Gamification and Design Thinking in Higher Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100385253X
Total Pages : 98 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Gamification and Design Thinking in Higher Education by : Carmen Bueno Muñoz

Download or read book Gamification and Design Thinking in Higher Education written by Carmen Bueno Muñoz and published by Taylor & Francis. This book was released on 2023-12-06 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

Gamification in Higher Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000985741
Total Pages : 260 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Gamification in Higher Education by : Sierra Adare-Tasiwoopa ápi

Download or read book Gamification in Higher Education written by Sierra Adare-Tasiwoopa ápi and published by Taylor & Francis. This book was released on 2023-10-30 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses. This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

Design Thinking in Higher Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9811557802
Total Pages : 246 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Design Thinking in Higher Education by : Gavin Melles

Download or read book Design Thinking in Higher Education written by Gavin Melles and published by Springer Nature. This book was released on 2020-08-19 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the contributions of design thinking to higher education and explores the benefits and challenges of design thinking discourses and practices in interdisciplinary contexts. With a particular focus on Australia, the USA and UK, the book examines the value and drawbacks of employing design thinking in different disciplines and contexts, and also considers its future.

Practices and Implementation of Gamification in Higher Education

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 365 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Practices and Implementation of Gamification in Higher Education by : Membrive, Veronica

Download or read book Practices and Implementation of Gamification in Higher Education written by Membrive, Veronica and published by IGI Global. This book was released on 2024-02-26 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.

The Gamification of Higher Education

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Author :
Publisher : Springer
ISBN 13 : 1137331461
Total Pages : 231 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis The Gamification of Higher Education by : N. Niman

Download or read book The Gamification of Higher Education written by N. Niman and published by Springer. This book was released on 2014-07-17 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

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Author :
Publisher : IGI Global
ISBN 13 : 1799820815
Total Pages : 205 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by : Costello, Robert

Download or read book Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities written by Costello, Robert and published by IGI Global. This book was released on 2020-04-10 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Applying Design Thinking to the Measurement of Experiential Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1799877701
Total Pages : 348 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Applying Design Thinking to the Measurement of Experiential Learning by : Peck, Adam

Download or read book Applying Design Thinking to the Measurement of Experiential Learning written by Peck, Adam and published by IGI Global. This book was released on 2021-06-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of student affairs, many are rethinking the value of a wide variety of traditional aspects associated with the student experience. Recent commentary has questioned whether students should attend college that has an all-inclusive tuition, focused primarily upon academic and support services. Given the need for changes the COVID-19 pandemic has created, it is imperative to question whether this kind of academic package is ideal for the future of higher education. As issues surrounding the traditional aspects of the student experience continue to develop, research has begun to focus on how student learning and awareness can be improved, specifically within the principles of design thinking. Applying Design Thinking to the Measurement of Experiential Learning is a forward-thinking and innovative look at assessment and design conditions that promote student learning. It proposes new models for education, conditions for student learning, and student learning assessment using design thinking and experiential learning. These topics include adjustments to curriculum, integrated learning environments, student success and student affairs, campus-wide design thinking, and testing assessments. This book is valuable for senior leaders in the field of student affairs, student affairs assessment professionals and faculty teaching in higher education programs, practitioners, researchers, academicians, and students interested in how the principles of design thinking can be applied to higher education.

Gamification in Higher Education

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Author :
Publisher :
ISBN 13 : 9781642673937
Total Pages : 0 pages
Book Rating : 4.6/5 (739 download)

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Book Synopsis Gamification in Higher Education by : Sierra Adare-Tasiwoopa ápi

Download or read book Gamification in Higher Education written by Sierra Adare-Tasiwoopa ápi and published by . This book was released on 2023-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses. This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

Handbook of Research on the Influence and Effectiveness of Gamification in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1668442884
Total Pages : 869 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on the Influence and Effectiveness of Gamification in Education by : Bernardes, Oscar

Download or read book Handbook of Research on the Influence and Effectiveness of Gamification in Education written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-05-20 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Gamification in Education: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 677 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

The Sage Handbook of Online Higher Education

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Author :
Publisher : SAGE Publications Limited
ISBN 13 : 1529673003
Total Pages : 933 pages
Book Rating : 4.5/5 (296 download)

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Book Synopsis The Sage Handbook of Online Higher Education by : Safary Wa-Mbaleka

Download or read book The Sage Handbook of Online Higher Education written by Safary Wa-Mbaleka and published by SAGE Publications Limited. This book was released on 2023-11-01 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: The SAGE Handbook of Online Higher Education presents a cutting-edge collection of 50 essays that explores the rapidly evolving landscape of online teaching and learning in higher education. Assembled and contributed by a team of leading experts, the Handbook adopts a uniquely holistic approach to examining the needs of online education. Chapters bring together voices from diverse and international backgrounds to provide insights applicable to a broad range of contexts, and present practical strategies for planning, delivering quality online higher education. The handbook covers a wide range of topics, including online pedagogy, instructional design, student engagement, technological innovation, assessment, leadership, and the developing role of online education in the context of broader societal and cultural shifts. The SAGE Handbook of Online Higher Education is an essential resource for educators, researchers, policymakers, and practitioners who seek to understand and shape the future of higher education in the digital age. Section 1: Fundamentals of Online Education Section 2: Online Education Around the World Section 3: Online Instructional Design Section 4: Online Instructional Delivery Section 5: Instructional Technology for Online Education Section 6: Online Education Administration and Management Section 7: Student Support Services

Game On!

