The Influence of Delay on Cloud Gaming Quality of Experience

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Publisher :
ISBN 13 : 9783030998707
Total Pages : 0 pages
Book Rating : 4.9/5 (987 download)

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Book Synopsis The Influence of Delay on Cloud Gaming Quality of Experience by : Saeed Shafiee Sabet

Download or read book The Influence of Delay on Cloud Gaming Quality of Experience written by Saeed Shafiee Sabet and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

The Influence of Delay on Cloud Gaming Quality of Experience

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Publisher : Springer Nature
ISBN 13 : 303099869X
Total Pages : 166 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis The Influence of Delay on Cloud Gaming Quality of Experience by : Saeed Shafiee Sabet

Download or read book The Influence of Delay on Cloud Gaming Quality of Experience written by Saeed Shafiee Sabet and published by Springer Nature. This book was released on 2022-06-18 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Assessing the Quality of Experience of Cloud Gaming Services

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Publisher : Springer Nature
ISBN 13 : 3031060113
Total Pages : 230 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Assessing the Quality of Experience of Cloud Gaming Services by : Steven Schmidt

Download or read book Assessing the Quality of Experience of Cloud Gaming Services written by Steven Schmidt and published by Springer Nature. This book was released on 2022-09-07 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

Quality of Experience Modeling for Cloud Gaming Services

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Publisher : Springer Nature
ISBN 13 : 3030982491
Total Pages : 181 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Quality of Experience Modeling for Cloud Gaming Services by : Saman Zadtootaghaj

Download or read book Quality of Experience Modeling for Cloud Gaming Services written by Saman Zadtootaghaj and published by Springer Nature. This book was released on 2022-05-04 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

Quality of Experience

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Publisher : Springer
ISBN 13 : 331902681X
Total Pages : 434 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Quality of Experience by : Sebastian Möller

Download or read book Quality of Experience written by Sebastian Möller and published by Springer. This book was released on 2014-07-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

Autonomous Control for a Reliable Internet of Services

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Publisher : Springer
ISBN 13 : 3319904159
Total Pages : 416 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Autonomous Control for a Reliable Internet of Services by : Ivan Ganchev

Download or read book Autonomous Control for a Reliable Internet of Services written by Ivan Ganchev and published by Springer. This book was released on 2018-05-30 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.

2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)

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Publisher :
ISBN 13 : 9781538682135
Total Pages : pages
Book Rating : 4.6/5 (821 download)

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Book Synopsis 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) by : IEEE Staff

Download or read book 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) written by IEEE Staff and published by . This book was released on 2019-06-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Eleventh International Conference on Quality of Multimedia Experience will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX) This way, it will contribute towards an integrated view on QoE and UX, and foster the exchange between the so far distinct communities

Low Latency, High Performance

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Publisher :
ISBN 13 : 9788196724269
Total Pages : 0 pages
Book Rating : 4.7/5 (242 download)

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Book Synopsis Low Latency, High Performance by : Rafeal Mechlore

Download or read book Low Latency, High Performance written by Rafeal Mechlore and published by . This book was released on 2023-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Low Latency, High Performance: Cloud Gaming" is an in-depth look at one of the most groundbreaking and game-changing trends of our time. Deep dive into the world of cloud gaming in this book. Cloud gaming is where the digital frontier meets cutting edge technology to give gamers a smooth, engaging, and high-performance gaming experience. It looks at the important parts of cloud gaming that make it a game-changer, as well as the problems and ways to solve them that make its future possible. Cloud gaming is an amazing piece of technology that has changed how we play and connect with our favorite video games. This change is not just a trend; it's a paradigm shift that has freed players from the chains of expensive hardware and large downloads. But what makes the best cloud gaming services stand out is that they can offer low latency and good performance. This is what this book is all about. Low latency is important for games that feels responsive. It's how long it takes for the player's actions to show up on the screen. It's very important to be quick when you're cloud gaming, where your games are stored on remote computers and streamed to your device. The article "Low Latency, High Performance: Cloud Gaming" talks about the technical side of data centers, network connectivity, and the hardware needs that help lower latency so that players can get responses almost instantly. In cloud gaming, getting high speed isn't just about graphics; it's about the whole experience. The book goes into detail about how cloud gaming providers use AI and machine learning to make games look amazing, how they use GPUs to make games run faster, and how they use advanced compression methods to send data more efficiently. When you put these techniques together, you get the best game experience ever, even on devices that aren't very powerful. Concerns about security and privacy have never been more important, and the book talks about these important parts of cloud gaming. This article talks about how to keep user data safe in the cloud gaming infrastructure and how to find a good balance between security measures and game performance. This book also talks about user experience. It talks about things like making interfaces that work on different devices, cross-platform games, personalization, and gamification, all of which make gaming more fun and easy to use. The book also talks about how business models and market trends are changing in cloud games. The effects of pay-per-use and subscription-based services on the game business are looked at. It looks at new trends and makes predictions about what the future holds for this area that is changing so quickly. Case studies and success stories give readers useful information about the things that early adopters of cloud gaming did well and the problems they had to deal with. Whether you're a business owner, a developer, or just a gamer, these real-life cases can teach you something.

