Rating : 4.0/5 (21 download)

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Book Synopsis Is it Possible to Make the Best of Both Worlds by : Thomas Binney

Download or read book Is it Possible to Make the Best of Both Worlds written by Thomas Binney and published by . This book was released on 1853 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The World Becomes What We Teach

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Publisher : Lantern Books
ISBN 13 : 1590565193
Total Pages : 120 pages
Book Rating : 4.5/5 (95 download)

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Book Synopsis The World Becomes What We Teach by : Zoe Weil

Download or read book The World Becomes What We Teach written by Zoe Weil and published by Lantern Books. This book was released on 2016-04-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Revised Edition. How can we create a just, healthy, and humane world? What is the path to developing sustainable energy, food, transportation, production, construction, and other systems? What’s the best strategy to end poverty and ensure that everyone has equal rights? How can we slow the rate of extinction and restore ecosystems? How can we learn to resolve conflicts without violence and treat other people and nonhuman animals with respect and compassion? The answer to all these questions lies with one underlying system—schooling. To create a more sustainable, equitable, and peaceful world, we must reimagine education and prepare a generation to be solutionaries—young people with the knowledge, tools, and motivation to create a better future. This book describes how we can (and must) transform education and teaching; create such a generation; and build such a future.

Building Imaginary Worlds

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Publisher : Routledge
ISBN 13 : 113622081X
Total Pages : 394 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Building Imaginary Worlds by : Mark J.P. Wolf

Download or read book Building Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-03-14 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Media and the Make-Believe Worlds of Children

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Publisher : Routledge
ISBN 13 : 1135607265
Total Pages : 248 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Media and the Make-Believe Worlds of Children by : Maya Gotz

Download or read book Media and the Make-Believe Worlds of Children written by Maya Gotz and published by Routledge. This book was released on 2014-04-04 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media and the Make-Believe Worlds of Children offers new insights into children's descriptions of their invented or "make-believe" worlds, and the role that the children's experience with media plays in creating these worlds. Based on the results of a cross-cultural study conducted in the United States, Germany, Israel, and South Korea, it offers an innovative look at media's role on children's creative lives. This distinctive volume: *outlines the central debates and research findings in the area of children, fantasy worlds, and the media; *provides a descriptive account of children's make-believe worlds and their wishes for actions they would like to take in these worlds; *highlights the centrality of media in children's make believe worlds; *emphasizes the multiple creative ways in which children use media as resources in their environment to express their own inner worlds; and *suggests the various ways in which the tension between traditional gender portrayals that continue to dominate media texts and children's wishes to act are presented in their fantasies. The work also demonstrates the value of research in unveiling the complicated ways in which media are woven into the fabric of children's everyday lives, examining the creative and sophisticated uses they make of their contents, and highlighting the responsibility that producers of media texts for children have in offering young viewers a wide array of role models and narratives to use in their fantasies. The downloadable resources provide full-color images of the artwork produced during the study. This book will appeal to scholars and graduate students in children and media, early childhood education, and developmental psychology. It can be used in graduate level courses in these areas.

Worlds without End

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Publisher : Columbia University Press
ISBN 13 : 023152742X
Total Pages : 358 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis Worlds without End by : Mary-Jane Rubenstein

Download or read book Worlds without End written by Mary-Jane Rubenstein and published by Columbia University Press. This book was released on 2014-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A religion professor elucidates the theory of the multiverse, its history, and its reception in science, philosophy, religion, and literature. Multiverse cosmologies imagine our universe as just one of a vast number of others. Beginning with ancient Atomist and Stoic philosophies, Mary-Jane Rubenstein links contemporary models of the multiverse to their forerunners and explores the reasons for their recent appearance. One concerns the so-called fine-tuning of the universe: nature's constants are so delicately calibrated that it seems they have been set just right to allow life to emerge. For some thinkers, these "fine-tunings" are evidence of the existence of God; for others, however, and for most physicists, "God" is an insufficient scientific explanation. Hence the multiverse’s allure: if all possible worlds exist somewhere, then like monkeys hammering out Shakespeare, one universe is bound to be suitable for life. Of course, this hypothesis replaces God with an equally baffling article of faith: the existence of universes beyond, before, or after our own, eternally generated yet forever inaccessible to observation or experiment. In their very efforts to sidestep metaphysics, theoretical physicists propose multiverse scenarios that collide with it and even produce counter-theological narratives. Far from invalidating multiverse hypotheses, Rubenstein argues, this interdisciplinary collision actually secures their scientific viability. We may therefore be witnessing a radical reconfiguration of physics, philosophy, and religion in the modern turn to the multiverse. “Rubenstein’s witty, thought-provoking history of philosophy and physics leaves one in awe of just how close Thomas Aquinas and American physicist Steven Weinberg are in spirit as they seek ultimate answers.”—Publishers Weekly “A fun, mind-stretching read, clear and enlightening.”—San Francisco Book Review