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Author :
Publisher : JHU Press
ISBN 13 : 1421423960
Total Pages : 217 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Game On! by : Kevin Bell

Download or read book Game On! written by Kevin Bell and published by JHU Press. This book was released on 2018 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"--

Gamification in Higher Education

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Author :
Publisher : Mohamed Elabnody
ISBN 13 : 9779484876
Total Pages : 115 pages
Book Rating : 4.7/5 (794 download)

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Book Synopsis Gamification in Higher Education by : Mohamed R. Elabnody

Download or read book Gamification in Higher Education written by Mohamed R. Elabnody and published by Mohamed Elabnody . This book was released on 2024-01-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is defined as the application of game-design elements (game mechanics) such as points, badges, ranking, and leader boards in non-game contexts. With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications. With the intention of modifying behaviors, increasing fidelity or engaging people, by leveraging human motivations present in games.

Designing Gamified Systems

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Publisher : CRC Press
ISBN 13 : 1317931432
Total Pages : 316 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Designing Gamified Systems by : Sari Gilbert

Download or read book Designing Gamified Systems written by Sari Gilbert and published by CRC Press. This book was released on 2015-08-11 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Design Thinking in Student Affairs

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100097684X
Total Pages : 176 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Design Thinking in Student Affairs by : Julia Allworth

Download or read book Design Thinking in Student Affairs written by Julia Allworth and published by Taylor & Francis. This book was released on 2023-07-03 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design thinking is an innovative problem-solving framework. This introduction is the first book to apply its methodology to student affairs and, in doing so, points the way to its potentially wider value to higher education as a whole.With its focus on empathy, which is the need to thoroughly understand users’ experiences, design thinking is user-centered, similar to how student affairs is student-centered. Because the focus of design thinking is to design with users, not for users, it aligns well with student affairs practice. In addition, its focus on empathy makes design thinking a more equitable approach to problem-solving than other methods because all users’ experiences—not just the experiences of majority or “average” student—need to be understood. Centering empathy in problem-solving processes can be a tool to disrupt higher education systems and practices.Design thinking is a framework to foster innovation, and, by its nature, innovation is about responding to change factors with creativity. In an organization, design thinking is inherently connected to organizational change and culture because the process is really about changing people to help them rally around a disruptive idea. Implementing design thinking on a campus may in itself be disruptive and require a change management process. The beauty of using design thinking is that it can also act as a framework to support organizational culture change.Design thinking approaches, with their focus on stakeholder needs (as opposed to systemic norms), collaborative solutions building, and structured empathy activities can offer a concrete tool to disrupt harmful systems of power and oppression. Design thinking as a process is not a magic solution to equity problems, though it can be a powerful tool to approach the development of solutions that can address inequity. Design thinking is data-driven and considers both qualitative and quantitative data as necessary to gain most complete picture of an issue and its possible solutions, whether a product, program, or service.Design thinking has numerous benefits to afford students affairs. Chapter 1 outlines a case for design thinking in student affairs. Chapter 2 discusses a brief history of design thinking, noting its germination and evolution to current practice. Chapter 3 provides a detailed description of each step of the design thinking model with pertinent examples to make the steps clearer. Chapter 4 explains the intersection of equity and design thinking while chapter 5 explores the use of design thinking for organizational change. Chapter 6 presents a new model for design thinking assessment. Chapter 7 addresses the challenges and limitations of the process. Chapter 8 concludes the book by discussing the alignment of design thinking and student affairs and outlining next steps.Design thinking is an innovative process that can change the way higher education and student affairs operates, realizing the potential it offers.

Resilience and Future of Smart Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 9811959676
Total Pages : 246 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Resilience and Future of Smart Learning by : Junfeng Yang

Download or read book Resilience and Future of Smart Learning written by Junfeng Yang and published by Springer Nature. This book was released on 2022-08-11 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among various stakeholders on the limitations of existing learning environments, need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promotion of best practices, leading to the evolution, design and implementation of smart learning environments. This book also focus on the interplay of pedagogy, technology and their fusion towards the advancement of smart learning environments.

Proceedings of the Erasmus Scientific Days 2022 (ESD 2022)

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Author :
Publisher : Springer Nature
ISBN 13 : 238476036X
Total Pages : 383 pages
Book Rating : 4.3/5 (847 download)

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Book Synopsis Proceedings of the Erasmus Scientific Days 2022 (ESD 2022) by : Latifa Daadaoui

Download or read book Proceedings of the Erasmus Scientific Days 2022 (ESD 2022) written by Latifa Daadaoui and published by Springer Nature. This book was released on 2023-03-31 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book.The Erasmus+ Morocco National Office organizes in partnership with the Ministry of Higher Education, Scientific Research and Innovation, the EU Delegation to Morocco, the Conference of Universities Presidents (CPU), the first edition of the "Erasmus Scientific Days”, dedicated to high-level scientific exchange around the promotion of Higher Education and innovation. These days will take place on October 17 and 18, 2022 in Marrakech. Erasmus Scientific Days are honorary chaired by their Excellencies: the Minister of Higher Education, Scientific Research and Innovation, The Ambassador of EU in Morocco and the Chancellor of Hassan II Academy of Science and Technology.