Quality of Experience Paradigm in Multimedia Services

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Publisher : Elsevier
ISBN 13 : 0081011733
Total Pages : 200 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Quality of Experience Paradigm in Multimedia Services by : Muhammad Sajid Mushtaq

Download or read book Quality of Experience Paradigm in Multimedia Services written by Muhammad Sajid Mushtaq and published by Elsevier. This book was released on 2017-11-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users’ QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users’ profiles, which sheds light on key factors to help network service providers understand end-users’ behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users’ QoE and optimizes the power efficiency of users’ device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station. Features two proven methods to collect datasets for assessing the user's QoE Investigates client-based HTTP rate adaptive video streaming algorithms over TCP protocol to regulate the user's QoE Discusses VoIP service and focuses on a QoE driven downlink scheduling method for LTE-A technology Introduces the concept of 'quality of experience' presenting all parameters which directly or indirectly influence the user’s satisfaction within two well-used Internet services, multimedia OTT streaming and Voice over IP

Encyclopedia of Cloud Computing

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Publisher : John Wiley & Sons
ISBN 13 : 1118821963
Total Pages : 744 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Encyclopedia of Cloud Computing by : San Murugesan

Download or read book Encyclopedia of Cloud Computing written by San Murugesan and published by John Wiley & Sons. This book was released on 2016-05-09 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Cloud Computing provides IT professionals, educators, researchers and students with a compendium of cloud computing knowledge. Authored by a spectrum of subject matter experts in industry and academia, this unique publication, in a single volume, covers a wide range of cloud computing topics, including technological trends and developments, research opportunities, best practices, standards, and cloud adoption. Providing multiple perspectives, it also addresses questions that stakeholders might have in the context of development, operation, management, and use of clouds. Furthermore, it examines cloud computing's impact now and in the future. The encyclopedia presents 56 chapters logically organized into 10 sections. Each chapter covers a major topic/area with cross-references to other chapters and contains tables, illustrations, side-bars as appropriate. Furthermore, each chapter presents its summary at the beginning and backend material, references and additional resources for further information.

Advanced Technologies, Systems, and Applications V

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Publisher : Springer Nature
ISBN 13 : 3030547655
Total Pages : 567 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Advanced Technologies, Systems, and Applications V by : Samir Avdaković

Download or read book Advanced Technologies, Systems, and Applications V written by Samir Avdaković and published by Springer Nature. This book was released on 2020-11-04 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers papers that are centered on the theory and practice of a wide variety of advanced technologies. They cover the latest developments in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, civil engineering, geodesy, and other subjects. These papers were selected for presentation at the 12th annual conference Days of the Bosnian-Herzegovinian American Academy of Arts and Sciences (BHAAAS), which was scheduled to be held in Mostar, Bosnia and Herzegovina in June 2020 but was postponed due to the coronavirus pandemic. However, in light of the high quality of the submissions, BHAAAS’ technical and natural sciences division decided to create this special book despite the postponement. The editors would like to extend their special thanks to all the chairs of the planned symposia for their dedicated work in the production of this book: Jasmin Kevrić, Zerina Mašetić, Dželila Mehanović (Computer Science); Anes Kazagić, Hajrudin Džafo, Izet Smajević (Mechanical Engineering); Tarik Uzunović, Asif Šabanović, Jasmin Kevrić (Mechatronics, Robotics and Embedded Systems); Mirza Šarić, Tarik Hubana, Maja Muftić Dedović (Advanced Electrical Power Systems); Mirza Pozder, Naida Ademović, Medžida Mulić (Civil Engineering and Geodesy); Adnan Mujezinović, Muris Torlak (Computer Modeling and Simulations for Engineering Applications); and Aljo Mujčić, Edin Mujčić (Information and Communication Technologies).