Reality+: Virtual Worlds and the Problems of Philosophy

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Publisher : W. W. Norton & Company
ISBN 13 : 0393635813
Total Pages : 544 pages
Book Rating : 4.3/5 (936 download)

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Book Synopsis Reality+: Virtual Worlds and the Problems of Philosophy by : David J. Chalmers

Download or read book Reality+: Virtual Worlds and the Problems of Philosophy written by David J. Chalmers and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Creating Legal Worlds

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Publisher : University of Toronto Press
ISBN 13 : 1442624515
Total Pages : 192 pages
Book Rating : 4.4/5 (426 download)

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Book Synopsis Creating Legal Worlds by : Greig Henderson

Download or read book Creating Legal Worlds written by Greig Henderson and published by University of Toronto Press. This book was released on 2015-07-06 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A legal judgment is first and foremost a story, a narrative of facts about the parties to the case. Creating Legal Worlds is a study of how that narrative operates, and how rhetoric, story, and style function as integral elements of any legal argument. Through careful analyses of notable cases from Canada, the United States, and the United Kingdom, Greig Henderson analyses how the rhetoric of storytelling often carries as much argumentative weight within a judgement as the logic of legal distinctions. Through their narrative choices, Henderson argues, judges create a normative universe – the world of right and wrong within which they make their judgements – and fashion their own judicial self-images. Drawing on the work of the law and literature movement, Creating Legal Worlds is a convincing argument for paying close attention to the role of story and style in the creation of judicial decisions.

Flower Worlds

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Publisher : University of Arizona Press
ISBN 13 : 0816542325
Total Pages : 369 pages
Book Rating : 4.8/5 (165 download)

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Book Synopsis Flower Worlds by : Michael Mathiowetz

Download or read book Flower Worlds written by Michael Mathiowetz and published by University of Arizona Press. This book was released on 2021-05-04 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recognition of Flower Worlds is one of the most significant breakthroughs in the study of Indigenous spirituality in the Americas.Flower Worldsis the first volume to bring together a diverse range of scholars to create an interdisciplinary understanding of floral realms that extend at least 2,500 years in the past.

Possible Worlds, Artificial Intelligence, and Narrative Theory

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Publisher : Indiana University Press
ISBN 13 : 9780253350046
Total Pages : 310 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Possible Worlds, Artificial Intelligence, and Narrative Theory by : Marie-Laure Ryan

Download or read book Possible Worlds, Artificial Intelligence, and Narrative Theory written by Marie-Laure Ryan and published by Indiana University Press. This book was released on 1991 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this important contribution to narrative theory, Marie-Laure Ryan applies insights from artificial intelligence and the theory of possible worlds to the study of narrative and fiction. For Ryan, the theory of possible worlds provides a more nuanced way of discussing the commonplace notion of a fictional "world," while artificial intelligence contributes to narratology and the theory of fiction directly via its researches into the congnitive processes of texts and automatic story generation. Although Ryan applies exotic theories to the study of narrative and to fiction, her book maintains a solid basis in literary theory and makes the formal models developed by AI researchers accessible to the student of literature. By combining the philosophical background of possible world theory with models inspired by AI, the book fulfills a pressing need in narratology for new paradigms and an interdisciplinary perspective.

Reality Is Broken

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Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Ultimate Game Design: Building Game Worlds

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Publisher : McGraw Hill Professional
ISBN 13 : 9780072228991
Total Pages : 372 pages
Book Rating : 4.2/5 (289 download)

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Book Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs

Download or read book Ultimate Game Design: Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.

Exploring Imaginary Worlds

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Publisher : Routledge
ISBN 13 : 0429516061
Total Pages : 255 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Exploring Imaginary Worlds by : Mark J.P. Wolf

Download or read book Exploring Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2020-10-08 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.