The Games That Changed the Game

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Author :
Publisher : ESPN
ISBN 13 : 0345517962
Total Pages : 346 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis The Games That Changed the Game by : Ron Jaworski

Download or read book The Games That Changed the Game written by Ron Jaworski and published by ESPN. This book was released on 2011-08-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gift for sports fans and football afficianados Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.

They Changed the Game

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Author :
Publisher :
ISBN 13 : 9781637275825
Total Pages : 0 pages
Book Rating : 4.2/5 (758 download)

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Book Synopsis They Changed the Game by : Ariana Broerman

Download or read book They Changed the Game written by Ariana Broerman and published by . This book was released on 2024-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did we go from peach baskets to breakaway rims? From underhand lobs to 100-mph fastballs? The history of sports is full of hard-won victories, but they weren't all about being the fastest or scoring the most points. Lavishly illustrated, They Changed the Game tells 50 stories of pioneering players, obscure rules, and defining moments that have shaped the games we love. Spanning sports of all kinds, from football and tennis to speed skating and the Paralympic Games, this book celebrates how our most beloved pastimes evolved--and commemorates the trailblazers who made it all happen. Told through the artwork of talented artists from all over the world, this is a vibrant and stylish celebration of creativity both on and off the field. Winner of the National Indie Excellence Award for Best Sports Book, the Next Generation Indie Book Award for Best Illustration, and the Independent Publisher Book Awards Gold Medal.

The Epic Evolution of Video Games

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Author :
Publisher : Lerner Publications ™
ISBN 13 : 1512452122
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Epic Evolution of Video Games by : Arie Kaplan

Download or read book The Epic Evolution of Video Games written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

We Changed the Game

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Publisher :
ISBN 13 : 9780976444398
Total Pages : pages
Book Rating : 4.4/5 (443 download)

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Book Synopsis We Changed the Game by : Robin Miller

Download or read book We Changed the Game written by Robin Miller and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: We Changed the Game is a story about a city looking to grow up, a laughable basketball league trying to be taken seriously and a bunch of unsung players given a shot or a second chance to make it in pro basketball. It¿s equal parts comedy, creativity and sheer luck and only could have existed in the free-wheeling `60s. Indeed it is the Wild West in tennis shoes. The Indiana Pacers were born on a partially-used cocktail napkin for $6,000 and staggered through some challenging times but, in the end, they carried the American Basketball Association (ABA) into respectability and eventually a merger with what is known today as the National Basketball Association (NBA). Between their ABA existence from 1967 to 1976, the Pacers captured three ABA titles, but also--and only known by a select few--teetered on the brink of extinction at least three times before finally finding two Indianapolis-based real estate legends who would take a gamble and purchase this team that no one else could or would, officially securing the Pacers' future as one of the top-contending professional basketball teams in the country.Indianapolis¿ love affair with the Pacers also triggered the explosion of downtown Indy. Market Square Arena was conceived, with the vision of then Mayor Bill Hudnut, and made possible because of the Pacer¿s popularity. From that catalyst eventually came the Hoosier Dome, the Colts, Banker¿s Life Fieldhouse, major hotel chains and restaurants galore. The Pacers changed the city¿s profile ¿ Naptown was laid to rest and a vibrant, progressive state capital emerged over these past 40 years. Indianapolis was alive. Through the eyes of Richard Tinkham, the legal counsel of the Pacers from Day 1 (who also served as innovator, negotiator, deal maker and fireman), and the mercurial Netolicky, please sit back and enjoy one of the most improbable and inspirational stories in professional sports history.

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825437
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Reality Is Broken

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Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Ahead of the Game

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Publisher : HarperCollins Leadership
ISBN 13 : 1400224519
Total Pages : 320 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Ahead of the Game by : Kevin J. Ryan

Download or read book Ahead of the Game written by Kevin J. Ryan and published by HarperCollins Leadership. This book was released on 2022-01-25 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

They Changed the Game

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Author :
Publisher :
ISBN 13 : 9780578760353
Total Pages : pages
Book Rating : 4.7/5 (63 download)

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Book Synopsis They Changed the Game by : Matthew Broerman

Download or read book They Changed the Game written by Matthew Broerman and published by . This book was released on 2020-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: From Ruth to Robinson, Bowerman to Bolt, They Changed the Game tells 50 stories of pioneering players, obscure rules, and defining moments that shaped the games we love. Told through the artwork of dozens of talented artists from all over the world, this book is a celebration of creativity both on and off the field.

