The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071827803
Total Pages : 242 pages
Book Rating : 4.0/5 (718 download)

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Book Synopsis The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make by : Thomas Willeford

Download or read book The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make written by Thomas Willeford and published by McGraw Hill Professional. This book was released on 2013-11-15 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.

Like Clockwork

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Publisher : U of Minnesota Press
ISBN 13 : 1452952531
Total Pages : 338 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Like Clockwork by : Rachel A. Bowser

Download or read book Like Clockwork written by Rachel A. Bowser and published by U of Minnesota Press. This book was released on 2016-12-15 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-winner, Ray & Pat Browne Award for Best Edited Collection in Popular Culture and American Culture Once a small subculture, the steampunk phenomenon exploded in visibility during the first years of the twenty-first century, its influence and prominence increasing ever since. From its Victorian and literary roots to film and television, video games, music, and even fashion, this subgenre of science fiction reaches far and wide within current culture. Here Rachel A. Bowser and Brian Croxall present cutting-edge essays on steampunk: its rise in popularity, its many manifestations, and why we should pay attention. Like Clockwork offers wide-ranging perspectives on steampunk’s history and its place in contemporary culture, all while speaking to the “why” and “why now” of the genre. In her essay, Catherine Siemann draws on authors such as William Gibson and China Miéville to analyze steampunk cities; Kathryn Crowther turns to disability studies to examine the role of prosthetics within steampunk as well as the contemporary culture of access; and Diana M. Pho reviews the racial and national identities of steampunk, bringing in discussions of British chap-hop artists, African American steamfunk practitioners, and multicultural steampunk fan cultures. From disability and queerness to ethos and digital humanities, Like Clockwork explores the intriguing history of steampunk to evaluate the influence of the genre from the 1970s through the twenty-first century. Contributors: Kathryn Crowther, Perimeter College at Georgia State University; Shaun Duke, University of Florida; Stefania Forlini, University of Calgary (Canada); Lisa Hager, University of Wisconsin–Waukesha; Mike Perschon, MacEwan University in Edmonton, Alberta; Diana M. Pho; David Pike, American University; Catherine Siemann, New Jersey Institute of Technology; Joseph Weakland, Georgia Institute of Technology; Roger Whitson, Washington State University.

The Big Book of Maker Camp Projects

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 1260135500
Total Pages : 224 pages
Book Rating : 4.2/5 (61 download)

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Book Synopsis The Big Book of Maker Camp Projects by : Sandy Roberts

Download or read book The Big Book of Maker Camp Projects written by Sandy Roberts and published by McGraw Hill Professional. This book was released on 2019-09-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's Note: Products purchased from Third Partysellers are not guaranteed by the publisher for quality, authenticity, oraccess to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: •Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art•Color-changing jewelry that teaches the basics of wearable technology•Light up and glow stick sunglasses that go further with wearables!•Cosplay outfits, masks, capes, swords, and more•Games that teach upcycling and hacking, including Lego-based labyrinths •Photos and videos that show campers green screen techniques•PVC pipe marshmallow shooting games and resin action figures•Faux campfires that glow using LEDs and CPX boards•Fireflies and moths that light up using origami and LEDs•Light-up, flying insects that reinforce electronics and origami skills

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 007176237X
Total Pages : 240 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts by : Thomas Willeford

Download or read book Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts written by Thomas Willeford and published by McGraw Hill Professional. This book was released on 2011-11-05 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

1,000 Steampunk Creations

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Author :
Publisher : Quarry Books
ISBN 13 : 1610602196
Total Pages : 320 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis 1,000 Steampunk Creations by : Dr. Grymm

Download or read book 1,000 Steampunk Creations written by Dr. Grymm and published by Quarry Books. This book was released on 2011-07-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steampunk is a burgeoning counter-cultural movement; a genre, community, and artform. The Steampunk movement seeks to recapture the spirit of invention, adventure, and craftsmanship reminiscent of early-nineteenth-century industrialization, in part to restore a sense of wonder to a technology-jaded world. Packed with 1,000 full-color photographs, 1,000 Steampunk Creations features a stunning and mind-boggling showcase of modified technology, art and sculpture, home décor, fashion and haberdashery, jewelry and accessories, and curious weapons, vehicles, and contraptions.

The Steampunk Bible

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Author :
Publisher : Abrams
ISBN 13 : 1613121660
Total Pages : 234 pages
Book Rating : 4.6/5 (131 download)

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Book Synopsis The Steampunk Bible by : Jeff VanderMeer

Download or read book The Steampunk Bible written by Jeff VanderMeer and published by Abrams. This book was released on 2012-06-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle

Back East: The South

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Publisher :
ISBN 13 : 9781889546551
Total Pages : 127 pages
Book Rating : 4.5/5 (465 download)

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Book Synopsis Back East: The South by : Steven S Long

Download or read book Back East: The South written by Steven S Long and published by . This book was released on 1999-12-02 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

This Gaming Life

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Publisher : University of Michigan Press
ISBN 13 : 0472116355
Total Pages : 225 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2008-05-29 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

All Men of Genius

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Publisher : Macmillan
ISBN 13 : 1429995017
Total Pages : 393 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis All Men of Genius by : Lev A. C. Rosen

Download or read book All Men of Genius written by Lev A. C. Rosen and published by Macmillan. This book was released on 2011-09-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comedic Steampunk sensation inspired by both Shakespeare's Twelfth Night and Oscar Wilde's The Importance of Being Earnest, All Men of Genius follows Violet Adams as she disguises herself as her twin brother to gain entry to Victorian London's most prestigious scientific academy, and once there, encounters blackmail, mystery, and love. Violet Adams wants to attend Illyria College, a widely renowned school for the most brilliant up-and-coming scientific minds, founded by the late Duke Illyria, the greatest scientist of the Victorian Age. The school is run by his son, Ernest, who has held to his father's policy that the small, exclusive college remain male-only. Violet sees her opportunity when her father departs for America. She disguises herself as her twin brother, Ashton, and gains entry. But keeping the secret of her sex won't be easy, not with her friend Jack's constant habit of pulling pranks, and especially not when the duke's young ward, Cecily, starts to develop feelings for Violet's alter ego, "Ashton." Not to mention blackmail, mysterious killer automata, and the way Violet's pulse quickens whenever the young duke, Ernest (who has a secret past of his own), speaks to her. She soon realizes that it's not just keeping her secret until the end of the year faire she has to worry about: it's surviving that long. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

A Dead Djinn in Cairo

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Publisher : Macmillan
ISBN 13 : 0765389444
Total Pages : 32 pages
Book Rating : 4.7/5 (653 download)

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Book Synopsis A Dead Djinn in Cairo by : P. Djèlí Clark

Download or read book A Dead Djinn in Cairo written by P. Djèlí Clark and published by Macmillan. This book was released on 2016-05-18 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alex Award-winning author P. Djèlí Clark, A Dead Djinn in Cairo is a Tor.com original historcal fantasy set in an alternate early twentieth century infused with the otherworldly. Egypt, 1912. In Cairo, the Ministry of Alchemy, Enchantments and Supernatural Entities investigate disturbances between the mortal and the (possibly) divine. What starts off as an odd suicide case for Special Investigator Fatma el-Sha’arawi leads her through the city’s underbelly as she encounters rampaging ghouls, saucy assassins, clockwork angels, and a plot that could unravel time itself. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

The Everything Store

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Publisher : Little, Brown
ISBN 13 : 0316219258
Total Pages : 387 pages
Book Rating : 4.3/5 (162 download)

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Book Synopsis The Everything Store by : Brad Stone

Download or read book The Everything Store written by Brad Stone and published by Little, Brown. This book was released on 2013-10-15 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authoritative account of the rise of Amazon and its intensely driven founder, Jeff Bezos, praised by the Seattle Times as "the definitive account of how a tech icon came to life." Amazon.com started off delivering books through the mail. But its visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now. Brad Stone enjoyed unprecedented access to current and former Amazon employees and Bezos family members, giving readers the first in-depth, fly-on-the-wall account of life at Amazon. Compared to tech's other elite innovators -- Jobs, Gates, Zuckerberg -- Bezos is a private man. But he stands out for his restless pursuit of new markets, leading Amazon into risky new ventures like the Kindle and cloud computing, and transforming retail in the same way Henry Ford revolutionized manufacturing. The Everything Store is the revealing, definitive biography of the company that placed one of the first and largest bets on the Internet and forever changed the way we shop and read.

250 Indie Games You Must Play

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Author :
Publisher : CRC Press
ISBN 13 : 1466503173
Total Pages : 280 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis 250 Indie Games You Must Play by : Mike Rose

Download or read book 250 Indie Games You Must Play written by Mike Rose and published by CRC Press. This book was released on 2011-05-02 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.

Practical 3D Printers

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Publisher : Apress
ISBN 13 : 1430243937
Total Pages : 320 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical 3D Printers by : Brian Evans

Download or read book Practical 3D Printers written by Brian Evans and published by Apress. This book was released on 2012-09-25 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Desktop or DIY 3D printers are devices you can either buy preassembled as a kit, or build from a collection of parts to design and print physical objects including replacement household parts, custom toys, and even art, science, or engineering projects. Maybe you have one, or maybe you're thinking about buying or building one. Practical 3D Printers takes you beyond how to build a 3D printer, to calibrating, customizing, and creating amazing models, including 3D printed text, a warship model, a robot platform, windup toys, and arcade-inspired alien invaders. You'll learn about the different types of personal 3D printers and how they work; from the MakerBot to the RepRap printers like the Huxley and Mendel, as well as the whiteAnt CNC featured in the Apress book Printing in Plastic. You'll discover how easy it is to find and design 3D models using web-based 3D modeling, and even how to create a 3D model from a 2D image. After learning the basics, this book will walk you through building multi-part models with a steampunk warship project, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find even more bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to modify and improve your 3D printer.

Toward a Ludic Architecture

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Author :
Publisher : Lulu.com
ISBN 13 : 0557285631
Total Pages : 384 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Toward a Ludic Architecture by : Steffen P. Walz

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Goblin Quest - Softcover: A Game of Fatal Incompetence

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Author :
Publisher : Serious Business
ISBN 13 : 9780996376518
Total Pages : 130 pages
Book Rating : 4.3/5 (765 download)

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Book Synopsis Goblin Quest - Softcover: A Game of Fatal Incompetence by : Grant Howitt

Download or read book Goblin Quest - Softcover: A Game of Fatal Incompetence written by Grant Howitt and published by Serious Business. This book was released on 2015-04-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.