ART OF POINT-AND-CLICK ADVENTURE GAMES.

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Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Guide to Japanese Role-Playing Games

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Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Art

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Publisher : No Starch Press
ISBN 13 : 1593276656
Total Pages : 278 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Art by : Matt Sainsbury

Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

The SNES Pixel Book

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Publisher :
ISBN 13 : 9781999353346
Total Pages : 272 pages
Book Rating : 4.3/5 (533 download)

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Book Synopsis The SNES Pixel Book by : Bitmap Books

Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The CRPG Book: A Guide to Computer Role-Playing Games

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Publisher :
ISBN 13 : 9781999353308
Total Pages : 528 pages
Book Rating : 4.3/5 (533 download)

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Book Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe

Download or read book The CRPG Book: A Guide to Computer Role-Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Master the Art of Unreal Engine 4

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Publisher : Kitatus Studios
ISBN 13 : 1506119042
Total Pages : 310 pages
Book Rating : 4.5/5 (61 download)

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Book Synopsis Master the Art of Unreal Engine 4 by : Ryan Shah

Download or read book Master the Art of Unreal Engine 4 written by Ryan Shah and published by Kitatus Studios. This book was released on 2015-02-01 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

Click Here to Start (A Novel)

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Publisher : Yearling
ISBN 13 : 1101931906
Total Pages : 322 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Click Here to Start (A Novel) by : Denis Markell

Download or read book Click Here to Start (A Novel) written by Denis Markell and published by Yearling. This book was released on 2017-08-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young fans of Ernie Cline's Ready Player One will love this classic video game inspired mystery filled with elements of Escape from Mr. Lemoncello's Library and From the Mixed Up Files of Mrs. Basil E. Frankweiler. What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it’s another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Using his specially honed skills, Ted sets off to win the greatest game he’s ever played, with help from his friends Caleb and Isabel. Together they discover that Uncle Ted’s “treasure” might be exactly that—real gold and jewels found by a Japanese American unit that served in World War II. With each puzzle Ted and his friends solve, they get closer to unraveling the mystery—but someone dangerous is hot on their heels, and he’s not about to let them get away with the fortune. Praise for Click Here to Start: "As addictive as your favorite video game. I couldn't put it down."-Adam Gidwitz, New York Times bestselling author of A Tale Dark and Grimm "Humor, believable characters, and adventure...keeps readers in suspense to the end. A winner for mystery enthusiasts."-Kirkus Reviews "In this clever debut, Markell takes readers on a clue-filled adventure...[and] maintains an energetic, entertaining balance of character-driven narrative and tricky challenges."-Publishers Weekly "Markell's highly entertaining debut novel...is a well-paced read with fully realized and likable characters,...[and] should have strong appeal to gamers, fans of video game-based stories, and reluctant readers."-SLJ "This book will appeal to a wide audience. Readers who enjoyed Schreiber's Game Over, Pete Watson will enjoy the video game component; fans of Fitzgerald's Under the Egg will enjoy reading more about the Monuments Men; detective story aficionados will revel in the inclusion of The Maltese Falcon story. This is a great book to hand to just about any middle grade reader."-YA Books Central A School Library Guild selection An Amazon Best Books of the Month Selection

History of Digital Games

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Publisher : CRC Press
ISBN 13 : 1317503813
Total Pages : 255 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis History of Digital Games by : Andrew Williams

Download or read book History of Digital Games written by Andrew Williams and published by CRC Press. This book was released on 2017-03-16 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Dungeons & Dragons Art & Arcana

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Publisher : Ten Speed Press
ISBN 13 : 0399580948
Total Pages : 450 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer

Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Art of Point-and-Click Adventure Games

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Publisher :
ISBN 13 : 9780995658660
Total Pages : 460 pages
Book Rating : 4.6/5 (586 download)

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Book Synopsis The Art of Point-and-Click Adventure Games by : Bitmap Books