Changing the Game

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Publisher : Morgan James Publishing
ISBN 13 : 1614486468
Total Pages : 224 pages
Book Rating : 4.6/5 (144 download)

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Book Synopsis Changing the Game by : John O'Sullivan

Download or read book Changing the Game written by John O'Sullivan and published by Morgan James Publishing. This book was released on 2013-12-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

The Ultimate History of Video Games, Volume 1

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Author :
Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Bit by Bit

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Publisher : Basic Books
ISBN 13 : 0465096581
Total Pages : 304 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Bit by Bit by : Andrew Ervin

Download or read book Bit by Bit written by Andrew Ervin and published by Basic Books. This book was released on 2017-05-02 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: An acclaimed novelist and critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.

Fact Hunt

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Publisher : Unbound Publishing
ISBN 13 : 1783528346
Total Pages : 309 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Fact Hunt by : Larry Bundy Jr

Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Dream Team

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Publisher : Ballantine Books
ISBN 13 : 0345520491
Total Pages : 409 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Dream Team by : Jack McCallum

Download or read book Dream Team written by Jack McCallum and published by Ballantine Books. This book was released on 2013-04-09 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men’s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team’s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports—one perfectly executed fast break at a time. With a new Afterword by the author “The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won’t-be-able-to-put-it-down book.”—The Boston Globe “An Olympic hoops dream.”—Newsday “What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.”—Booklist (starred review)

Notre Dame and the Game that Changed Football

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Author :
Publisher : Da Capo Press
ISBN 13 : 9780786720149
Total Pages : 0 pages
Book Rating : 4.7/5 (21 download)

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Book Synopsis Notre Dame and the Game that Changed Football by : Frank P. Maggio

Download or read book Notre Dame and the Game that Changed Football written by Frank P. Maggio and published by Da Capo Press. This book was released on 2007-08-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between 1880 and 1905, more than 325 deaths were reported in college football, and several major football schools, including Princeton, Harvard, Columbia, and Penn, threatened to drop the sport. President Theodore Roosevelt even called a White House conference to eliminate football's violence. One result was the development of the forward pass, which reduced the frequency of dangerous collisions between helmetless players. Enter Jesse Harper, head football coach at Notre Dame. Harper recognized the potential of the forward pass, and, by the summer of 1913, along with star players Knute Rockne and Gus Dorais, had perfected an efficient, overhand throwing motion. With this new offensive weapon, the Fighting Irish marched into West Point that fall to face the Eastern powerhouse Army, and routed the Black Knights 35–13. This victory not only changed the way football would be played, it also established Notre Dame as a football power. This is the story of Jesse Harper and his tremendous impact on the game we know today. Drawing from years of original research, Frank P. Maggio brings the classic victory to life and recounts Jesse Harper's role in Notre Dame's evolution into college football's most successful and storied program, and an elite university.

Replay

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Publisher : Yellow Ant Media Limited
ISBN 13 : 9780956507204
Total Pages : 0 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis Replay by : Tristan Donovan

Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

The Glory Game

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Publisher : Harper Collins
ISBN 13 : 0061980390
Total Pages : 316 pages
Book Rating : 4.0/5 (619 download)

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Book Synopsis The Glory Game by : Frank Gifford

Download or read book The Glory Game written by Frank Gifford and published by Harper Collins. This book was released on 2008-10-31 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Frank Gifford brings the contest so alive that you find yourself almost wondering, 50 years later, how it will turn out in the end.” —New York Times Book Review The Glory Game recreates in breathtaking detail the 1958 National Football League Championship Game between the New York Giants and the Baltimore Colts, which many football fans feel was “The Greatest Game Ever Played.” This first-hand, field level, “behind-the-helmet” account by ex-Giant Hall of Famer and longtime “Monday Night Football” broadcaster Frank Gifford brings back to life all the sights and sounds of the momentous contest that changed football forever, and offers vivid, indelible portraits of the legendary players—including Sam Huff, Andy Robustelli, Art Donovan, Lenny Moore, and Raymond Berry. The Giants-Colts clash of ’58 was truly The Glory Game—and now readers can relive it in all its glory.

A History of Video Games in 64 Objects

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Author :
Publisher : HarperCollins
ISBN 13 : 0062838709
Total Pages : 589 pages
Book Rating : 4.0/5 (628 download)

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Book Synopsis A History of Video Games in 64 Objects by : World Video Game Hall of Fame

Download or read book A History of Video Games in 64 Objects written by World Video Game Hall of Fame and published by HarperCollins. This book was released on 2018-05-29 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!