The Dictionary of Computer Graphics and Virtual Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 1461384435
Total Pages : 179 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis The Dictionary of Computer Graphics and Virtual Reality by : Roy Latham

Download or read book The Dictionary of Computer Graphics and Virtual Reality written by Roy Latham and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. This new edition of a widely acclaimed dictionary provides a guide to this fast-moving subject for both relative novices and professionals working in the field. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation. This dictionary covers the software, hardware, and applications of computer graphics and contains hundreds of terms not found elsewhere. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from WYSIWYG (whizzy-wig) to NAPLPS (nap-lips).

The Dictionary of Computer Graphics Technology and Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1468404091
Total Pages : 165 pages
Book Rating : 4.4/5 (684 download)

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Book Synopsis The Dictionary of Computer Graphics Technology and Applications by : Roy Latham

Download or read book The Dictionary of Computer Graphics Technology and Applications written by Roy Latham and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).

Elsevier's Dictionary of Computer Graphics

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Publisher : Elsevier Science
ISBN 13 : 9780444500274
Total Pages : 0 pages
Book Rating : 4.5/5 (2 download)

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Book Synopsis Elsevier's Dictionary of Computer Graphics by : P. Manoilov

Download or read book Elsevier's Dictionary of Computer Graphics written by P. Manoilov and published by Elsevier Science. This book was released on 2000-09-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elsevier's Dictionary of Computer Graphics contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices. As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming. Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

The Cyberspace Lexicon

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Publisher : Phaidon Press
ISBN 13 : 9780714832678
Total Pages : 224 pages
Book Rating : 4.8/5 (326 download)

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Book Synopsis The Cyberspace Lexicon by : Bob Cotton

Download or read book The Cyberspace Lexicon written by Bob Cotton and published by Phaidon Press. This book was released on 1995-11-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide through the maze of existing and emerging technologies.

Stepping into Virtual Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 1848001177
Total Pages : 218 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS

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Publisher :
ISBN 13 : 9788126519842
Total Pages : 504 pages
Book Rating : 4.5/5 (198 download)

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Book Synopsis COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS by : Rajesh K. Maurya

Download or read book COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS written by Rajesh K. Maurya and published by . This book was released on 2009-07-01 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Special Features: " Discusses virtual reality in three dedicated chapters" Explains the topics with their theoretical, mathematical and programming perspectives" Presents topics form elementary display systems to the most advanced animation and virtual reality systems " Matches with the engineering syllabus of Mumbai UniversityIncludes over: § 262 neatly-drawn illustrations and figures§ 44 solved examples § 255 review questions § 70 multiple-choice questions and their solutions § 57 programming exercises as an appendix§ 40 programming practice About The Book: Computer Graphics with Virtual Reality Systems is a comprehensive book for undergraduate engineering students of computer science and information technology. The book is a must-have for students, professionals and practitioners interested in object design, transformation, visualization and modeling of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful.

Augmented Reality, Virtual Reality, and Computer Graphics

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Publisher : Springer
ISBN 13 : 303025965X
Total Pages : 428 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Digital Content Creation

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Publisher : Springer Science & Business Media
ISBN 13 : 1447102932
Total Pages : 373 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Digital Content Creation by : Rae Earnshaw

Download or read book Digital Content Creation written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

Dictionary of Computer Science, Engineering and Technology

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Author :
Publisher : CRC Press
ISBN 13 : 1482274574
Total Pages : 560 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Dictionary of Computer Science, Engineering and Technology by : Philip A. Laplante

Download or read book Dictionary of Computer Science, Engineering and Technology written by Philip A. Laplante and published by CRC Press. This book was released on 2017-12-19 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete lexicon of technical information, the Dictionary of Computer Science, Engineering, and Technology provides workable definitions, practical information, and enhances general computer science and engineering literacy. It spans various disciplines and industry sectors such as: telecommunications, information theory, and software and hardware systems. If you work with, or write about computers, this dictionary is the single most important resource you can put on your shelf. The dictionary addresses all aspects of computing and computer technology from multiple perspectives, including the academic, applied, and professional vantage points. Including more than 8,000 terms, it covers all major topics from artificial intelligence to programming languages, from software engineering to operating systems, and from database management to privacy issues. The definitions provided are detailed rather than concise. Written by an international team of over 80 contributors, this is the most comprehensive and easy-to-read reference of its kind. If you need to know the definition of anything related to computers you will find it in the Dictionary of Computer Science, Engineering, and Technology.

Digital Media: The Future

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852332464
Total Pages : 348 pages
Book Rating : 4.3/5 (324 download)

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Book Synopsis Digital Media: The Future by : John Vince

Download or read book Digital Media: The Future written by John Vince and published by Springer Science & Business Media. This book was released on 2000-03-29 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Virtual Society?

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Publisher : Oxford University Press
ISBN 13 : 0199248753
Total Pages : 368 pages
Book Rating : 4.1/5 (992 download)

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Book Synopsis Virtual Society? by : Steve Woolgar

Download or read book Virtual Society? written by Steve Woolgar and published by Oxford University Press. This book was released on 2002 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work investigates the precise effects on society of the new and much vaunted electronic technologies (ICTs). Are fundamental shifts already taking place in the way in which we behave, organize, and interact as a direct result of their implementation? Providing a comprehensive set of detailed empirical studies of the genesis and use of these new technologies, the book also presents some surprising counterintuitive results.

Mixed Reality and Three-Dimensional Computer Graphics

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 1839626224
Total Pages : 182 pages
Book Rating : 4.8/5 (396 download)

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Book Synopsis Mixed Reality and Three-Dimensional Computer Graphics by : Branislav Sobota

Download or read book Mixed Reality and Three-Dimensional Computer Graphics written by Branislav Sobota and published by BoD – Books on Demand. This book was released on 2020-10-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Computer Vision, Imaging and Computer Graphics Theory and Applications

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Publisher : Springer Nature
ISBN 13 : 3030415902
Total Pages : 629 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Computer Vision, Imaging and Computer Graphics Theory and Applications by : Ana Paula Cláudio

Download or read book Computer Vision, Imaging and Computer Graphics Theory and Applications written by Ana Paula Cláudio and published by Springer Nature. This book was released on 2020-02-19 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, held in Prague, Czech Republic, in February 2019. The 25 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 395 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Introduction to Virtual Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 0857293869
Total Pages : 163 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis Introduction to Virtual Reality by : John Vince

Download or read book Introduction to Virtual Reality written by John Vince and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.

Computer Graphics

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Publisher :
ISBN 13 : 9781617618116
Total Pages : 0 pages
Book Rating : 4.6/5 (181 download)

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Book Synopsis Computer Graphics by : Martin J. Davis

Download or read book Computer Graphics written by Martin J. Davis and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer. The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionised animation, movies and the video game industry. This book presents current research in the study of computer graphics, including computer graphics and medical image processing utilised in oral and maxillofacial surgery; open-source and freeware tools in computer graphics; fractal geometry in computer graphics and virtual reality; and visual attention in computer graphics.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 0585399107
Total Pages : 1273 pages
Book Rating : 4.5/5 (853 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide