Video Game Chronotopes and Social Justice

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Author :
Publisher : Springer Nature
ISBN 13 : 3030919447
Total Pages : 299 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Video Game Chronotopes and Social Justice by : Mike Piero

Download or read book Video Game Chronotopes and Social Justice written by Mike Piero and published by Springer Nature. This book was released on 2022-01-25 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.

Representations of Poverty in Videogames

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Publisher : Springer Nature
ISBN 13 : 3031001443
Total Pages : 168 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Representations of Poverty in Videogames by : Adam Crowley

Download or read book Representations of Poverty in Videogames written by Adam Crowley and published by Springer Nature. This book was released on 2022-05-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

The History and Allure of Interactive Visual Novels

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368621
Total Pages : 273 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The History and Allure of Interactive Visual Novels by : Mark Kretzschmar

Download or read book The History and Allure of Interactive Visual Novels written by Mark Kretzschmar and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

Woke Gaming

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Publisher : University of Washington Press
ISBN 13 : 0295744197
Total Pages : 280 pages
Book Rating : 4.2/5 (957 download)

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Book Synopsis Woke Gaming by : Kishonna L. Gray

Download or read book Woke Gaming written by Kishonna L. Gray and published by University of Washington Press. This book was released on 2018-11-04 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Social Exclusion, Power, and Video Game Play

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Publisher : Lexington Books
ISBN 13 : 073913860X
Total Pages : 284 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Social Exclusion, Power, and Video Game Play by : David G. Embrick

Download or read book Social Exclusion, Power, and Video Game Play written by David G. Embrick and published by Lexington Books. This book was released on 2012 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

A Game Theoretic Account of Social Justice

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Author :
Publisher :
ISBN 13 : 9781320825979
Total Pages : pages
Book Rating : 4.8/5 (259 download)

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Book Synopsis A Game Theoretic Account of Social Justice by : Horace W. Brock

Download or read book A Game Theoretic Account of Social Justice written by Horace W. Brock and published by . This book was released on 2015-04-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Work

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Publisher : University of Alabama Press
ISBN 13 : 0817314180
Total Pages : 250 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Game Work by : Ken S. McAllister

Download or read book Game Work written by Ken S. McAllister and published by University of Alabama Press. This book was released on 2004 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.

Game History and the Local

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Publisher : Springer Nature
ISBN 13 : 3030664228
Total Pages : 246 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Game History and the Local by : Melanie Swalwell

Download or read book Game History and the Local written by Melanie Swalwell and published by Springer Nature. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

A New Theory of Social Justice Based on the Mathematical Theory of Games

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Publisher :
ISBN 13 : 9781320857536
Total Pages : pages
Book Rating : 4.8/5 (575 download)

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Book Synopsis A New Theory of Social Justice Based on the Mathematical Theory of Games by : Horace W. Brock

Download or read book A New Theory of Social Justice Based on the Mathematical Theory of Games written by Horace W. Brock and published by . This book was released on 2015-03-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Videogames and Postcolonialism

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Publisher : Springer
ISBN 13 : 3319548220
Total Pages : 120 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Videogames and Postcolonialism by : Souvik Mukherjee

Download or read book Videogames and Postcolonialism written by Souvik Mukherjee and published by Springer. This book was released on 2017-07-24 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

Being Dragonborn

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Publisher : McFarland
ISBN 13 : 1476643563
Total Pages : 237 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Being Dragonborn by : Mike Piero

Download or read book Being Dragonborn written by Mike Piero and published by McFarland. This book was released on 2021-09-28 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Love's Refraction

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Publisher : University of Toronto Press
ISBN 13 : 1442628693
Total Pages : 164 pages
Book Rating : 4.4/5 (426 download)

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Book Synopsis Love's Refraction by : Jillian Deri

Download or read book Love's Refraction written by Jillian Deri and published by University of Toronto Press. This book was released on 2015-01-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Love's Refraction, Jillian Deri explores the distinctive question of how and why polyamorists – people who practice consensual non-monogamy – manage jealousy. Her focus is on the polyamorist concept of “compersion” – taking pleasure in a lover's other romantic and sexual encounters.

