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The Adventure Express Game
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Book Synopsis The Adventure Express Game by : Jim Bennett
Download or read book The Adventure Express Game written by Jim Bennett and published by Lulu.com. This book was released on 2008-07-28 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Adventure Express Game teacher's guide presents a fun way to incorporate cooperative learning activities and hands-on projects into a math/science curriculum. The game also has a classroom management component which helps the teacher keep students on task.The Adventure Express, used alongside an existing math/science curriculum, adds a sense of adventure, excitement, and fun. The premise is the students are riding a train which takes them to different adventure sites. Each adventure is a project which is either selected by the teacher or drawn at random from a set of cards. The game is designed for grades 5 through 7. This teacher's manual comes with instructions and worksheets for 30 suggested projects. Classroom tested by an award-winning middle school math teacher.
Book Synopsis Game Design: Theory and Practice, Second Edition by : Richard Rouse III
Download or read book Game Design: Theory and Practice, Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Author :compiled from Wikipedia entries and published byby DrGoogelberg Publisher :Lulu.com ISBN 13 :1291079734 Total Pages :570 pages Book Rating :4.2/5 (91 download)
Book Synopsis Classic British Steam Locos by : compiled from Wikipedia entries and published byby DrGoogelberg
Download or read book Classic British Steam Locos written by compiled from Wikipedia entries and published byby DrGoogelberg and published by Lulu.com. This book was released on 2012-06-11 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: do you want to know everything on steam locos, how they work? Read about the technology and lots of steam locos like the flying Scotsman. Compiled from Wikipedia pages and published by dr Googelberg.
Download or read book PC Mag written by and published by . This book was released on 1997-07 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis Ghost Hunters Adventure Club and the Secret of the Grande Chateau by : Dr. Cecil H.H. Mills
Download or read book Ghost Hunters Adventure Club and the Secret of the Grande Chateau written by Dr. Cecil H.H. Mills and published by Permuted Press. This book was released on 2020-03-10 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listen up, kid. My name is Dr. Cecil H.H. Mills. I’m the author of this book and many other ones that you might not have heard of. This book is about two idiot wannabe detective-types. Their names are J.J. and Valentine Watts, but I’m not sure if they’re actually brothers or not. They make a friend; her name is Trudi de la Rosa. She’s a wannabe detective-type too, but honestly, she’s less of an idiot than the brothers. The three of them team up to solve a mystery that takes place in a snowy chateau up in the mountains. It gets more complicated around chapter 11, but now you’ve got the main gist of it. The story’s full of intrigue and adventure and puzzles and light violence and some swear words. It’s really entertaining. Just buy the book and start reading. You’ll understand everything about the Ghost Hunters Adventure Club very soon.
Download or read book Prince of Persia written by A. B. Sina and published by Macmillan. This book was released on 2008-09-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.
Download or read book Game Design written by Richard Rouse and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: 456 Puzzle Solving p.
Book Synopsis Ghost Hunters Adventure Club and the Express Train to Nowhere by : Dr. Cecil H.H. Mills
Download or read book Ghost Hunters Adventure Club and the Express Train to Nowhere written by Dr. Cecil H.H. Mills and published by Permuted Press. This book was released on 2022-06-07 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hey kid, do you wanna get rich? I’m talking real rich, real quick. It’s easy, and to do it, all the info you need is contained within this book. Keep reading. Listen, my name is Dr. Cecil H.H. Mills. I’m the author of this book as well as many other better books that you may not have heard of. But this one is fine, I suppose—especially if you want to one day own a yacht. This is a story about three idiot wannabe detectives: J.J. and Valentine Watts and their new friend Trudi de la Rosa. Again, they’re idiots, but in a fun way where they go on adventures and occasionally use swear words. In this book, they’re riding a train on official Ghost Hunters Adventure Club business when an old friend from the past shows up to ruin everything. It’s up to our three young adventurers to solve the mystery of the Express Train to Nowhere before they’re locked away forever for a crime they didn’t even commit. There’s action, there’s humor, there’s suspense, but most importantly there is a detailed set of instructions hidden within these pages that will help both you and me get rich beyond our wildest dreams. Just buy the book and start reading. You’ll learn everything about the Ghost Hunters Adventure Club and my personal get-rich-quick Yacht Plan soon.
Book Synopsis Smart Mobile Communication & Artificial Intelligence by : Michael E. Auer
Download or read book Smart Mobile Communication & Artificial Intelligence written by Michael E. Auer and published by Springer Nature. This book was released on 2024 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zusammenfassung: Interactive mobile technologies are today the core of many--if not all--fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies, and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 15th International Conference on Interactive Mobile Communication, Technologies, and Learning (IMCL2023), which was held 9-10 November 2023. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning Industry, further education lecturers, etc
Book Synopsis Coding with Video Games by : Kylie Burns
Download or read book Coding with Video Games written by Kylie Burns and published by Bellwether Media. This book was released on 2023-08-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is an important part of creating video games. But the unplugged activities in this title teach important coding skills without a computer! From problem solving to variables, readers can level up their knowledge by escaping a mummy’s tomb and creating loops on an obstacle course. A follow-up after each activity asks readers to consider how the activity went, while extra challenges offer new ways to try the coding concept. Readers eager to work with video games can hit the start button with this fun title!
Book Synopsis Software and CD-ROM Reviews on File by :
Download or read book Software and CD-ROM Reviews on File written by and published by . This book was released on 2001 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Play in Today′s Society by : Rodney P. Carlisle
Download or read book Encyclopedia of Play in Today′s Society written by Rodney P. Carlisle and published by SAGE Publications. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Book Synopsis Engaging with Videogames: Play, Theory and Practice by : Dawn Stobbart
Download or read book Engaging with Videogames: Play, Theory and Practice written by Dawn Stobbart and published by BRILL. This book was released on 2019-01-04 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.
Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca
Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.
Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Samak the Ayyar written by and published by Columbia University Press. This book was released on 2021-08-03 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.
Book Synopsis STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES by : Alexander Varga
Download or read book STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES written by Alexander Varga and published by Luxory. This book was released on 2024-09-25 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.