The vertigo game

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Publisher : Tektime
ISBN 13 : 883545543X
Total Pages : 215 pages
Book Rating : 4.8/5 (354 download)

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Book Synopsis The vertigo game by : FRANCO ALESCI

Download or read book The vertigo game written by FRANCO ALESCI and published by Tektime. This book was released on 2023-08-25 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting thriller full of twists and turns set in Venice amidst an atmosphere like a knife to the heart. A series of crimes strikes the Venice area but they are unrelated and there are no motives to explain them. Endowed with a vivid imagination, former astronomer Andrea, now a passionate politician reading pulp fiction and detective novels, casually notes strange indications leading him to suspect David, his partner's son, is responsible. Only one thing is certain: the killer is acting in accordance with the temporal law regulated by the Fibonacci sequence. The one to discover this is Bobo, one of David’s university friends and a brilliant logical-mathematical mind. Translator: Rhys Llwyd PUBLISHER: TEKTIME

Alfred Hitchcock in the Vertigo Murders

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Publisher : iBooks
ISBN 13 : 9780743400176
Total Pages : 312 pages
Book Rating : 4.4/5 (1 download)

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Book Synopsis Alfred Hitchcock in the Vertigo Murders by : Dan Aulier

Download or read book Alfred Hitchcock in the Vertigo Murders written by Dan Aulier and published by iBooks. This book was released on 2000 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Alfred Hitchcock mystery.

Man, Play, and Games

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Publisher : University of Illinois Press
ISBN 13 : 9780252070334
Total Pages : 228 pages
Book Rating : 4.0/5 (73 download)

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Book Synopsis Man, Play, and Games by : Roger Caillois

Download or read book Man, Play, and Games written by Roger Caillois and published by University of Illinois Press. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Alfred Hitchcock's Vertigo

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Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Alfred Hitchcock's Vertigo by : Alec Coppel

Download or read book Alfred Hitchcock's Vertigo written by Alec Coppel and published by . This book was released on 1984 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Horizontal Vertigo

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Publisher : Pantheon
ISBN 13 : 1524748889
Total Pages : 369 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Horizontal Vertigo by : Juan Villoro

Download or read book Horizontal Vertigo written by Juan Villoro and published by Pantheon. This book was released on 2021-03-23 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: At once intimate and wide-ranging, and as enthralling, surprising, and vivid as the place itself, this is a uniquely eye-opening tour of one of the great metropolises of the world, and its largest Spanish-speaking city. Horizontal Vertigo: The title refers to the fear of ever-impending earthquakes that led Mexicans to build their capital city outward rather than upward. With the perspicacity of a keenly observant flaneur, Juan Villoro wanders through Mexico City seemingly without a plan, describing people, places, and things while brilliantly drawing connections among them. In so doing he reveals, in all its multitudinous glory, the vicissitudes and triumphs of the city ’s cultural, political, and social history: from indigenous antiquity to the Aztec period, from the Spanish conquest to Mexico City today—one of the world’s leading cultural and financial centers. In this deeply iconoclastic book, Villoro organizes his text around a recurring series of topics: “Living in the City,” “City Characters,” “Shocks,” “Crossings,” and “Ceremonies.” What he achieves, miraculously, is a stunning, intriguingly coherent meditation on Mexico City’s genius loci, its spirit of place.

Vertigo

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Publisher : Pushkin Vertigo
ISBN 13 : 1782271392
Total Pages : 143 pages
Book Rating : 4.7/5 (822 download)

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Book Synopsis Vertigo by : Pierre Boileau

Download or read book Vertigo written by Pierre Boileau and published by Pushkin Vertigo. This book was released on 2015-09-15 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original breath-taking psychological thriller behind Hitchcock’s legendary film—the story of a man tormented by his search for the truth, and ultimately destroyed by a terrible secret It could have happened to any of us, but it happened to a man named Flavieres. His days as a detective were over, and everyone knew he had his reasons. But when an old friend appeared out of nowhere with concerns about his withdrawn and mysterious wife, Flavieres didn't have the heart to refuse. Soon, he would be scouring the streets of Paris in search of an answer—in search of a girl who belonged to no one, not even to herself. Intrigue would be replaced by obsession, and dreams replaced by nightmares. This is the story of a desperate man. A man who ended up compromising his own morality beyond all measure, while World War II raged outside his front door. A man tormented—and destroyed—by a dark, terrible secret.

Hitchcock on Hitchcock, Volume 2

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Publisher : Univ of California Press
ISBN 13 : 0520279581
Total Pages : 286 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis Hitchcock on Hitchcock, Volume 2 by : Alfred Hitchcock

Download or read book Hitchcock on Hitchcock, Volume 2 written by Alfred Hitchcock and published by Univ of California Press. This book was released on 2014-12-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: A selection of Hitchcock's writings and interviews, arranged in several thematic groupings."

Video Game Chronotopes and Social Justice

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Publisher : Springer Nature
ISBN 13 : 3030919447
Total Pages : 299 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Video Game Chronotopes and Social Justice by : Mike Piero

Download or read book Video Game Chronotopes and Social Justice written by Mike Piero and published by Springer Nature. This book was released on 2022-01-25 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.

