Handbook of Digital Games and Entertainment Technologies

Download Handbook of Digital Games and Entertainment Technologies PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 9789814560498
Total Pages : 0 pages
Book Rating : 4.5/5 (64 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Digital Games and Entertainment Technologies by : Ryohei Nakatsu

Download or read book Handbook of Digital Games and Entertainment Technologies written by Ryohei Nakatsu and published by Springer. This book was released on 2017-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

Handbook of Multimedia for Digital Entertainment and Arts

Download Handbook of Multimedia for Digital Entertainment and Arts PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387890246
Total Pages : 764 pages
Book Rating : 4.3/5 (878 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Multimedia for Digital Entertainment and Arts by : Borko Furht

Download or read book Handbook of Multimedia for Digital Entertainment and Arts written by Borko Furht and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Handbook of Digital Games

Download Handbook of Digital Games PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118796276
Total Pages : 784 pages
Book Rating : 4.1/5 (187 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Digital Games by : Marios C. Angelides

Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Handbook of Research on Effective Electronic Gaming in Education

Download Handbook of Research on Effective Electronic Gaming in Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

The Digital Gaming Handbook

Download The Digital Gaming Handbook PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000093549
Total Pages : 283 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Digital Gaming Handbook by : Roberto Dillon

Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Computer Games and New Media Cultures

Download Computer Games and New Media Cultures PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9400727771
Total Pages : 694 pages
Book Rating : 4.4/5 (7 download)

DOWNLOAD NOW!


Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme

Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

The Oxford Handbook of Entertainment Theory

Download The Oxford Handbook of Entertainment Theory PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0190072237
Total Pages : 800 pages
Book Rating : 4.1/5 (9 download)

DOWNLOAD NOW!


Book Synopsis The Oxford Handbook of Entertainment Theory by : Peter Vorderer

Download or read book The Oxford Handbook of Entertainment Theory written by Peter Vorderer and published by Oxford University Press. This book was released on 2021-02-12 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of new digital technologies has given rise to an entirely changed media landscape and revolutionized how we seek entertainment. Older entertainment media like novels, radio, and film have been joined by a host of digital media that smartphones allow us to carry almost anywhere and at all times, from video games and social media to video on demand services. This unprecedented ubiquity of entertainment media calls for new and more sophisticated theories that help us understand the fascination that different entertainment media exert on us and how they change the human experience. The Oxford Handbook of Entertainment Theory surveys and furthers the most influential psychology-driven research on media entertainment to illuminate how people are drawn into media experiences. The 41 chapters in this Handbook not only offer fresh perspectives on established theories but also introduce emerging models and highlight the importance of considering the diverse backgrounds of media users when conducting research. They also cover the motivations and reactions of media users in relationship to different types of media, the trend towards interactive media such as video games and virtual reality, and particularly popular media contents like sexuality, violence, sports, and the news. As the most comprehensive overview of psychology-based research on media entertainment available, this Handbook is an invaluable resource for seasoned researchers and those beginning to learn about the field alike.

Games and Narrative: Theory and Practice

Download Games and Narrative: Theory and Practice PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030815382
Total Pages : 347 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Games and Narrative: Theory and Practice by : Barbaros Bostan

Download or read book Games and Narrative: Theory and Practice written by Barbaros Bostan and published by Springer Nature. This book was released on 2021-12-07 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Handbook of Contemporary Design for Game and Play

Download Handbook of Contemporary Design for Game and Play PDF Online Free

Author :
Publisher : Springer Vieweg
ISBN 13 : 9783658028992
Total Pages : 450 pages
Book Rating : 4.0/5 (289 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Contemporary Design for Game and Play by : Ben Schouten

Download or read book Handbook of Contemporary Design for Game and Play written by Ben Schouten and published by Springer Vieweg. This book was released on 2014-07-28 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game AI Pro 360: Guide to Architecture

Download Game AI Pro 360: Guide to Architecture PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 0429619715
Total Pages : 520 pages
Book Rating : 4.4/5 (296 download)

DOWNLOAD NOW!


Book Synopsis Game AI Pro 360: Guide to Architecture by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Architecture written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Handbook of Research on Transformative and Innovative Pedagogies in Education

Download Handbook of Research on Transformative and Innovative Pedagogies in Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799895629
Total Pages : 370 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared

Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Game AI Pro 360: Guide to Movement and Pathfinding

Download Game AI Pro 360: Guide to Movement and Pathfinding PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 0429621825
Total Pages : 296 pages
Book Rating : 4.4/5 (296 download)

DOWNLOAD NOW!


Book Synopsis Game AI Pro 360: Guide to Movement and Pathfinding by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Movement and Pathfinding written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Handbook of Research on Digital Media and Creative Technologies

Download Handbook of Research on Digital Media and Creative Technologies PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 146668206X
Total Pages : 554 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Digital Media and Creative Technologies by : Harrison, Dew

Download or read book Handbook of Research on Digital Media and Creative Technologies written by Harrison, Dew and published by IGI Global. This book was released on 2015-03-31 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Entertainment Computing - ICEC 2016

Download Entertainment Computing - ICEC 2016 PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319461001
Total Pages : 292 pages
Book Rating : 4.3/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Entertainment Computing - ICEC 2016 by : Günter Wallner

Download or read book Entertainment Computing - ICEC 2016 written by Günter Wallner and published by Springer. This book was released on 2016-09-19 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Handbook of Game-Based Learning

Download Handbook of Game-Based Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Gaming and the Arts of Storytelling

Download Gaming and the Arts of Storytelling PDF Online Free

Author :
Publisher : MDPI
ISBN 13 : 3039212311
Total Pages : 144 pages
Book Rating : 4.0/5 (392 download)

DOWNLOAD NOW!


Book Synopsis Gaming and the Arts of Storytelling by : Darshana Jayemanne

Download or read book Gaming and the Arts of Storytelling written by Darshana Jayemanne and published by MDPI. This book was released on 2019-07-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Handbook of Research on Managerial Practices and Disruptive Innovation in Asia

Download Handbook of Research on Managerial Practices and Disruptive Innovation in Asia PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799803597
Total Pages : 451 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Managerial Practices and Disruptive Innovation in Asia by : Ordoñez de Pablos, Patricia

Download or read book Handbook of Research on Managerial Practices and Disruptive Innovation in Asia written by Ordoñez de Pablos, Patricia and published by IGI Global. This book was released on 2019-08-30 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaboration in business allows for equitable opportunities and inclusive growth as the economy rises while also permitting partnering organizations to adopt and utilize the latest successful practices and management. However, a market in stasis may require a displacement in order to allow businesses to grow and create new alliances and partnerships toward a shared economy. There is a need for studies that seek to understand the necessity of market disruption and the best supervisory methods for remaining relevant and profitable in a time of change. The Handbook of Research on Managerial Practices and Disruptive Innovation in Asia is an essential reference source that explores successful executive behavior and business operations striving toward a more inclusive economy. Featuring research on topics such as employee welfare, brand orientation, and entrepreneurship, this publication is ideally designed for human resources developers, policymakers, IT specialists, economists, executives, managers, corporate directors, information technologists, and academicians seeking current research focusing on innovative business factors and sustainable economies in Asia.