Download or read book The Art of Point-and-Click Adventure Games written by Bitmap Books and published by . This book was released on 2019-01-16 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Thimbleweed Park Art Book

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Publisher :
ISBN 13 : 9781945908880
Total Pages : 120 pages
Book Rating : 4.9/5 (88 download)

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Book Synopsis Thimbleweed Park Art Book by :

Download or read book Thimbleweed Park Art Book written by and published by . This book was released on 2017-09 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art & Max

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Publisher : HarperCollins
ISBN 13 : 0547505906
Total Pages : 40 pages
Book Rating : 4.5/5 (475 download)

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Book Synopsis Art & Max by : David Wiesner

Download or read book Art & Max written by David Wiesner and published by HarperCollins. This book was released on 2010-10-04 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Max and Arthur are friends who share an interest in painting. Arthur is an accomplished painter; Max is a beginner. Max’s first attempt at using a paintbrush sends the two friends on a whirlwind trip through various artistic media, which turn out to have unexpected pitfalls. Although Max is inexperienced, he’s courageous—and a quick learner. His energy and enthusiasm bring the adventure to its triumphant conclusion. Beginners everywhere will take heart.

Post-High School Reality Quest

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Publisher :
ISBN 13 : 9781955085250
Total Pages : 0 pages
Book Rating : 4.0/5 (852 download)

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Book Synopsis Post-High School Reality Quest by : Meg Eden

Download or read book Post-High School Reality Quest written by Meg Eden and published by . This book was released on 2023-11-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inside these pages is a complicated and haunting story of love and loss, written in a unique and compelling style that pulls us right into Buffy's world." -Madeline Dyer, author of the Untamed series Buffy's your typical cosplaying, retro-gaming, con-going geek girl, but as her high school graduation approaches, she finds she has an unwelcome guest in her mind: the text parser. Narrating her life like it's a classic adventure game (cough Zork cough), the text parser forces her to interact with the world through a series of a typewritten commands: Finish school. Go to party. Fall in love. At first it's pretty cool. It's not easy making the transition from high school to college. It's not easy dealing with roommates. It's not easy being in a new relationship with her lifelong crush. Buffy makes some huge mistakes along the way, but the text-parser lets her fix all of them. It's like having superpowers...until the text parser won't shut up. Buffy is desperate to get rid of it, but no matter how many times she tries to restart or reset, the text parser won't go away. Before long, her life starts to crumble: her friends grow apart, her roommates turn against her, and her boyfriend falls into a deep depression. Buffy's life has become a game, but how can you win when there's no final boss? Narrated in the style of classic adventure games, Post-High School Reality Quest is is a captivating coming-of-age story that T. E. Carter calls a "must read" for all gamers and YA fans.

The Art of Computer Game Design

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Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

The Encyclopedia of Arcade Video Games

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Publisher : Schiffer Pub Limited
ISBN 13 : 9780764319259
Total Pages : 238 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Not All Fairy Tales Have Happy Endings

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Publisher :
ISBN 13 : 9781716727368
Total Pages : 410 pages
Book Rating : 4.7/5 (273 download)

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Book Synopsis Not All Fairy Tales Have Happy Endings by : Ken Williams

Download or read book Not All Fairy Tales Have Happy Endings written by Ken Williams and published by . This book was released on 2020-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.

Graphic Adventures

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Publisher :
ISBN 13 : 9780557412075
Total Pages : 522 pages
Book Rating : 4.4/5 (12 download)

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Book Synopsis Graphic Adventures by : Wikipedia

Download or read book Graphic Adventures written by Wikipedia and published by . This book was released on 2010 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic Adventures is the mostly correct history of the adventure game classics by Lucasfilm, Sierra and others, from the pages of Wikipedia and edited by Philipp Lenssen. The book features the tales behind games like Loom, Labyrinth, Mystery House, Maniac Mansion, Space Quest, The Secret of Monkey Island and Leisure Suit Larry, and includes interviews with the creators.