Tailored Gamification to Educational Technologies

Download Tailored Gamification to Educational Technologies PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 981329812X
Total Pages : 97 pages
Book Rating : 4.8/5 (132 download)

DOWNLOAD NOW!


Book Synopsis Tailored Gamification to Educational Technologies by : Wilk Oliveira

Download or read book Tailored Gamification to Educational Technologies written by Wilk Oliveira and published by Springer Nature. This book was released on 2019-10-19 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Gamification Design for Educational Contexts

Download Gamification Design for Educational Contexts PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031319494
Total Pages : 140 pages
Book Rating : 4.0/5 (313 download)

DOWNLOAD NOW!


Book Synopsis Gamification Design for Educational Contexts by : Armando Toda

Download or read book Gamification Design for Educational Contexts written by Armando Toda and published by Springer Nature. This book was released on with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transforming Learning with Meaningful Technologies

Download Transforming Learning with Meaningful Technologies PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030297365
Total Pages : 779 pages
Book Rating : 4.0/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Transforming Learning with Meaningful Technologies by : Maren Scheffel

Download or read book Transforming Learning with Meaningful Technologies written by Maren Scheffel and published by Springer Nature. This book was released on 2019-09-09 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Download Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799820815
Total Pages : 205 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by : Costello, Robert

Download or read book Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities written by Costello, Robert and published by IGI Global. This book was released on 2020-04-10 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Practices and Implementation of Gamification in Higher Education

Download Practices and Implementation of Gamification in Higher Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 365 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis Practices and Implementation of Gamification in Higher Education by : Membrive, Veronica

Download or read book Practices and Implementation of Gamification in Higher Education written by Membrive, Veronica and published by IGI Global. This book was released on 2024-02-26 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.

Artificial Intelligence in Education

Download Artificial Intelligence in Education PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030522377
Total Pages : 660 pages
Book Rating : 4.0/5 (35 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence in Education by : Ig Ibert Bittencourt

Download or read book Artificial Intelligence in Education written by Ig Ibert Bittencourt and published by Springer Nature. This book was released on 2020-07-04 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. ​*The conference was held virtually due to the COVID-19 pandemic.

Embracing Technological Advancements for Lifelong Learning

Download Embracing Technological Advancements for Lifelong Learning PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 391 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis Embracing Technological Advancements for Lifelong Learning by : Hawamdeh, Mahmoud M. Kh.

Download or read book Embracing Technological Advancements for Lifelong Learning written by Hawamdeh, Mahmoud M. Kh. and published by IGI Global. This book was released on 2024-04-05 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout the educational industry the need to comprehend and navigate the profound transformations underway in the realm of continuing education remains a pressing challenge. As technological advancements accelerate at an unprecedented pace, traditional educational systems are being upended, leaving educators grappling with many questions. The emergence of digital technologies in education introduces a host of complex issues and opportunities. One such opportunity is the application of technologies that can address important issues and open new horizons for those that teach. > At the forefront of academic exploration and innovation is Embracing Technological Advancements for Lifelong Learning, a book of robust research covering an era where the digital revolution is reshaping education. This book brings insights into in-depth investigations of how digital technologies are transforming the landscape of continuing education. It delves deep into the strategies, resources, and best practices that organizations can harness to unlock the full potential of digital transformation. Covering a wide spectrum of issues, from e-learning platforms to virtual and augmented reality, artificial intelligence to mobile learning, this book is a comprehensive guide that showcases the real-world impact of digital transformation through compelling case studies and actionable ideas.

Gamification in Learning and Education

Download Gamification in Learning and Education PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319472836
Total Pages : 159 pages
Book Rating : 4.3/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Gamification in Learning and Education by : Sangkyun Kim

Download or read book Gamification in Learning and Education written by Sangkyun Kim and published by Springer. This book was released on 2017-09-19 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Augmented Intelligence and Intelligent Tutoring Systems

Download Augmented Intelligence and Intelligent Tutoring Systems PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031328833
Total Pages : 714 pages
Book Rating : 4.0/5 (313 download)

DOWNLOAD NOW!


Book Synopsis Augmented Intelligence and Intelligent Tutoring Systems by : Claude Frasson

Download or read book Augmented Intelligence and Intelligent Tutoring Systems written by Claude Frasson and published by Springer Nature. This book was released on 2023-05-21 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th International Conference on Augmented Intelligence and Intelligent Tutoring Systems, ITS 2023, held in Corfu, Greece, during June 2-5, 2023. The 41 full papers and 19 short papers presented in this book were carefully reviewed and selected from 84 submissions. The papers are divided into the following topical sections: augmented intelligence in tutoring systems; augmented intelligence in healthcare informatics; augmented intelligence in games, serious games and virtual reality; neural networks and data mining; augmented intelligence and metaverse; security, privacy and ethics in augmented intelligence; and applied natural language processing.