The Culture of Digital Fighting Games

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Publisher : Routledge
ISBN 13 : 1136747710
Total Pages : 264 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis The Culture of Digital Fighting Games by : Todd Harper

Download or read book The Culture of Digital Fighting Games written by Todd Harper and published by Routledge. This book was released on 2013-11-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Game Six

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Publisher : Hachette Books
ISBN 13 : 1401394817
Total Pages : 416 pages
Book Rating : 4.4/5 (13 download)

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Book Synopsis Game Six by : Mark Frost

Download or read book Game Six written by Mark Frost and published by Hachette Books. This book was released on 2009-09-22 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boston, Tuesday, October 21, 1975. The Red Sox and the Cincinnati Reds have endured an excruciating three-day rain delay. Tonight, at last, they will play Game Six of the World Series. Leading three games to two, Cincinnati hopes to win it all; Boston is desperate to stay alive. But for all the anticipation, nobody could have predicted what a classic it would turn out to be: an extra-innings thriller, created by one of the Big Red Machine's patented comebacks and the Red Sox's improbable late-inning rally; clutch hitting, heart-stopping defensive plays, and more twists and turns than a Grand Prix circuit, climaxed by one of the most famous home runs in baseball history that ended it in the twelfth. Here are all the inside stories of some of that era's biggest names in sports: Johnny Bench, Luis Tiant, Sparky Anderson, Pete Rose, Carl Yastrzemski--eight Hall of Famers in all--as well as sportscasters and network execs, cameramen, umpires, groundskeepers, politicians, and fans who gathered in Fenway that extraordinary night. Game Six is an unprecedented behind-the-scenes look at what is considered by many to be the greatest baseball game ever played--remarkable also because it was about so much more than just balls and strikes. This World Series marked the end of an era; baseball's reserve clause was about to be struck down, giving way to the birth of free agency, a watershed moment that changed American sports forever. In bestselling author Mark Frost's talented hands, the historical significance of Game Six becomes every bit as engrossing as its compelling human drama.

The Game Designer's Playbook

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Publisher : Oxford University Press
ISBN 13 : 0192584782
Total Pages : 401 pages
Book Rating : 4.1/5 (925 download)

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Book Synopsis The Game Designer's Playbook by : Samantha Stahlke

Download or read book The Game Designer's Playbook written by Samantha Stahlke and published by Oxford University Press. This book was released on 2022-07-14 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

Evangelical Christians and Popular Culture

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313386552
Total Pages : 1097 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Evangelical Christians and Popular Culture by : Robert H. Woods Jr.

Download or read book Evangelical Christians and Popular Culture written by Robert H. Woods Jr. and published by Bloomsbury Publishing USA. This book was released on 2013-01-09 with total page 1097 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume collection demonstrates the depth and breadth of evangelical Christians' consumption, critique, and creation of popular culture, and how evangelical Christians are both influenced by—and influence—mainstream popular culture, covering comic books to movies to social media. Evangelical Christians and Popular Culture: Pop Goes the Gospel addresses the full spectrum of evangelical media and popular culture offerings, even delving into lesser-known forms of evangelical popular culture such as comic books, video games, and theme parks. The chapters in this 3-volume work are written by over 50 authors who specialize in fields as diverse as history, theology, music, psychology, journalism, film and television studies, advertising, and public relations. Volume 1 examines film, radio and television, and the Internet; Volume 2 covers literature, music, popular art, and merchandise; and Volume 3 discusses public figures, popular press, places, and events. The work is intended for a scholarly audience but presents material in a student-friendly, accessible manner. Evangelical insiders will receive a fresh look at the wide variety of evangelical popular culture offerings, many of which will be unknown, while non-evangelical readers will benefit from a comprehensive introduction to the subject matter.

Text & Presentation, 2004

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Publisher : McFarland
ISBN 13 : 078645539X
Total Pages : 252 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Text & Presentation, 2004 by : Stratos E. Constantinidis

Download or read book Text & Presentation, 2004 written by Stratos E. Constantinidis and published by McFarland. This book was released on 2009-12-21 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Text & Presentation is an annual publication devoted to all aspects of theatre scholarship. It represents a selection of the best research presented at the international, interdisciplinary Comparative Drama Conference. This anthology includes papers from the 28th annual conference held in Columbus, Ohio. Topics covered include Euripides, German and Russian theatre, dramatic antecedents of the striptease, surrogate love in The Glass Menagerie, surrealist drama, Greek comedy and the American concept musical, and theatre and politics.

Digital Creativity

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Publisher : Taylor & Francis
ISBN 13 : 9789026519390
Total Pages : 264 pages
Book Rating : 4.5/5 (193 download)

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Book Synopsis Digital Creativity by : Colin Beardon

Download or read book Digital Creativity written by Colin Beardon and published by Taylor & Francis. This book was released on 2002 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.

Horror Video Games

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Publisher : McFarland
ISBN 13 : 0786454792
Total Pages : 310 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Horror Video Games by : Bernard Perron

Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Aeroscopics

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Publisher : Univ of California Press
ISBN 13 : 0520355482
Total Pages : 192 pages
Book Rating : 4.5/5 (23 download)

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Book Synopsis Aeroscopics by : Patrick Ellis

Download or read book Aeroscopics written by Patrick Ellis and published by Univ of California Press. This book was released on 2021-07-27 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction : spotting the spot -- The panoramic altitude -- The panstereorama -- Vertigo effects -- Observation rides -- The aeroplane gaze -- Conclusion : first flights.

Mood and Mobility

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Publisher : MIT Press
ISBN 13 : 0262552019
Total Pages : 389 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Mood and Mobility by : Richard Coyne

Download or read book Mood and Mobility written by Richard Coyne and published by MIT Press. This book was released on 2024-05-21 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that as we engage with social media on our digital devices we receive, modify, intensify, and transmit moods. We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood—from curiosity and pleasure to anxiety and melancholy—Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.