SQ: The Game of Worlds

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Author :
Publisher : Lulu.com
ISBN 13 : 0244021066
Total Pages : 50 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis SQ: The Game of Worlds by : Ron Marshall

Download or read book SQ: The Game of Worlds written by Ron Marshall and published by Lulu.com. This book was released on 2018-11-14 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 'side quest' from the line of Tales of Gor adventures, The Game of Worlds is an excellent way to bring Earth-based characters to Gor and set them off on their adventures as an introduction. It starts on Earth and takes them to Gor, in the wake of being caught up in the intrigues on their own world, from there they can return - or stay - to live a life of adventure on a more colourful planet. This booklet also contains non-canonical speculation, rules and ideas for Earth-based campaigns and characters, as well as the interplanetary cold war as it plays out on that world. Ta Sardar Gor!

The Game Worlds of Jason Rohrer

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Publisher : National Geographic Books
ISBN 13 : 0262529114
Total Pages : 0 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Game Worlds of Jason Rohrer by : Michael Maizels

Download or read book The Game Worlds of Jason Rohrer written by Michael Maizels and published by National Geographic Books. This book was released on 2016-01-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)—acquired by the Museum of Modern Art in New York—uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history. Exhibition The Davis Museum at Wellesley College February–June 2016

The Mammoth Book of the World's Greatest Chess Games .

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Author :
Publisher : Robinson
ISBN 13 : 1472146212
Total Pages : 816 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis The Mammoth Book of the World's Greatest Chess Games . by : Wesley So

Download or read book The Mammoth Book of the World's Greatest Chess Games . written by Wesley So and published by Robinson. This book was released on 2021-08-05 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.

On Soulsring Worlds

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Publisher : Taylor & Francis
ISBN 13 : 1040018165
Total Pages : 102 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis On Soulsring Worlds by : Marco Caracciolo

Download or read book On Soulsring Worlds written by Marco Caracciolo and published by Taylor & Francis. This book was released on 2024-02-26 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

The World's Great Classics

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Publisher :
ISBN 13 :
Total Pages : 554 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis The World's Great Classics by :

Download or read book The World's Great Classics written by and published by . This book was released on 1899 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Google SketchUp for Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

The World's Greatest Literature

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Author :
Publisher :
ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The World's Greatest Literature by :

Download or read book The World's Greatest Literature written by and published by . This book was released on 1902 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Around the World in Eighty Games

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Publisher : Basic Books
ISBN 13 : 1541601297
Total Pages : 248 pages
Book Rating : 4.5/5 (416 download)

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Book Synopsis Around the World in Eighty Games by : Marcus du Sautoy

Download or read book Around the World in Eighty Games written by Marcus du Sautoy and published by Basic Books. This book was released on 2023-11-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.

The World of Scary Video Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316214
Total Pages : 517 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Publisher : IGI Global
ISBN 13 : 1466640197
Total Pages : 361 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.

Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

The World's Greatest Blackjack Book

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Publisher : Main Street Books
ISBN 13 : 0307768635
Total Pages : 429 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis The World's Greatest Blackjack Book by : Lance Humble

Download or read book The World's Greatest Blackjack Book written by Lance Humble and published by Main Street Books. This book was released on 2010-11-03 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised and updated edition of the blackjack player’s bible with complete information on the odds, betting strategies, and much more “A significant contribution to the literature of blackjack . . . I recommend the book to beginners as well as experts.”—Edward O. Thorpe, author of Beat the Dealer This is the most comprehensive guide ever published on blackjack, the only casino game in which a knowledgeable player can gain an advantage over the house. It features the Hi-Opt I, the most powerful simple betting system available today, and has been revised and updated to include the rules of play in Atlantic City as well as the latest information on international playing rules. No matter what your level of experience, it will teach you how to make the most money possible playing your cards. You'll learn: • How to pick a casino, with ever major casino in the world evaluated by name • How to pick a dealer • How to keep from being cheated • How to play the cards, using the Basic Strategy to your best advantage • How to win at home and at “Las Vegas nights” • How to keep from being banned once you are a winner

Todd Howard

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501350978
Total Pages : 177 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Todd Howard by : Wendi Sierra

Download or read book Todd Howard written by Wendi Sierra and published by Bloomsbury Publishing USA. This book was released on 2020-12-24 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Index to the World's Great Classics

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Author :
Publisher :
ISBN 13 :
Total Pages : 542 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Index to the World's Great Classics by :

Download or read book Index to the World's Great Classics written by and published by . This book was released on 1902 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The World's Great Masterpieces

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Publisher :
ISBN 13 :
Total Pages : 638 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis The World's Great Masterpieces by :

Download or read book The World's Great Masterpieces written by and published by . This book was released on 1901 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Failure to Disrupt

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Publisher : Harvard University Press
ISBN 13 : 0674249666
Total Pages : 337 pages
Book Rating : 4.6/5 (742 download)

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Book Synopsis Failure to Disrupt by : Justin Reich

Download or read book Failure to Disrupt written by Justin Reich and published by Harvard University Press. This book was released on 2020-09-15 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Science “Reading List for Uncertain Times” Selection “A must-read for anyone with even a passing interest in the present and future of higher education.” —Tressie McMillan Cottom, author of Lower Ed “A must-read for the education-invested as well as the education-interested.” —Forbes Proponents of massive online learning have promised that technology will radically accelerate learning and democratize education. Much-publicized experiments, often underwritten by Silicon Valley entrepreneurs, have been launched at elite universities and elementary schools in the poorest neighborhoods. But a decade after the “year of the MOOC,” the promise of disruption seems premature. In Failure to Disrupt, Justin Reich takes us on a tour of MOOCs, autograders, “intelligent tutors,” and other edtech platforms and delivers a sobering report card. Institutions and investors favor programs that scale up quickly at the expense of true innovation. Learning technologies—even those that are free—do little to combat the growing inequality in education. Technology is a phenomenal tool in the right hands, but no killer app will shortcut the hard road of institutional change. “I’m not sure if Reich is as famous outside of learning science and online education circles as he is inside. He should be...Reading and talking about Failure to Disrupt should be a prerequisite for any big institutional learning technology initiatives coming out of COVID-19.” —Inside Higher Ed “The desire to educate students well using online tools and platforms is more pressing than ever. But as Justin Reich illustrates...many recent technologies that were expected to radically change schooling have instead been used in ways that perpetuate existing systems and their attendant inequalities.” —Science

The Augmented Reality of Pokémon Go

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Publisher : Lexington Books
ISBN 13 : 1498574920
Total Pages : 166 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis The Augmented Reality of Pokémon Go by : Neriko Musha Doerr

Download or read book The Augmented Reality of Pokémon Go written by Neriko Musha Doerr and published by Lexington Books. This book was released on 2019-02-08 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the complexities created by Pokémon GO—the smartphone augmented reality game— from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokémon GO created a new way to inhabit the world.

World's Greatest Marble Games

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Publisher :
ISBN 13 : 9781931918176
Total Pages : 84 pages
Book Rating : 4.9/5 (181 download)

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Book Synopsis World's Greatest Marble Games by : Compass Labs

Download or read book World's Greatest Marble Games written by Compass Labs and published by . This book was released on 2002-09 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within this book, you'll find 30 of the best-loved marble games. There are games just for two players as well as those you can enjoy with all your friends and family.