Fog/Edge Computing For Security, Privacy, and Applications

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Publisher : Springer Nature
ISBN 13 : 3030573281
Total Pages : 417 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Fog/Edge Computing For Security, Privacy, and Applications by : Wei Chang

Download or read book Fog/Edge Computing For Security, Privacy, and Applications written by Wei Chang and published by Springer Nature. This book was released on 2021-01-04 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state-of-the-art development on security and privacy for fog/edge computing, together with their system architectural support and applications. This book is organized into five parts with a total of 15 chapters. Each area corresponds to an important snapshot. The first part of this book presents an overview of fog/edge computing, focusing on its relationship with cloud technology and the future with the use of 5G communication. Several applications of edge computing are discussed. The second part of this book considers several security issues in fog/edge computing, including the secure storage and search services, collaborative intrusion detection method on IoT-fog computing, and the feasibility of deploying Byzantine agreement protocols in untrusted environments. The third part of this book studies the privacy issues in fog/edge computing. It first investigates the unique privacy challenges in fog/edge computing, and then discusses a privacy-preserving framework for the edge-based video analysis, a popular machine learning application on fog/edge. This book also covers the security architectural design of fog/edge computing, including a comprehensive overview of vulnerabilities in fog/edge computing within multiple architectural levels, the security and intelligent management, the implementation of network-function-virtualization-enabled multicasting in part four. It explains how to use the blockchain to realize security services. The last part of this book surveys applications of fog/edge computing, including the fog/edge computing in Industrial IoT, edge-based augmented reality, data streaming in fog/edge computing, and the blockchain-based application for edge-IoT. This book is designed for academics, researchers and government officials, working in the field of fog/edge computing and cloud computing. Practitioners, and business organizations (e.g., executives, system designers, and marketing professionals), who conduct teaching, research, decision making, and designing fog/edge technology will also benefit from this book The content of this book will be particularly useful for advanced-level students studying computer science, computer technology, and information systems, but also applies to students in business, education, and economics, who would benefit from the information, models, and case studies therein.

Networking and Online Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470030461
Total Pages : 232 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

MultiMedia Modeling

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Publisher : Springer Nature
ISBN 13 : 3030377342
Total Pages : 838 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis MultiMedia Modeling by : Yong Man Ro

Download or read book MultiMedia Modeling written by Yong Man Ro and published by Springer Nature. This book was released on 2019-12-27 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020. Of the 171 submitted full research papers, 40 papers were selected for oral presentation and 46 for poster presentation; 28 special session papers were selected for oral presentation and 8 for poster presentation; in addition, 9 demonstration papers and 6 papers for the Video Browser Showdown 2020 were accepted. The papers of LNCS 11961 are organized in the following topical sections: audio and signal processing; coding and HVS; color processing and art; detection and classification; face; image processing; learning and knowledge representation; video processing; poster papers; the papers of LNCS 11962 are organized in the following topical sections: poster papers; AI-powered 3D vision; multimedia analytics: perspectives, tools and applications; multimedia datasets for repeatable experimentation; multi-modal affective computing of large-scale multimedia data; multimedia and multimodal analytics in the medical domain and pervasive environments; intelligent multimedia security; demo papers; and VBS papers.

Handbook of Digital Games and Entertainment Technologies

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Publisher : Springer
ISBN 13 : 9789814560498
Total Pages : 0 pages
Book Rating : 4.5/5 (64 download)

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Book Synopsis Handbook of Digital Games and Entertainment Technologies by : Ryohei Nakatsu

Download or read book Handbook of Digital Games and Entertainment Technologies written by Ryohei Nakatsu and published by Springer. This book was released on 2017-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

Emerging Technologies and Applications for Cloud-Based Gaming

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Author :
Publisher : IGI Global
ISBN 13 : 1522505474
Total Pages : 314 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Emerging Technologies and Applications for Cloud-Based Gaming by : Krishna, P. Venkata

Download or read book Emerging Technologies and Applications for Cloud-Based Gaming written by Krishna, P. Venkata and published by IGI Global. This book was released on 2016-07-13 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Wireless Algorithms, Systems, and Applications

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Publisher : Springer Nature
ISBN 13 : 3031192117
Total Pages : 679 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Wireless Algorithms, Systems, and Applications by : Lei Wang

Download or read book Wireless Algorithms, Systems, and Applications written by Lei Wang and published by Springer Nature. This book was released on 2022-11-17 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set constitutes the proceedings of the 17th International Conference on Wireless Algorithms, Systems, and Applications, WASA 2022, which was held during October 28-30, 2022. The conference took place in Dalian, China.The 95 full and 62 short papers presented in these proceedings were carefully reviewed and selected from 265 submissions. The contributions in theoretical frameworks and analysis of fundamental cross-layer protocol and network design and performance issues; distributed and localized algorithm design and analysis; information and coding theory for wireless networks; localization; mobility models and mobile social networking; underwater and underground networks; vehicular networks; algorithms, systems, and applications of edge computing