Augmented and Mixed Reality for Communities

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Publisher : CRC Press
ISBN 13 : 1000378470
Total Pages : 291 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Augmented and Mixed Reality for Communities by : Joshua A. Fisher

Download or read book Augmented and Mixed Reality for Communities written by Joshua A. Fisher and published by CRC Press. This book was released on 2021-07-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

The Proteus Paradox

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Publisher : Yale University Press
ISBN 13 : 0300190999
Total Pages : 262 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis The Proteus Paradox by : Nick Yee

Download or read book The Proteus Paradox written by Nick Yee and published by Yale University Press. This book was released on 2014-01-07 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: A surprising assessment of the ways that virtual worlds are entangled with human psychology

The Manifesto for Teaching Online

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Publisher : MIT Press
ISBN 13 : 0262539837
Total Pages : 274 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Manifesto for Teaching Online by : Sian Bayne

Download or read book The Manifesto for Teaching Online written by Sian Bayne and published by MIT Press. This book was released on 2020-09-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: An update to a provocative manifesto intended to serve as a platform for debate and as a resource and inspiration for those teaching in online environments. In 2011, a group of scholars associated with the Centre for Research in Digital Education at the University of Edinburgh released “The Manifesto for Teaching Online,” a series of provocative statements intended to articulate their pedagogical philosophy. In the original manifesto and a 2016 update, the authors counter both the “impoverished” vision of education being advanced by corporate and governmental edtech and higher education’s traditional view of online students and teachers as second-class citizens. The two versions of the manifesto were much discussed, shared, and debated. In this book, Siân Bayne, Peter Evans, Rory Ewins, Jeremy Knox, James Lamb, Hamish Macleod, Clara O'Shea, Jen Ross, Philippa Sheail and Christine Sinclair have expanded the text of the 2016 manifesto, revealing the sources and larger arguments behind the abbreviated provocations. The book groups the twenty-one statements (“Openness is neither neutral nor natural: it creates and depends on closures”; “Don’t succumb to campus envy: we are the campus”) into five thematic sections examining place and identity, politics and instrumentality, the primacy of text and the ethics of remixing, the way algorithms and analytics “recode” educational intent, and how surveillance culture can be resisted. Much like the original manifestos, this book is intended as a platform for debate, as a resource and inspiration for those teaching in online environments, and as a challenge to the techno-instrumentalism of current edtech approaches. In a teaching environment shaped by COVID-19, individuals and institutions will need to do some bold thinking in relation to resilience, access, teaching quality, and inclusion.

Radical Experiment in Dialogic Pedagogy in Higher Education and Its Centauric Failure

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Publisher :
ISBN 13 : 9781622573622
Total Pages : 0 pages
Book Rating : 4.5/5 (736 download)

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Book Synopsis Radical Experiment in Dialogic Pedagogy in Higher Education and Its Centauric Failure by : Eugene Matusov

Download or read book Radical Experiment in Dialogic Pedagogy in Higher Education and Its Centauric Failure written by Eugene Matusov and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyses a unique pedagogical experiment in Higher Education to explore innovative ways to teach a graduate seminar guided by Dialogic Pedagogy. There have been many books describing successful pedagogical innovations in higher education and beyond. In contrast, this book describes a certain type of pedagogical failure of the innovation that is arguably common in practice but rarely reported. This pedagogical failure is called a "Centauric Failure". Like the Centaur, who embodied two contrasting natures of half-human and half-beast, this pedagogical experiment was guided by humanistic and dialogic values, but also it caused pains to the participants. The in-depth analysis of events has pushed the boundaries of Dialogic Pedagogy based on the framework developed by Russian philosopher Mikhail Bakhtin toward the notion of agency in education.

Durkheim and the Internet

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350055204
Total Pages : 107 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Durkheim and the Internet by : Jan Blommaert

Download or read book Durkheim and the Internet written by Jan Blommaert and published by Bloomsbury Publishing. This book was released on 2018-07-12 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sociolinguistic evidence is an undervalued resource for social theory. In this book, Jan Blommaert uses contemporary sociolinguistic insights to develop a new sociological imagination, exploring how we construct and operate in online spaces, and what the implications of this are for offline social practice. Taking Émile Durkheim's concept of the 'social fact' (social behaviours that we all undertake under the influence of the society we live in) as the point of departure, he first demonstrates how the facts of language and social interaction can be used as conclusive refutations of individualistic theories of society such as 'Rational Choice'. Next, he engages with theorizing the post-Durkheimian social world in which we currently live. This new social world operates 'offline' as well as 'online' and is characterized by 'vernacular globalization', Arjun Appadurai's term to summarise the ways that larger processes of modernity are locally performed through new electronic media. Blommaert extrapolates from this rich concept to consider how our communication practices might offer a template for thinking about how we operate socially. Above all, he explores the relationship between sociolinguistics and social practice In Durkheim and the Internet, Blommaert proposes new theories of social norms, social action, identity, social groups, integration, social structure and power, all of them animated by a deep understanding of language and social interaction. In drawing on Durkheim and other classical sociologists including Simmel and Goffman, this book is relevant to students and researchers working in sociolinguistics as well as offering a wealth of new insights to scholars in the fields of digital and online communications, social media, sociology, and digital anthropology.