AI-Enhanced Teaching Methods

Download AI-Enhanced Teaching Methods PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 426 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis AI-Enhanced Teaching Methods by : Ahmed, Zeinab E.

Download or read book AI-Enhanced Teaching Methods written by Ahmed, Zeinab E. and published by IGI Global. This book was released on 2024-04-22 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital age has ushered in an era where students must be equipped not only with traditional knowledge but also with the skills to navigate an increasingly interconnected and technologically driven world. As traditional teaching methods encounter the complexities of the 21st century, the demand for innovation becomes more apparent. This paves the way for the era of artificial intelligence (AI), a technological frontier that carries the potential to reshape education fundamentally. AI-Enhanced Teaching Methods recognizes the urgency of the ongoing technological shift and delves into an exploration of how AI can be effectively harnessed to redefine the learning experience. The book serves as a guide for educators, offering insights into navigating between conventional teaching methodologies and the possibilities presented by AI. It provides an understanding of AI's role in education, covering topics from machine learning to natural language processing. Ethical considerations, including privacy and bias, are thoroughly addressed with thoughtful solutions as well. Additionally, the book provides valuable support for administrators, aiding in the integration of these technologies into existing curricula.

Research Anthology on Developments in Gamification and Game-Based Learning

Download Research Anthology on Developments in Gamification and Game-Based Learning PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Enhancing Education With Intelligent Systems and Data-Driven Instruction

Download Enhancing Education With Intelligent Systems and Data-Driven Instruction PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 357 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis Enhancing Education With Intelligent Systems and Data-Driven Instruction by : Bhatia, Madhulika

Download or read book Enhancing Education With Intelligent Systems and Data-Driven Instruction written by Bhatia, Madhulika and published by IGI Global. This book was released on 2024-03-04 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the dynamic environment of education, the traditional methods employed by educators are struggling to keep pace with the evolving needs of students in the 21st century. The challenge lies in fostering an environment that not only engages students but also equips them with the skills essential for the modern world. Teachers find themselves navigating a complex terrain where outdated pedagogical approaches fall short of unlocking the full potential of diverse learning styles and unique talents within their classrooms. Enhancing Education With Intelligent Systems and Data-Driven Instruction is a groundbreaking book that goes beyond the constraints of conventional teaching methods, offering a comprehensive guide that inspires and equips educators with innovative tools and approaches. From integrating innovative technology to cultivating collaborative learning environments, the book provides a roadmap for educators to reimagine their teaching practices. By embracing student-centered approaches, fostering diversity, and utilizing digital tools effectively, this book empowers teachers to transform their classrooms into dynamic hubs of inspiration, motivation, and empowerment.

Gamification in A Flipped Classroom

Download Gamification in A Flipped Classroom PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 9819722195
Total Pages : 212 pages
Book Rating : 4.8/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Gamification in A Flipped Classroom by : Zamzami Zainuddin

Download or read book Gamification in A Flipped Classroom written by Zamzami Zainuddin and published by Springer Nature. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gamification in Education and Business

Download Gamification in Education and Business PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319102087
Total Pages : 710 pages
Book Rating : 4.3/5 (191 download)

DOWNLOAD NOW!


Book Synopsis Gamification in Education and Business by : Torsten Reiners

Download or read book Gamification in Education and Business written by Torsten Reiners and published by Springer. This book was released on 2014-11-22 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

Pedagogy: Using Television Shows, Games, and Other Media in the Classroom

Download Pedagogy: Using Television Shows, Games, and Other Media in the Classroom PDF Online Free

Author :
Publisher : Vernon Press
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4.8/5 (819 download)

DOWNLOAD NOW!


Book Synopsis Pedagogy: Using Television Shows, Games, and Other Media in the Classroom by : Laura Dumin

Download or read book Pedagogy: Using Television Shows, Games, and Other Media in the Classroom written by Laura Dumin and published by Vernon Press. This book was released on 2024-07-30 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.

Integrating Cutting-Edge Technology Into the Classroom

Download Integrating Cutting-Edge Technology Into the Classroom PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 446 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis Integrating Cutting-Edge Technology Into the Classroom by : Chee, Ken Nee

Download or read book Integrating Cutting-Edge Technology Into the Classroom written by Chee, Ken Nee and published by IGI Global. This book was released on 2024-04-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Gamification and Design Thinking in Higher Education

Download Gamification and Design Thinking in Higher Education PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 100385253X
Total Pages : 98 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Gamification and Design Thinking in Higher Education by : Carmen Bueno Muñoz

Download or read book Gamification and Design Thinking in Higher Education written by Carmen Bueno Muñoz and published by Taylor & Francis. This book was released on 2023-12-06 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.